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ART - Issue #104 - Raptor Model


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#101 Darkhomb

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Posted 24 December 2005 - 05:36 PM

Think I am done then. Tweaked space, moved couple polys around to hide seams in the visible area. there are no frontal seams, only in the back legs. what do you think. Any last touches you feel i should do?

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#102 fux0r666

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Posted 24 December 2005 - 09:40 PM

Seems okay to me. I would be more inclined to put the seams on the inner thighs and shins, though... so that they are never visible at any angle.. If this would require a total redo, forget about it and chalk it up as finished, I would say.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#103 Darkhomb

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Posted 24 December 2005 - 10:23 PM

No wouldn't require any redo, Infact its not that had at all, I just take the polys from the on side and move them to the other, might take me about an hour for tweaking. I'll see what I can do after work tomorrow.

#104 Darkhomb

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Posted 24 December 2005 - 10:56 PM

Just messin around again...

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#105 Darkhomb

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Posted 25 December 2005 - 11:16 AM

Its kinda of cool to be able to put something together like that so I might try and texture this myself. With the pics from above and the pic I attached from a week ago, (included in this post to) which do you like better, with color and the actual texture of the skin. The old one I actually put time into making it look like metal the other one is just gray for now cuz it wasn't for texturing. But I want to get ideas, are we going with the color in the concept picture? Is it supposed to be smooth; I figured it would be rough.

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#106 Guest_Azrael_*

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Posted 25 December 2005 - 11:24 AM

Its kinda of cool to be able to put something together like that so I might try and texture this myself.  With the pics from above and the pic I attached from a week ago, (included in this post to) which do you like better, with color and the actual texture of the skin. The old one I actually put time into making it look like metal the other one is just gray for now cuz it wasn't for texturing. But I want to get ideas, are we going with the color in the concept picture? Is it supposed to be smooth; I figured it would be rough.

<{POST_SNAPBACK}>

Hmm, the pic you posted a week ago and the one you posted now look exactly the same, I suppose the changes you've been doing are not noticeable for us non-modellers :) I really like that rough texture.

#107 Darkhomb

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Posted 25 December 2005 - 11:26 AM

No the one i just posted is the same as a week ago, im talking about that one and the pic just above it. Here I will post them next to each other.

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#108 fux0r666

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Posted 25 December 2005 - 03:46 PM

I have some ideas for the texture that I would like to discuss with you.

edit: but I don't have much time right now, so I'll write back when I can :)

If you have any ideas for the texture, share 'em :)

Edited by fux0r666, 25 December 2005 - 03:48 PM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#109 Darkhomb

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Posted 25 December 2005 - 04:12 PM

I'm not sure, looking at the concept its smooth I take, but I don't like that, don't know if those are the colors either. I think a rough texture, brownish kinda dinosaurish skin. The metal, clean and sleak or rough like as its been put through some use?

Edited by Darkhomb, 25 December 2005 - 04:15 PM.


#110 Vaaish

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Posted 25 December 2005 - 05:42 PM

I see it as being either reptilian or amphibian. The concept leaves some room to play with the actual texture. I think the purple brown you have on your recent variation is good for a base color. Adding colorful markings like hte poision dart frogs of South America would be a good way to go. We do want it to appear alien and right now we have a very alien form... coloring it too terrestrially would hurt that.

#111 Darkhomb

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Posted 25 December 2005 - 06:21 PM

Ok well, Lets start with this and work from there..

Edit, Yes I am aware the lines are not perfect, I am not going to put alot of time in to something thats going to change alot first.

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  • Attached File  side.jpg   166.06K   34 downloads

Edited by Darkhomb, 25 December 2005 - 08:10 PM.


#112 j'ordos

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Posted 25 December 2005 - 06:27 PM

I see it as being either reptilian or amphibian. The concept leaves some room to play with the actual texture. I think the purple brown you have on your recent variation is good for a base color. Adding colorful markings like hte poision dart frogs of South America would be a good way to go. We do want it to appear alien and right now we have a very alien form... coloring it too terrestrially would hurt that.

<{POST_SNAPBACK}>

I actually envisioned the texture to be a dark, purplish colour with fiery red streaks starting from the head and running backwards, fanning out over the sides. For the metal headgear I thought of either alien alloy or a shiny, polished black. I can try and whip something up to show you if you like.

edit: furry, of course ;)

Edited by j'ordos, 25 December 2005 - 06:27 PM.

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#113 Vaaish

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Posted 25 December 2005 - 07:34 PM

Fur will be a nightmare. Your markings fall in pretty good with the poision dart frog idea too. I'm interested in what Fux is cooking up too :)

#114 fux0r666

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Posted 25 December 2005 - 08:32 PM

I was thinking a sandy colour with blue stripes. I'll draw something to show you what I mean. It will be open for debate, of course.

That mottled skin texture is a noise material applied to the bump channel, right? You should increase the size of it, I think. I think it would be better to try to have some definition at medium camera ranges.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#115 Darkhomb

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Posted 25 December 2005 - 09:33 PM

Yup, told you I wasnt going to do anything until i get some comments.. Though if someone wants to give it ashot i can up the model.

this alittle better, added lot more noise but it got very rough, then blured it then added noise on top

How much yellow you talking about for sandy?

Edit I'm bored. Hows the stripes?

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Edited by Darkhomb, 25 December 2005 - 10:32 PM.


#116 fux0r666

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Posted 26 December 2005 - 01:56 AM

By larger for the bump map, I meant larger as in larger bumps, btw. More definition... a larger number of pixels per map tile.. do you know what I'm saying? Zoom in the the bump map channel, so to speak. Those options are accessible in the noise texture controls. You can scale them along the xyz/uvw planes.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#117 Darkhomb

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Posted 26 December 2005 - 09:11 AM

Your talking about the noice channel in max itself? If I remember the options theres Scale, Tile and Amount? Plus there is use real world scare or not. angle and uv xy etc... Not really sure how to use it, Tweaked with it for awhile but I got undesired results. Or do I then have to change the bump map with it. Plus does ogre itself render these effects as well? Or is it just model, bump spec etc.


Or do you mean the number next to the bump map? It is already at 100. It was at 30 when I moved to 100 it was very rough and then i blurred the bump map a little.

Take in mind, I am still new to this. Normally just played around with these tools til I would get what i like

Edit again. I have some good ideas now and I'm going to completly re do some things and bump map is going to have a huge change. First I am going to re weld a couple places were the seams need to change. and I am going to make the skin scally with harder "armor" in certin places. I'll work on it tonight.

Edited by Darkhomb, 26 December 2005 - 11:32 AM.


#118 fux0r666

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Posted 26 December 2005 - 05:49 PM

I just meant the noise channel settings. The bump amount looked fine on the first pics you showed.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#119 Darkhomb

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Posted 26 December 2005 - 06:08 PM

Well I don't know how you mean to change it could you explain more, and I need some ideas cuz what I was thinking doesn't look right... Maybe a some scales on certin areas?

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Edited by Darkhomb, 26 December 2005 - 06:19 PM.


#120 Darkhomb

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Posted 26 December 2005 - 06:27 PM

*cough*

Edit: I'm going to draw this back armor in.

Edit - Legs

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  • Attached File  back.jpg   172.24K   46 downloads
  • Attached File  legss.jpg   171.3K   60 downloads

Edited by Darkhomb, 26 December 2005 - 09:33 PM.


#121 Darkhomb

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Posted 27 December 2005 - 10:42 AM

Anyone? no/yes thats good/you should change this etc. I can't keep going with out feedback

#122 Vaaish

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Posted 27 December 2005 - 10:57 AM

I like the idea on the back but the last varient of the leg and thigh area doesn't work very well.

If you can revert to the previous verion and tone down the bump a little I think that will work better. Another thing to think about would be to add fold lines around the joints like how an elephants skin creases.

#123 Darkhomb

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Posted 27 December 2005 - 11:02 AM

Ok, I'l work on that tonight. Anything else to try and throw in to atleast see diffrent ideas as well as colors.

#124 Vaaish

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Posted 27 December 2005 - 12:24 PM

Ok, I'l work on that tonight. Anything else to try and throw in to atleast see diffrent ideas as well as colors.

<{POST_SNAPBACK}>


making the underside a lighter color and less bumpped perhaps. I still want to see what Fux has in mind with the striping but that van be added after the rest is taken care of.

#125 Darkhomb

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Posted 27 December 2005 - 12:30 PM

I already have that planed but those details will be added later when the rest is figured out, as in complete body color/texture additions etc etc

#126 Darkhomb

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Posted 27 December 2005 - 09:24 PM

So the folds kinda like this? Not talking bout anything else except the knee area

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#127 eamon

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Posted 27 December 2005 - 09:35 PM

Just for the record "I love what you are doing to this model"

and I wonder what it would look like if the "scaled" areas were darker than the under skin... sort of like they were thicker... just a thought.

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#128 Guest_Azrael_*

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Posted 27 December 2005 - 09:37 PM

Yah, pretty impressive work =b

#129 Darkhomb

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Posted 27 December 2005 - 09:49 PM

Thanks guys appreciate your comments

and I wonder what it would look like if the "scaled" areas were darker than the under skin... sort of like they were thicker... just a thought.

<{POST_SNAPBACK}>



Can you explain a little more. As in the bumped area is darker and the lines inbetween is lighter?

Like this?

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Edited by Darkhomb, 27 December 2005 - 09:59 PM.


#130 Darkhomb

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Posted 27 December 2005 - 11:03 PM

And detached the allow to its own element so the seams are perfect.

And this is what I am ending the night with. As its 6 am

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Edited by Darkhomb, 28 December 2005 - 12:17 AM.


#131 Vaaish

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Posted 28 December 2005 - 02:10 PM

looks pretty good. that is waht I meant about the folds. now go in and make some finer creases to go with the larger folds to add more detail to it. Also keep in mind adding a contour to show mscle beneath the skin niot just skin wrapped aroud nothing.

#132 eamon

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Posted 28 December 2005 - 04:30 PM

Yes! that is what I was thinking... I love the darker color. It adds depth to the texture. now for the skin part try something like this...

it is elephant skin... but focus on the horizontal folds in the skin and the crack patterns in the smaller picture... again just my opinion. also I was looking a bird leg pictures and found this...

-Eamon

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Edited by eamon, 28 December 2005 - 04:47 PM.

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#133 mikker

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Posted 29 December 2005 - 03:20 AM

somehow, that skin makes me think of the bullsquid in half-life. Nice job, it looks excelent, including the colour scheme. I really can't see anything bad in it :(

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#134 fux0r666

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Posted 29 December 2005 - 03:46 PM

Much to the detriment of the presentation, I didn't spend a lot of time on it.

Anyways, this is the sort of colouration I was talking about. In light of the scaling, it might make the hide too busy, but I thought I would do it up anyways.

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Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#135 Darkhomb

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Posted 30 December 2005 - 04:03 AM

I'll see what I can do, so this is supposed to be a smooth skin? I want to see if people like this option better cuz I lost the other bump map because I installed deep paint and was seeing what it could do but I went past the allowable amount of undo's so I will have to redraw it and my attempt last night wasn't as nice.

Edited by Darkhomb, 30 December 2005 - 04:06 AM.


#136 fux0r666

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Posted 30 December 2005 - 03:42 PM

It doesn't have to be smooth. I think Vaaish thought it was alright. If you don't want to meticulously recreate the scales, go for a different kind of texture.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#137 Darkhomb

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Posted 30 December 2005 - 04:14 PM

I just ment the concept you put up what you were going for.

#138 Vaaish

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Posted 30 December 2005 - 09:04 PM

My fear is that this critter will end up looking too raptorish and not alien enough in its appearance form not withstanding.


I really liked what you did with that aligator like texture and where the legs were going. If we keep what you had there along the spine and smooth it out as it goes farther down to the more folded elephant skin feel of the legs and add the stripes to the legs and sides of the back I think we will end up with a critter that has a kind of predatory but agile feel wile retaining the idea that it did have some naturally thik armor that was enhansed by the aliens when they added the mind control components.

#139 Darkhomb

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Posted 30 December 2005 - 09:26 PM

Ok well I will try again, but not for a couple days cuz work and what not. and I'm not that good with photoshop so i have to draw the map myself and just use smoothing effects like diffuse. So we will see.

#140 Darkhomb

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Posted 19 January 2006 - 04:47 PM

Ok, been awhile had some things to take care of, gonna try and find some time for this now

#141 red knight

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Posted 20 January 2006 - 08:57 PM

Excelent to know you are still working on it.

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#142 Guest_Azrael_*

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Posted 20 January 2006 - 08:59 PM

Indeed, I'm itching to see the completed model :)

#143 Darkhomb

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Posted 29 January 2006 - 09:36 AM

Also keep in mind adding a contour to show mscle beneath the skin niot just skin wrapped aroud nothing.

<{POST_SNAPBACK}>



So how would I go about this, Make a plain bump and add muscle definition and then make the skin details on top of that?

#144 Vaaish

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Posted 29 January 2006 - 01:49 PM

if I'm reading you right then yes that would work.

#145 Darkhomb

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Posted 03 February 2006 - 06:09 PM

Just a tease.. Its taking me a long time as I am busy with other things ATM.

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#146 Vaaish

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Posted 03 February 2006 - 07:48 PM

looks pretty good on teh back but its way too bumppy on teh sides... I think it would look better if the plates transitioned more smoothly to the skin on the sides instead of the abrupt transition.

#147 Shinzon

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Posted 04 February 2006 - 08:26 PM

Looks great =b Cant wait too see this fully textured

Edited by Shinzon, 04 February 2006 - 09:18 PM.


#148 Guest_Azrael_*

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Posted 04 February 2006 - 11:21 PM

Coolest Alien ever! awesome work =b

#149 Darkhomb

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Posted 05 February 2006 - 11:15 AM

Thanks, Sometimes I wonder if it looks too dinosaury.. Skin/color/etc? opinions?

#150 Guest_Azrael_*

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Posted 05 February 2006 - 12:06 PM

Thanks, Sometimes I wonder if it looks too dinosaury.. Skin/color/etc? opinions?

<{POST_SNAPBACK}>

I feel the purple version looked more Alien, that or the yellow one with blue lines :http://www.xcomufo.com/forums/index.php?act=Attach&type=post&id=8352
But I don't think any of them looks too dinosaury :)