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Ufo Design


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#451 Breunor

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Posted 02 June 2004 - 07:08 AM

Cool FPS view there! I'll load the textured ufo to the viewer when I get home and can use Milkshape, thanks for the textures.

#452 Cpl. Facehugger

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Posted 02 June 2004 - 05:32 PM

Hmm...Here's a brainfart: How about we do up one of those for each alien craft, and include in the X-Net as eyecandy for when you research that craft?
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#453 Deimos

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Posted 02 June 2004 - 05:38 PM

Yeah nice one Cpl.F

#454 Breunor

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Posted 06 June 2004 - 11:28 AM

I've uploaded the terrorship to the viewer, but there wasn't any texturing assigned, and the model groupings and texture names aren't intuitive so I didn't try guessing. The medium scout appears to have gotten worse when viewed in Milkshape, but putting it in the web viewer it looked fine, so who knows there.

#455 Himmler

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Posted 07 June 2004 - 11:06 AM

I dont see that any of the 2 has changed yet, wil look again later

#456 Himmler

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Posted 11 June 2004 - 02:15 PM

k, new UFO , the Supply ship, very rough still.

Front view

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#457 Himmler

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Posted 11 June 2004 - 02:17 PM

Back view

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#458 Himmler

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Posted 11 June 2004 - 02:18 PM

Side

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#459 mikker

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Posted 11 June 2004 - 02:46 PM

this looks like to be the equivilant of a big seaship IMO. Nice and bulky, looks really like a cargo carrier.

The only real thing that could be adressed are the wings. Thats an awfull lot of weight that is not used for cargo. If it went down into the ground so it would be a new porting of the ufo, it might seem more bulky.

And where are the entrences supposed to be?

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#460 Vaaish

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Posted 11 June 2004 - 03:41 PM

ladies and gentlemen may I present.... the Space Cow!!!!

actually looks quite nice not too agine and has the appearance of being pretty big.

#461 FabGuy

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Posted 11 June 2004 - 03:48 PM

I like to imagine that those "wings" are actually holding "thingies" that can be lowered to position a large container between them. Thus the freight volume could be much higher than the ship's own volume.

#462 Deimos

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Posted 11 June 2004 - 05:30 PM

Nice work Himmler. Ok to the actual sizing of the thing, would it be possible to have some scale references in there. I mean at the moment the only reference I can see is what I think is the door on the front of the craft. Pop the scale block in there so we can tell how big the thing is.

If its as large as I imagine it'll be a pretty impressive site in game.

#463 Breunor

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Posted 12 June 2004 - 10:59 AM

If you're not seeing the new models, clear your cache and refresh the page, as the models use the same name in the code. That should make it show up.

Perhaps some discussion as to what purpose the wings serve would be good, these ufos don't use conventional lift, so IMO they would mainly put such large pieces on for some function. As to holding another container underneath, I think they'd use something thinner, sort of like spider legs that could either fold up or retract into the ufo when not in use.

#464 Cpt. Boxershorts

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Posted 12 June 2004 - 12:26 PM

Maybe it's for transporting other ships...the 'wings' are the emitters for a tractor field or something.

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#465 FabGuy

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Posted 12 June 2004 - 03:19 PM

The ship might actually be modular. In the current configuration it is the larges containership around. Arriving at its destination the three pieces can break up and we have two smaller crafts and a large one.

Tell me if I'm wrong on that :blink:

Or... or...

The wings are actually holding propulsion systems and fuel as nowaday planes do. Thing is: the cargo is more safe if the propulsion is exterior and there is lots of space for fuel so this ship can go for long voyages. Plus this allows redundant systems and a more precise steering.

Edited by FabGuy, 12 June 2004 - 03:24 PM.


#466 Deimos

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Posted 12 June 2004 - 05:23 PM

I like Fab guy's second idea. Makes sense from a techincal point of view and would explain why the craft always has lots of xenium on board.

The other thing is, won't it be fun if the xenium reactors get blown up. The sides of the ship get wasted but it leaves the cargo intact.

#467 Micah

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Posted 12 June 2004 - 08:19 PM

I bet Himmler is laughing at everyone who is attempting to justify his design :D hehe

#468 fux0r666

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Posted 12 June 2004 - 11:20 PM

I'm not crazy about this one. I think it looks awkward. It doesn't really look sleek or polished, and although you might expect that from a cargo ship, I think it's a little bit too blocky.

It is my opinion that this design should be made smoother, rounder and floor/ceiling/wall in constuction. I would blend the outriggers into the main body or perhaps extend them on arms or something to make them look a little more intentional and less at odds with the shape of the ufo. I would also round out all the blunt ends, and increase the level of fine detail to hint at the hugeness of the ship. It reminds me of the Ur Quan Dreadnought in Star Control and that ship always looked kind of unrefined to me... their alien creatures were awesome, tho.

This is my opinion, such as it is, and it is not to be taken personally. It is intended with much respect.

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#469 Himmler

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Posted 13 June 2004 - 01:36 AM

Remember i said its still very "ROUGH" ..........

It reminds me of the Ur Quan Dreadnought in Star Control and that ship always looked kind of unrefined to me... their alien creatures were awesome, tho.


I actually liked the Ur Quan the most, just my opinion. I got a different idea in mind fo the ship, so dont tread, im going to post it sometime this week. I think the next design is more in line to what i want anyway :P

#470 Puasonen

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Posted 13 June 2004 - 04:17 AM

I must disagree with fuxor, I think supply ship should look a bit bulkier and "dull". Bare in mind though that I don't have experience in art as fuxor does and if you check fuxors concepts and models, you see he knows what he's talking about so listen to him :D
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#471 bountyhunter2211

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Posted 30 June 2004 - 08:46 AM

OK, so maybe you could try something like having the wings fold out with ramps for the enterence, or you have the back of the cargo hold open into like 4 flaps-1 goes up-2 go to the side-1 goes down as a ramp. Anyway, they're just ideas for you mess around with.



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#472 fux0r666

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Posted 23 February 2005 - 09:26 PM

Bump (so it's easier for me to find).

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#473 Himmler

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Posted 04 April 2006 - 04:01 AM

Hello people. Didn't think you'll ever hear from me again did you :)

It's been 2 years since i registered, and boy have i learned a lot about modelling and 3d game making in this time. I'm back for now and would like to contribute once more to this brilliant Project.

First off is a remodelling of my medium scout UFO (to drop the huge amount of poly's) and making a texture map template for this craft.

You guys have done some great work year so far.

"So like what happened to you...."

1. New job.
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3. New ideas..... Started an Indie Game company. (Welcome to check it out, got some free games to download. www.apfstudios.com)
4. Finishing my Engineering Degree.
5. World of Warcraft - LOL.