Tsereve Posted July 17, 2004 Report Share Posted July 17, 2004 Setting: Week 2 Funds=~230,000 Vehicles: -4 Hovercar -12 Hoverbike -1 Valkerie Enemies:Lifetree under alien control, enemies w/ Cult Difficulty:second easiest The Cult attacked me with 5 Hovercars (wimps). My bikes and cars were easily able to destroy them, but my Valkerie (returning from a mission) got in the way, and was targeted by all hostiles. Two laser bolts and 3 Janitors swept towards my craft, which was carrying 6 of my best agents. My own vehicles opened fire as well, but several missiles hit my Valkerie . Another round of the Cult's weapons destroyed it. That's when their cars were decimated by my forces. Yet, they [i]still[/i] managed to damage 2 of my cars (dont ask how). Wouldn't you know it. . .half a game hour later, 2 Transporters and 4 Type 4's appeared at opposite ends of the city. I sent my vehicles out to intercept them, but my cars were cannon-fodder for their Fast Attack craft. I was able to take down a Trans and a Type 4, but in the process lost 5 bikes :crying: . Amidst the chaos, the second Trans was calmly dropped troops in the SpacePort. After sending a squad of agents there, Lifetree attacked my base(who knew a school would have sec guards? ). I only had 1 Sec Station at my access lift, and they came thru the VR Bay. Only 3 agents remained @ base. My scientists? Well, let's just leave it at the fact that lab coats don't repel laser beams. I finally routed them, but lost 4 researchers. I never found out how my squad did in the spaceport. . .the aliens attacked again. a trans, 2 scouts, 3 fast attacks. . .so much for the rest of my fleet. then my base went ka-poo-ie. . .i never had a chance to fight back. Quote Link to comment Share on other sites More sharing options...
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