Snakeman Posted September 12, 2004 Report Share Posted September 12, 2004 I chose the alien grenade. While I don't use grenades that often (proximity grenades tend to get used the most on UFO stakeout missions, the 'ol guarding the door routine that they're so perfect for), when I do, there's something really satisfying when your able to make the alien grenade your new standard for your troops. Sometimes in the beginning of the game, I find these before the heavy plasmas, so its nice to get the extra explosive power in your hands just prior to those weapons. Not too shabby either for some mini-demolitions work when you don't want to waste blaster bombs or high explosives (overkill in some situations i.e. terror sites). My next favorites... Like a few others have mentioned, I tend to hold onto some laser weapons. Not only is their lack of ammo restrictions wonderful, but sometimes a job simply requires lasers. And they make good suppliments to any team. (yep, I even keep a laser pistol or two around as well). I generally keep 4-6 laser weapons of various kinds on each Avenger I have troops on - at least 1 pistol, 1 heavy, and the rest laser rifles. With plasma weapons, of course I love the heavy plasma, but I don't equip everyone with it. Heavy's serve as my reserve punch along with my explosives, so generally I fall back to having a few extra pistols as well as the rifles. With the rifles, I just like their look, they're asthetics so to speak. Nice when you don't want heavies weighing you down too but you want that little extra stopping power than the pistol offers. About tanks, they're good for what others have said, can't be MC'd for one major point, and secondary to that they make the best scouts since they can take a few hits. Lastly, I like psi-amps. Great for training purposes and its what I use them for primarily (gotta love lining those aliens up to taste your doom ) Link to comment Share on other sites More sharing options...
Paladin Posted September 13, 2004 Report Share Posted September 13, 2004 I guess my favorite weapon change in-game, but the Laser rifle is the only one I use from day 10 to Cydonia... Blaster Launcher and Psi-amp are second-best, and Heavy plasma is simply too powerfull to avoid... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 13, 2004 Report Share Posted September 13, 2004 LAZER RIFLE :laser:you nead to make lasers mor poweful in xenocide Link to comment Share on other sites More sharing options...
Paladin Posted September 14, 2004 Report Share Posted September 14, 2004 Not necessarily more powerfull, simply better balanced, like a bit more accurate, especially on autofire, wich should be more accurate than snap for lasers... and remove autofire for the Heavy plasma Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 14, 2004 Report Share Posted September 14, 2004 make it at least poweful enough to be useful later in the game Link to comment Share on other sites More sharing options...
Snakeman Posted September 15, 2004 Report Share Posted September 15, 2004 NKF raises another good point, and one I'd already been following and that's going in with something a little less super duper, and simply taking those things right off the aliens Its one major reason why I don't go more than half my people with plasma weapons. I can get tons off any mission. Besides, I need to weigh in other needs like medkits amps and nades. Also as noted, with laser weapons, you only need take up one piece of equipment, not two with one being a clip. Link to comment Share on other sites More sharing options...
Paladin Posted September 15, 2004 Report Share Posted September 15, 2004 Well, tweaking the resistances/vulnerabilities can do that...Oh, here's a thought, make the Mutons resistant to plasma as well as AP... THAT would make Lasers definitely more worthwhile... Link to comment Share on other sites More sharing options...
Immanuel Posted September 18, 2004 Report Share Posted September 18, 2004 Well call me a n00b only having the full version for about a month, wich i had to down load because i could not get it legit BUT i found i just equip every one with a heavy plasma, but i do have a soft spot for AC's with HE rounds and heavy armour, and the team sniper may get a HL or a HC on rare missions they get a rokkit luancha, SOrry ill get to the point i start by getin lassers and selling the Plasma Rifles and stock pileing HP and replacing nades wid alien nades and then getin smurf aromour wich looks kool but latter in game this is what i found... Laser= :laser:HPlasma= :plasma: Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 19, 2004 Report Share Posted September 19, 2004 You probably haven't wiped out an entire base with one before. Try it sometime for fun. It's not a powerful weapon - it's not meant to be. But if used right it can be a very effective weapon. But I'm biased. I didn't like it at first, but since I was able to pull off some fantastic victories with the laser pistol (it started with standard pistols, actually), I've come to rather enjoy it. Just another pro-autocannon comment: combine it with a power suit and it turns into a great close-combat weapon. You won't feel the backlash from explosive rounds and who cares about accuracy at such short ranges? You may feel a bit from direct hits from autocannon HE shells, but even so the damage will be nothing compared to the heavy cannon, which can pack a punch. - NKF Reply was a long time coming--my bad. So, you can actually blow HEs in your face without taking too much/if any damage? Well, I'll always be an AC fan, but I kind of had to ditch the weapon in favor of a no-mag laser rifle to accomodate the growth of my Avenger-based squad (and the blasted 80-item limit). I'll have to refit some guys to try this out... Link to comment Share on other sites More sharing options...
Snakeman Posted September 19, 2004 Report Share Posted September 19, 2004 Yea, that 80 item limit doohicky does sucketh don'teth? I think I may start to shift my guy's armorment around and put more than half with laser weapons, that way I can still have my squad with a taste of plasma, a taste of rocketage, blaster bombage & AC. Its the clips that always get me, and of course that coupled with items I need too like amps (the more guys that have the ability, the more I'm tempted to arm everyone with it heh). With things like medkits, I don't bring much more than a half dozen - 3 between two guys. Course another option for me here too could be I could go with having 4 HWPs on my Avenger, then I've only got 10 guys to manage over 14 w/3 HWPs. Its certainly tough to weigh some things though when you want to give everyone a couple grenades for instance. Also with some kinds of weapons, its hard to know how long and drawn out you expect an engagement to be to know how much ammo to bring (ok, not so much with plasma weapons, but blaster bombs come to mind, HC ammo, rifle clips etc.). Heh I'm always adjusting and readjusting my loadouts Damn item limits Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 19, 2004 Report Share Posted September 19, 2004 Well, I do like to limit certain vessels with smaller squads so that they can play with the bigger guns. Extra magazines for the cannon weapons is a must. The item limit can be restricting at times, but thankfully, it's not too ridiculous. Oh, wait--who am I kidding? It's ridiculous! It's definitely not good when you're deathly afraid of having your base attacked simply because your weapons stockpiles suddenly vanish in favor of empty plasma rifles. That shouldn't be something you have to worry about. When aliens attack, you should have to concentrate on fighting them back, not managing stocks. Maybe a patch that imports a kind of logistic system that only allows the game to issue your soldiers loaded weapons would help that a bit... Link to comment Share on other sites More sharing options...
Snakeman Posted September 19, 2004 Report Share Posted September 19, 2004 Maybe a patch that imports a kind of logistic system that only allows the game to issue your soldiers loaded weapons would help that a bit... If nothing else, an algorythm that selected weapons types first that were either explosive (and can be thrown from the hand like grenades etc.) and anything that doesn't require ammo first (i.e. lasers before HC for instance). I just wished that equipment was not lumped into the same item limit as weapons or that they didn't get chosen as pickable before you had weapons dished out. Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 19, 2004 Report Share Posted September 19, 2004 Really bites to have each and everyone in-base to go into battles equipped with only stun rods, no? Unfortunately, such a patch would take a good amount of time and work, I'd imagine. But, heck, it'd be useful. Link to comment Share on other sites More sharing options...
[NKF] Posted September 20, 2004 Report Share Posted September 20, 2004 Oh, I imagine a third party utility that works similarly to XComutil, which processes data in between the Geoscape and Battlescape segments wouldn't be too far out of our grasp. I'm a poor programmer at best, but I can envision a rough idea of how such a program might work. The first thing to do is identify the battle as a base attack as soon as the game transitions from the Geoscape to the Battlescape. Then you need to remove all the items from the battlescape that belong to you and put them back in actual storage. This should be simple enough. All items that point to X-Com owned units and all items that are on the ground will be owned by you. The aliens will all be carrying their equipment - so we can leave these alone. Next, using some sort of clever list of weapon priorities or whatnot (can be very flexible here - perhaps even allow players to provide a custom priority list), to repopulate the weapon slots you'd removed earlier with a new weapon set, naturally drawing equipment out from that base's storage. Of course, some clever programming will be needed to properly rearm the soldiers with the new equipment set. Perhaps even make up some clever auto-arming thingy such as the one used in XComutil. Then just let the battlescape mission start as normal and you'll have a base filled with all the weapons you need. This whole program would be run every time the game switched between the Geoscape and the Battlescape by putting one line into the game's batch file. --- Easier said than done, right? - NKF Link to comment Share on other sites More sharing options...
Snakeman Posted September 20, 2004 Report Share Posted September 20, 2004 Heck, if all else fails, I'd settle for any trooper and weapons assigned to a craft currently at your base at the time get tapped first. I mean, at least I'd know everyone had a pop gun of one form or other Link to comment Share on other sites More sharing options...
GDD Posted September 20, 2004 Report Share Posted September 20, 2004 I like the laser pistol Link to comment Share on other sites More sharing options...
Paladin Posted September 20, 2004 Report Share Posted September 20, 2004 Yeah, well, we all do, but it's damage is pretty insignificant in superhuman, to be effective against anything but Sectoids and floaters... and they do require more than one shot... Re: Base defense loadout.We need to assign each soldier an individual equipment, that's all there is to it IMHO. Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 20, 2004 Report Share Posted September 20, 2004 Oh, I imagine a third party utility that works similarly to XComutil, which processes data in between the Geoscape and Battlescape segments wouldn't be too far out of our grasp. I'm a poor programmer at best, but I can envision a rough idea of how such a program might work. The first thing to do is identify the battle as a base attack as soon as the game transitions from the Geoscape to the Battlescape. Then you need to remove all the items from the battlescape that belong to you and put them back in actual storage. This should be simple enough. All items that point to X-Com owned units and all items that are on the ground will be owned by you. The aliens will all be carrying their equipment - so we can leave these alone. Next, using some sort of clever list of weapon priorities or whatnot (can be very flexible here - perhaps even allow players to provide a custom priority list), to repopulate the weapon slots you'd removed earlier with a new weapon set, naturally drawing equipment out from that base's storage. Of course, some clever programming will be needed to properly rearm the soldiers with the new equipment set. Perhaps even make up some clever auto-arming thingy such as the one used in XComutil. Then just let the battlescape mission start as normal and you'll have a base filled with all the weapons you need. This whole program would be run every time the game switched between the Geoscape and the Battlescape by putting one line into the game's batch file. --- Easier said than done, right? - NKF Sounds a tad complicated, but I see where you're going. Any idea how this couple be pulled off in practice? It'd literally be a lifesaver. Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 20, 2004 Report Share Posted September 20, 2004 we already have one its caled xcomutill Link to comment Share on other sites More sharing options...
[NKF] Posted September 21, 2004 Report Share Posted September 21, 2004 Yes, but the idea for this one is to get rid of the problems of overstocking in a base attack. XComutil just attempts to auto-equip soldiers with a predefined set of equipment. Similar idea, but somewhat different outcomes. XComutil will have everyone equipped with a certain weapon set, the idea of this one is to adjust the quantity of the objects in a base defence mission so that they're at reasonable amounts and you don't end up with a couple hundred heavy plasmas. I'd like to get a program like this started myself, but I still need to understand how the files work. Of course, I'm sure some bright people out there might give it a try. - NKF Link to comment Share on other sites More sharing options...
Immanuel Posted September 21, 2004 Report Share Posted September 21, 2004 Yeah no shuckeroonies that is soooooo anoying, first time my base was invaded i had nothin but stun rods, heavy explosives and missiles and i had to reload my game and build a stock pile of lasser rifles to beat my enamy, but i reckon equiping all my guys individual would bethe best play Link to comment Share on other sites More sharing options...
Paladin Posted September 21, 2004 Report Share Posted September 21, 2004 We all wish for that in the FIRST version of Xenocide... Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 21, 2004 Report Share Posted September 21, 2004 Who are you trying to kid? We're just waiting for the first version! Heck, I don't know--maybe we can bother--er, I mean, convince somebody with a good deal of technical knowledge to get this idea running. I'd love to help, but I'm that very same guy who couldn't figure out how to swap the game's battlescape music with his own, so scratch. Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 21, 2004 Report Share Posted September 21, 2004 well a modern cpu wouldent have troobles handleing larege amounts of itemsand maby you clould make an algorithem that says any weppon whithout ammo or that isint reaserched is packed away in a crate Link to comment Share on other sites More sharing options...
Snakeman Posted September 22, 2004 Report Share Posted September 22, 2004 Makes sense, but I think if this much work is going into something like this down the line, might as well go for equipping your soldiers and have that info be saved so that they always have that loadout (regardless of item limits at the base, and regardless of where you transfer them, they always have that). That way if there's room to, you can add supplementary things like medkits and amps. In the meantime though, I'd be happy if the limit was lifted (and even if it couldn't be), and I was free to scroll through my entire stores and pick things out myself. The whole thing to me is about "Hey, if I'm the commander, I should be assigning gear, HWPs etc.", not the the AI. Link to comment Share on other sites More sharing options...
Paladin Posted September 22, 2004 Report Share Posted September 22, 2004 How many times will we have to say it -_-...The 80 items limit was primarily a RAM problem, ten years ago it had to run on computers that had ONE or TWO megs RAM... Of course, that comlpetely ridiculus notion would go off as soon as we program it on a modern computer... Then again, the simple fact of remembering the soldier's equipment would lift much of the tedious burden of late games... Link to comment Share on other sites More sharing options...
Snakeman Posted September 22, 2004 Report Share Posted September 22, 2004 I know, I can't help myself Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 22, 2004 Report Share Posted September 22, 2004 (edited) well any whay an item shouldent take up much memory its just a small tag saying what item and whare Edited September 22, 2004 by alex the greater Link to comment Share on other sites More sharing options...
Paladin Posted September 23, 2004 Report Share Posted September 23, 2004 You'd be surprised how thighly knit programming was those days Link to comment Share on other sites More sharing options...
Exo2000 Posted September 23, 2004 Report Share Posted September 23, 2004 And if you bother to look, you'll see that all those guns that you couldn't pick up were on the Second floor of the Storage rooms. Believe me on this. All the storages will have a pile of any unequipped weapons in the middle of each of the four rooms. Nice place to hide if you manage to find plenty of ammo. Link to comment Share on other sites More sharing options...
Paladin Posted September 27, 2004 Report Share Posted September 27, 2004 Are you sure all of the remainging equipment was there? Link to comment Share on other sites More sharing options...
[NKF] Posted September 27, 2004 Report Share Posted September 27, 2004 Everything you couldn't equip in the equip screen will go there. If you've only got a few soldiers left, you can choose to hole up in one of the storerooms and the normal sized aliens will eventually come upstairs to find you. - NKF Link to comment Share on other sites More sharing options...
Paladin Posted September 28, 2004 Report Share Posted September 28, 2004 Yeah, but the way he said it, it's like all the equipment above the 80 item limit is also there... I find it unlikely, since the item limit is more of a programming glitch than a balance issue... Link to comment Share on other sites More sharing options...
Immanuel Posted October 4, 2004 Report Share Posted October 4, 2004 I think just have all equipment equiped to men and all spare stuff put in some sort of storage container would be cool! I just belive thats quite unrealstc and anoying that i have to move equipment every time i have to fight!!! Link to comment Share on other sites More sharing options...
Paladin Posted October 4, 2004 Report Share Posted October 4, 2004 We all do... Link to comment Share on other sites More sharing options...
Immanuel Posted October 5, 2004 Report Share Posted October 5, 2004 if its a programing thing why does it show up in x-comgold whasnt that redesigned for windows 95-98 or somethin? Link to comment Share on other sites More sharing options...
[NKF] Posted October 5, 2004 Report Share Posted October 5, 2004 Because UFO 1.4ce is just a port of the original version with only a few minor changes. So, what we get is the old game, bugs and all, but one that can work on more modern machines. - NKF Link to comment Share on other sites More sharing options...
Paladin Posted October 5, 2004 Report Share Posted October 5, 2004 Yeah, the Pocket PC version is at least a bit modified (as I've heard), because they don't have the damn 80 items limit Link to comment Share on other sites More sharing options...
Archvile Posted October 8, 2004 Report Share Posted October 8, 2004 for total carnage - blaster launcher for the normal squad purpose the laser rifle Link to comment Share on other sites More sharing options...
Paladin Posted October 12, 2004 Report Share Posted October 12, 2004 I'd just add Heavy plasma for half the squad (for tougher aliens, like the Superhuman Muton) :o And the Rocket launcher, for normal destruction... :: Link to comment Share on other sites More sharing options...
Snakeman Posted October 13, 2004 Report Share Posted October 13, 2004 Heh, no one else likes the alien grenade? aw shucks Even though I'm not as grenade happy as I am with proximities, I suppose its mainly an issue of security for me...its just nice to have if you ever need it. Think I'm gonna play a quick battlescape session and reaquaint myself with my seldom used explosives. I miss 'em now that I've got psi heh. Link to comment Share on other sites More sharing options...
Paladin Posted October 13, 2004 Report Share Posted October 13, 2004 Well, I'm very fond of 'nades of any kind, all my guys carry at least one... It's simply not my FAVORED weapon in the game Link to comment Share on other sites More sharing options...
Puasonen Posted October 13, 2004 Report Share Posted October 13, 2004 I like grenades too and use them a lot especially in tftd. Rocket launcher + large rocket is still my favourite weapon though Link to comment Share on other sites More sharing options...
Paladin Posted October 14, 2004 Report Share Posted October 14, 2004 Yep, me too, with Laser Rifle and Heavy Pasma tied and close behind... Link to comment Share on other sites More sharing options...
jack cloudy Posted July 15, 2005 Report Share Posted July 15, 2005 In the beginning I just loved Heavy Plasma, I even used two at the same time (I know, that doesn't give you any advantage). But since then I've learned that I either had to change my tactics or start carrying lots of clips since even a Heavy Plasma runs out rather quick if you use it constantly on full auto. Deciding that changing my tactics was the last thing I would do, I started looking for a replacement. My eyes fell on the laser rifle. It's accurate, cheap, fast to get, reasonably powerful and can keep going forever. I now use it as my standard weapon, using it not only for blasting aliens but also for making sure they can't hide, all using full auto (I almost never use a different firing mode).The result is usually something like this. Civvie:,, You sure its safe?" X-com officer:,,I'm sure, there's nothing left."Civvie walks to his house with the officer:,, What happened here?!",,Several thousand laserblasts fired on full auto. You've got to admit, if we had to use guns with ammo, we would have never been able to sweep the area so easily."In short, the battlefield looks like I dropped a nuke to level entire buildings instead of using a laserrifle. Link to comment Share on other sites More sharing options...
Sporb Posted July 16, 2005 Report Share Posted July 16, 2005 Theres nothing like having the wind in yer hair and a big weapon in your hand. Go the Magnum (if there was one) , im gonna go with the pistol - it makes a cool noise , and remember guys , its not size that matters , its how you use it. Link to comment Share on other sites More sharing options...
[NKF] Posted July 16, 2005 Report Share Posted July 16, 2005 As much as I like the pistol, it's no Magnum - but yes, it's not size, it's usage. The laser pistol's better, but there's absolutely nothing like beating the tar out an alien armed with the latest and most powerful alien gadetry ever with a dinky pistol. - NKF Link to comment Share on other sites More sharing options...
jman4117 Posted July 16, 2005 Report Share Posted July 16, 2005 Laser Pistol > * Heavy Cannon and Laser Rifle are mearly support weapons Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 16, 2005 Report Share Posted July 16, 2005 support weapon until they do like 10 damage against sectopods <_> Link to comment Share on other sites More sharing options...
Sporb Posted July 17, 2005 Report Share Posted July 17, 2005 (edited) i wish there was a big F*** off magnum in ufo , i so love them. I beleive that every game should include a big manly revolver. Look ma , its animated (Click on the image) Edited July 17, 2005 by Sporb Link to comment Share on other sites More sharing options...
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