Guest Azrael Posted December 23, 2005 Report Share Posted December 23, 2005 Thanks. Link to comment Share on other sites More sharing options...
MikeTheRed Posted December 23, 2005 Report Share Posted December 23, 2005 There's a ton of tech tree info out on the wiki here. Also tons of good info on other areas. Of course, feel free to jump into the wiki and add your own stuff any time! Kafros, is that your tech-tree pdf? Want to add it to the wiki? Link to comment Share on other sites More sharing options...
kafros Posted December 23, 2005 Report Share Posted December 23, 2005 Nope, not mine . I got it from a site which contained a lot of game tech trees. I started making one, but due to RL, I didn't have the time to complete it... Apparently, Azrael made a tech tree . Actually, I was afraid of that kind of "diagram h3ll", and my nightmare became real with Az's version Dunno if I could do it better... Mine would definitely be longer, but IMO more clear. Hey, that was the site I had in mind, ty Mike! Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 23, 2005 Report Share Posted December 23, 2005 (edited) Mine would definitely be longer, but IMO more clear.<{POST_SNAPBACK}>That doesn't help in fact, it's a bit rude Edited December 24, 2005 by Azrael Link to comment Share on other sites More sharing options...
Yawgm0th Posted December 26, 2005 Report Share Posted December 26, 2005 (edited) I just read through this and the thread where Asrael posted his image of the tech tree. Correct me if I'm wrong, but are you making Xenocide into a X-COM: UFO Defense clone? The tech tree you made that I saw was (IIRC) identical to the XCOM1 tech tree, except some of the names were slightly different. I love X-Com1 and I've been waiting for a good sequel ever since Apocalypse, because none of the UFO: *** series have been very good. I've been following Xenocide for a while because it seems to be the most promising project. However, do you really want X-Com 1 with different names and a better engine? Honestly, as much as I love it, the game wasn't perfect. IMO it would make sense to change that tech tree a little so that Xenocide is more distinguishable from (and maybe better than) the one in X-Com 1. For example, it looks like you're going with the same three ships (with their new names) for the player to build. I thought the orignal's ships were terrible, except for the Avenger. The first two didn't replace their already-existing Earth counterparts, and really didn't even supplement them very much. Apocalypse did a better job in this regard, since most of the ships you could build were useful and better than the ships they replaced. Anyway, that's just my two cents on Xenocide. Looks like you're doing a good job, but personally I would love it if the game had original techs, weapons, craft, etc. Edited December 26, 2005 by Yawgm0th Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 26, 2005 Report Share Posted December 26, 2005 I just read through this and the thread where Asrael posted his image of the tech tree. Correct me if I'm wrong, but are you making Xenocide into a X-COM: UFO Defense clone? The tech tree you made that I saw was (IIRC) identical to the XCOM1 tech tree, except some of the names were slightly different. I love X-Com1 and I've been waiting for a good sequel ever since Apocalypse, because none of the UFO: *** series have been very good. I've been following Xenocide for a while because it seems to be the most promising project. However, do you really want X-Com 1 with different names and a better engine? Honestly, as much as I love it, the game wasn't perfect. IMO it would make sense to change that tech tree a little so that Xenocide is more distinguishable from (and maybe better than) the one in X-Com 1. For example, it looks like you're going with the same three ships (with their new names) for the player to build. I thought the orignal's ships were terrible, except for the Avenger. The first two didn't replace their already-existing Earth counterparts, and really didn't even supplement them very much. Apocalypse did a better job in this regard, since most of the ships you could build were useful and better than the ships they replaced. Anyway, that's just my two cents on Xenocide. Looks like you're doing a good job, but personally I would love it if the game had original techs, weapons, craft, etc.<{POST_SNAPBACK}> I would like to use X-Com names, but unfortunately it's be a copyright violation to do so. And so far the plan is to make Xenocide a game close to X-Com, but having the same techtree does not mean that all weapons and ships will be the same, through testing we'll probably modify a lot of stuff over time.And even if we don't, PX will be easily moddable, so you will be able to change weapons, ships, Aliens, etc, into your liking Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 (edited) Can Blaster Launchers/Blaster Bombs/Small Launchers and Stun Bombs be manufactured? EDIT: Also, can Alien Navigation and UFO Powersources be manufactured? And lastly, what are the requirements for the Mind Shield? X-Com wiki says only Psi Lab, wasn't a specific Alien needed? Edited January 17, 2006 by Azrael Link to comment Share on other sites More sharing options...
[Mad] Posted January 17, 2006 Report Share Posted January 17, 2006 Can Blaster Launchers/Blaster Bombs/Small Launchers and Stun Bombs be manufactured? EDIT: Also, can Alien Navigation and UFO Powersources be manufactured? And lastly, what are the requirements for the Mind Shield? X-Com wiki says only Psi Lab, wasn't a specific Alien needed?AFAIR: yes, yes, yes, yes and yes, as well as yes and if I'm not mistaken no. Link to comment Share on other sites More sharing options...
j'ordos Posted January 17, 2006 Report Share Posted January 17, 2006 Can Blaster Launchers/Blaster Bombs/Small Launchers and Stun Bombs be manufactured? EDIT: Also, can Alien Navigation and UFO Powersources be manufactured? And lastly, what are the requirements for the Mind Shield? X-Com wiki says only Psi Lab, wasn't a specific Alien needed?AFAIR: yes, yes, yes, yes and yes, as well as yes and if I'm not mistaken no. You need a specific alien (the psychic kind) to get the psi lab, so in a way you need that alien for the mind shield as well Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 Can Blaster Launchers/Blaster Bombs/Small Launchers and Stun Bombs be manufactured? EDIT: Also, can Alien Navigation and UFO Powersources be manufactured? And lastly, what are the requirements for the Mind Shield? X-Com wiki says only Psi Lab, wasn't a specific Alien needed?<{POST_SNAPBACK}>AFAIR: yes, yes, yes, yes and yes, as well as yes and if I'm not mistaken no. <{POST_SNAPBACK}>You need a specific alien (the psychic kind) to get the psi lab, so in a way you need that alien for the mind shield as well <{POST_SNAPBACK}>I'm kinda asking for the specific requirements for the Mind Shield, not it's prerequisites (PsiLab) Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 17, 2006 Report Share Posted January 17, 2006 Can Blaster Launchers/Blaster Bombs/Small Launchers and Stun Bombs be manufactured? EDIT: Also, can Alien Navigation and UFO Powersources be manufactured? And lastly, what are the requirements for the Mind Shield? X-Com wiki says only Psi Lab, wasn't a specific Alien needed?<{POST_SNAPBACK}>AFAIR: yes, yes, yes, yes and yes, as well as yes and if I'm not mistaken no. <{POST_SNAPBACK}>According to Kasey Chang, they can:4.8 STUFF THAT MUST BE RESEARCHED AND MANUFACTURERED See 5.4 for profitability study of these items. Keep in mindthat UFO:Enemy Unknown may have different prices. Engineer Workshop Alien Sale Hours Cost Space Elerium Alloys Price[Equipment]Motion scanner 220 34k 4 - - 45600Medikit 420 28k 4 - - 46500Mind probe 1200 262k 4 1 - 334000Psi amp 500 160k 4 1 - 194700[Armor]Personal armor 800 22k 12 - 4 140000Power suit 1000 42k 16 5 5 310000Flying suit 1400 58k 16 16 5 420000[HWP]Tank/laser 1200 500k 25 - - ?Hovertank/plasma 1200 850k 30 30 5 980000Hovertank/launcher 1400 900k 30 25 8 1043000HWP fusion bomb 400 15k 25 5 8 31500[weapons]Laser pistol 300 8k 2 - - 20000Laser rifle 400 20k 3 - - 36900Heavy laser 700 32k 4 - - 61000Plasma pistol 600 56k 3 - 1 84000Plasma pistol clip 60 2k 4 1 - 4440Plasma rifle 820 88k 4 - 1 126500Plasma rifle clip 80 3k 4 2 - 6290Heavy plasma 1000 122k 4 - 1 171600Heavy plasma clip 80 6k 4 3 - 9590Blaster launcher 1200 90k 5 - 1 144000Blaster bomb 220 8k 3 3 - 17028Small launcher 900 78k 3 - 1 120000Stun bomb 200 7k 2 1 - 15200Alien grenade 200 6.7k 2 2 - 14850[Crafts]FIRESTORM 14000 400k 30 - 65 -*LIGHTNING 18000 600k 34 - 85 -*AVENGER 34000 900k 36 - 120 -**[Craft Weapons]Laser cannon 300 182k 6 - - 211000Plasma beam 500 226k 8 15 - 267300Fusion ball launcher 400 242k 6 - - 281100Fusion ball 600 28k 6 4 - 53300[Misc]Alien alloys 100 3k 10 - - 6500Elerium-115 - - - - - 5000***UFO power source 1400 130k 22 16 5 250000UFO navigation 1600 150k 18 - 3 80000 * needs 1 UFO power source + 1 UFO navigation** needs 2 UFO power sources + 1 UFO navigation*** Elerium can ONLY be captured as parts of UFO or base,which makes it extremely valuable, so NEVER sell or wasteany of it Link to comment Share on other sites More sharing options...
MikeTheRed Posted January 18, 2006 Report Share Posted January 18, 2006 You can get manufacturing details in a sortable, editable spreadsheet on the wiki. Slightly more accurate for profitability, but all Chang's requirements are correct. The wiki links look broken, but they work.... linkage is being worked on, on the wiki. Link to comment Share on other sites More sharing options...
Dover Posted January 18, 2006 Report Share Posted January 18, 2006 Azrael, you can manufacture EVERYTHING (Except things you can buy and E-115), aside from obvious useless crap like alien entertainment, corpses, etc. The mind shield needs only a psi lab. Once you've researched psi lab you can research the mind shield. Link to comment Share on other sites More sharing options...
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