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#101 Vaaish

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Posted 12 September 2003 - 04:35 PM

I like that wone as well :)

#102 mikker

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Posted 13 September 2003 - 11:26 AM

I love it!

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#103 Breunor

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Posted 13 September 2003 - 11:30 AM

It sounds like you should consider this design pretty much done from everybody's comments. There might be some small tweaks later on, but consider the overall design good to go, and work on the texture if you're doing that. Once the other seniors check it out, we'll post it on the short list.

#104 Guest_Jim69_*

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Posted 13 September 2003 - 11:42 AM

Yeah, I'd say all u would be doing right now is tweaking it unnecessarily as with a texture over it little tweaks won't even be noticed.

Have fun with texturing it :devillaugh: I know I am having great fun texturing mine, ahh those 3 hours have flown by and listening to Arsenal draw to Pompy just added it the excitement -_-

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Posted 13 September 2003 - 12:19 PM

This is a great design Demich. It's got that hunched brooding look is mentioned in another thread somewhere.

I think it still looks a little unbalanced. I would move the turret forwards by possibly 1/2 of it's diameter, to make it more central, and make the new cool lump at the back more of a whole, perhaps a smoother curve right down to the back edge would work better, like the back end of the old e type jag.

edited for spolling

Edited by drewid, 13 September 2003 - 12:19 PM.


#106 demich

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Posted 14 September 2003 - 08:49 AM

I hate texturing :cussing:
uh... i know this looks terrible =).
BTW this material uses a blend map + iridium shine along with standard texture.

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Edited by demich, 14 September 2003 - 08:54 AM.


#107 demich

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Posted 14 September 2003 - 08:55 AM

bottom...

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#108 Guest_Jim69_*

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Posted 14 September 2003 - 09:15 AM

The main thing that makes it look bad ( and it ain't that bad ) I think is that the black lines are so thick, now I'm not sure exactly how the irridium sheen works but what I think happens is that you have created a texture of black lines and a colour that is to be replaced by the irridium sheen? If you made the lines a little less prominant then it would look fine I think. Then again I'm pretty inexperienced at the moment so I could have the wrong end of the stick.

#109 Cpl. Facehugger

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Posted 14 September 2003 - 09:34 AM

Ok I must say that, when textured, I like this model much more :D. Just give it that nice irridium sheen, and it will rival halo 2's models :)
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#110 fux0r666

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Posted 14 September 2003 - 05:46 PM

The windows on the top of the pontoons look a little strange. I would put all the light emitter bits or nozzles or vents on the bottom and leave access panels to fill in space for the top and go from there.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#111 Breunor

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Posted 15 September 2003 - 07:31 AM

The windows on top of the sides look good, I guess they're showing the power source providing the lift? I think the paneled look is good too; having every craft with the alloy sheen also be super smooth will get old IMO, having this look like armored panels looks good. It will look even better when the rest is finished, I would like to see the whole thing before passing judgement on just part of it.

Looking very nice!

#112 demich

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Posted 16 September 2003 - 12:42 PM

almost finished.

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#113 demich

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Posted 16 September 2003 - 12:44 PM

another view

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#114 demich

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Posted 16 September 2003 - 12:45 PM

another one

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#115 demich

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Posted 16 September 2003 - 12:47 PM

There are black holes on this model. Don't care about them. They will be filled with some fluid or electrical like thing.

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Edited by demich, 16 September 2003 - 12:48 PM.


#116 Cpl. Facehugger

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Posted 16 September 2003 - 01:13 PM

Ok that is beautiful. Except the turret, that seems lonely not being textured :(
I figure that there should be a pale light that eminates from the holes. Blue or green I think, as those are colors many people associate with aliens and other monsters.
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#117 demich

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Posted 16 September 2003 - 02:07 PM

facehugger: because turret isn't textured yet ;).

#118 Breunor

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Posted 17 September 2003 - 08:10 AM

Looking awesome! :master:

#119 Guest_Jim69_*

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Posted 17 September 2003 - 12:11 PM

That is totally what I was talking about earlier :) I just couldn't describe it very well, good work :happybanana:

Edited by Jim69, 17 September 2003 - 12:12 PM.


#120 Deimos

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Posted 17 September 2003 - 03:45 PM

Demich. Top stuff. It looks like you've got the iridium sheen applied on well too. Seeing as most everyone like this, lets call the ball on it.

#121 demich

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Posted 17 September 2003 - 04:31 PM

So i have to work on rest of turrets now?
deimos: I only hope that xenocide engine will be able to apply iridium in the same way as 3dsmax does. (sorry for any grammar mistakes;)

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Edited by demich, 17 September 2003 - 04:40 PM.


#122 demich

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Posted 17 September 2003 - 04:41 PM

final version - bottom view

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#123 Deimos

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Posted 17 September 2003 - 04:44 PM

I take it that you're applying it as a environment mapping. Its yet to be decided exactly how we're applying it. It might be an environment map of might be a shader. Don't worry too much about it for now we'll sort that when we've got the engine running and see which is cheaper in performance terms.

#124 Cpl. Facehugger

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Posted 17 September 2003 - 05:14 PM

Beautiful. Simply beautiful. I cant wait to fry greys with it!
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#125 Breunor

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Posted 18 September 2003 - 07:04 AM

The finished tank looks awesome. Consider it done for now unless there are tweaks you're still making. If anybody has an issue with the design, we'll be coming back and looking at everything in a rendered battlescape to make sure everything fits, that would be a good time to consider any tweaks IMO.

#126 revenant4

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Posted 18 September 2003 - 09:26 PM

Holy Geez is that thing beautiful...not sure if I want one to drive to work or blow aliens apart...could get a scratch!!!....anyways...good work...it's going to fun seeing what that baby can do in battle

#127 red knight

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Posted 19 September 2003 - 08:36 AM

Excelent concept work Demich, and a placeholder keeper... move into another design now...

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#128 demich

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Posted 28 October 2003 - 12:05 PM

I'm back :) and I bring laser turret with me :)

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#129 demich

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Posted 28 October 2003 - 12:06 PM

2

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#130 demich

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Posted 28 October 2003 - 12:07 PM

3

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#131 Breunor

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Posted 28 October 2003 - 12:44 PM

I like it. I know people will think, it's a laser, not a gatling gun, but how else would you diferentiate it from a standard cannon? Perhaps an angular tube, like 5 sides, that has a moderate transparency? Sort of like focusing mirrors? I don't know.

#132 Cpl. Facehugger

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Posted 28 October 2003 - 01:02 PM

I think some textureing is what is needed here. Just make a couple of glowing blue/red lines down each barrel and it will look like a laser. To me at least.
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#133 Guest_Jim69_*

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Posted 28 October 2003 - 02:31 PM

I think people would notice pretty quick when it fires :D

#134 Vaaish

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Posted 28 October 2003 - 03:12 PM

in game how will this fire? will we use a single beam coming out of the center or three separate beams converging?

I think it looks ok, but will have to see how textures affect it.

#135 demich

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Posted 28 October 2003 - 03:26 PM

vaish: i was thinking that there will be three types of shooting:
aimed - beam will be coming out from a single barrel, (top one) the best accuracy, the lowest dmg
burst fire mode - the lowest accuracy, the highest dmg. It counts as one shoot but beams come from all barrels at the same time. E.G. All beams can miss or all beams can hit :)
autoshoot - each barrel fires beam separately. It works just like auto mode for jet harpoons in TFTD. E.G. One beam can hit and two beams can miss.

This is an idea of course :)

#136 j'ordos

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Posted 28 October 2003 - 03:34 PM

Or you could say it already is some kind of gatling cannon, and the three barrels are needed to prevent overheating even without autofire. (Or we add autofire to the laser tank's capabilities and say that for autofire multiple barrels are needed)

edit: for clarity: one shot->barrels rotate->one shot->barrels rotate...

Edited by j'ordos, 28 October 2003 - 03:35 PM.

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#137 Deimos

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Posted 28 October 2003 - 04:15 PM

Demich is tha man :D

I love the heatsinks on the back of the laser assembly. Top stuff.

The tribarrel design works as well and I think that when there's a lens inside the barrels with the glow I reckon there'll be no mistaking it. :) Especially as we'll have it in xnet under laser tank :P

#138 fux0r666

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Posted 28 October 2003 - 08:27 PM

I like the over all shape but I'm not too sure about the three different barrels. Maybe include some kind of outer housing around the three cannons since the whole assembly would not have to spin.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#139 Breunor

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Posted 29 October 2003 - 03:03 PM

Rotating barrels with the beam coming out of the top one sounds good to me. Having each shot consist of 3 short bursts with the spinning animation would look very nice.

#140 Cpl. Facehugger

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Posted 29 October 2003 - 03:56 PM

Won't the player assume that it is auto-shot though? I personally like the idea of a automatic laser tank. However, when a player sees a laser rifle shoot auto fire and shoot three bursts, they are going to start to wonder why the tank shoots 3 shots on snap! IMO of course.
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#141 demich

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Posted 01 November 2003 - 02:46 AM

It's not finished of course :)

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Edited by demich, 01 November 2003 - 02:47 AM.


#142 Cpl. Facehugger

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Posted 01 November 2003 - 07:17 AM

Nice! I love it! :)
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#143 CptJackSparrow

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Posted 01 November 2003 - 07:47 AM

In X-com the laser tank had aimed and snap shots, and for
v1 we're going to recreate a 1:1 clone as far as possible (?). With the
current model (which btw looks very nice) you could say a snap shot
comes from only one barrel, an aimed shot comes from all three barrels.
There is a better chance of hitting with 3 parallel laser beams than with
a single beam, but it would take more time (AP) to heat up for such a triple shot.

I'm sorry to sound like a trekkie, but since there is no friction in
a laser weapon and the only heat source would be outside the
barrel, rotating barrels sound like nonsense to me. :huh:

#144 Cpl. Facehugger

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Posted 01 November 2003 - 07:50 AM

But it would look so cool! :)
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#145 mikker

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Posted 01 November 2003 - 04:18 PM

what about this instead? Does it look more futeristic?

EDIT: the run of cause, it isnt an intire HWP :)

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Edited by mikker, 01 November 2003 - 04:19 PM.

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#146 Cpl. Facehugger

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Posted 01 November 2003 - 04:20 PM

Maby if you did a shot of it one the tank chassis I would be able to understand it better.
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#147 mikker

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Posted 01 November 2003 - 04:28 PM

ehm.....thats pretty hard when i do not have the model :)

this is a very bad pic of it: I'd imagine that the 2 ones in the top follow the top of its "head".

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Edited by mikker, 01 November 2003 - 04:29 PM.

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#148 Cpl. Facehugger

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Posted 01 November 2003 - 04:47 PM

I like demich's one better, yours doesn't seem to fit in well with my stereotype of a laser.
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#149 Guest_Jim69_*

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Posted 01 November 2003 - 05:21 PM

In X-com the laser tank had aimed and snap shots, and for
v1 we're going to recreate a 1:1 clone as far as possible (?). With the
current model (which btw looks very nice) you could say a snap shot
comes from only one barrel, an aimed shot comes from all three barrels.
There is a better chance of hitting with 3 parallel laser beams than with
a single beam, but it would take more time (AP) to heat up for such a triple shot.

I'm sorry to sound like a trekkie, but since there is no friction in
a laser weapon and the only heat source would be outside the
barrel, rotating barrels sound like nonsense to me.  :huh:

The heat would come from the power source, it would need to be pretty beefy to power a laser powerful enough to cause any damage.

#150 mikker

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Posted 02 November 2003 - 04:01 AM

yeah, maybe. but IMO, i think 3 tubes is a little too less to be called a laser weapon. i think it should be a little more........exotic....

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology