hurz Posted July 29, 2006 Report Share Posted July 29, 2006 One question and one-and-a-half bug here, using 0.7.1062 on win xp: On maybe v0.7.1031 (don't know 100% exactly, sorry) the game had the classic xcom battlescape control panel, making it a bit easier to use (bigger buttons, of course more familiar than the grey-blueish ufo2k graphics and symbols). Was it changed out of copyright reasons? I liked it.. The bugs are that the music volume slider doesn't affect the actual playing volume; even setting it to 0 will have no effect, music will continue playing. Furthermore the sound gets choppy / repeats a small fraction of it as long as a weapons action menu (snap shot / auto shot etc.) is open. I didn't find these on the bug tracker so i thought i would mention them here. Apart from these minor things, keep up the fantastic work, guys! Link to comment Share on other sites More sharing options...
Brick-To-Face Posted July 29, 2006 Report Share Posted July 29, 2006 I think in the options you can select "use classic Xcom grphics" and that will make the menu old-school style after you restart UFO2k.Same goes for the music, set it to 0, exit, start ufo2k and voila, no music.I have a 466MHz laptop, so my music gets choppy too, no problems on my 1.8GHz box though. Besides, I turned off music a while ago Link to comment Share on other sites More sharing options...
hurz Posted July 29, 2006 Author Report Share Posted July 29, 2006 Hehe, seems like i just forgot the 'restart ufo2k' bit. Much better now.. *blushes* The choppyness nevertheless still exists on this 1,5GHz machine, it's only noticeable on the music though. Since i as well prefer to play it 'fx only' it doesn't disturb that much now. Thank you! Link to comment Share on other sites More sharing options...
Brick-To-Face Posted July 29, 2006 Report Share Posted July 29, 2006 ...The choppyness nevertheless still exists on this 1,5GHz machine...Hmm, anyone with knowledge of the code know why? Link to comment Share on other sites More sharing options...
Blood Angel Posted July 29, 2006 Report Share Posted July 29, 2006 1.5 GHz isn't that much, that's why. UFO2k is surprisingly resource-consuming, definitely more so than XCom. Link to comment Share on other sites More sharing options...
Brick-To-Face Posted July 30, 2006 Report Share Posted July 30, 2006 1.5 GHz isn't that much, that's why. UFO2k is surprisingly resource-consuming, definitely more so than XCom. I'm not much of a programmer yet, but is this because UFO uses a whole load of externally developed libraries? Just a guess, I'm a little interested? Link to comment Share on other sites More sharing options...
Kratos Posted July 30, 2006 Report Share Posted July 30, 2006 I don't know where all of you are getting 'choppiness' with 1.5 ghz...I have a 800 mhz machine that runs smoothly. Especially the beta is quite fast. Link to comment Share on other sites More sharing options...
hurz Posted July 30, 2006 Author Report Share Posted July 30, 2006 As i wrote, it's only noticeable with music turned on -and- while selecting a mode out of the weapons menu, like aimed shot, snap shot and the like. I suspect a tiny programming flaw to be the cause. Link to comment Share on other sites More sharing options...
Sporb Posted July 30, 2006 Report Share Posted July 30, 2006 (edited) its probably somthing else, ufo2k runs fine on virtual (100% transparant glass test map) on a p200 fine. I'd assume theres somthing up with your sound device? EDIT: with no skipping afaik not even in the area you mentioned. Edited July 30, 2006 by Sporb Link to comment Share on other sites More sharing options...
Brick-To-Face Posted July 30, 2006 Report Share Posted July 30, 2006 On my machine choppyness occurs during fullscreen->window process, while scrolling, and during some other processes. Not sure if that helps. It's probably because my system is a bit more cluttered in the processes department :/ Link to comment Share on other sites More sharing options...
hurz Posted August 2, 2006 Author Report Share Posted August 2, 2006 (edited) I'd assume theres somthing up with your sound device? Hmm, seems to be true. The problem could not be reproduced on one of the test machines, a p2/266 Notebook. [edit: This one will just play the music a little choppy from time to time while scrolling over the map.] More exact benchmarks will follow soon. BTW. i am the guy who tested this great game on worst-case hardware, this machine and a terribly default p200 - without music in both cases.. Stuttering during the switch from fullscreen -> windowed or vice versa is quite common. The machine seemingly just repeating a small buffer while in weapons menu (the 1,5GHz thingy) uses nforce2 onboard sound. I can exclude general problems since other games do work pretty well soundwise and the pc is used to create music. Edited August 2, 2006 by hurz Link to comment Share on other sites More sharing options...
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