Monkey Hamer Posted March 18, 2004 Report Share Posted March 18, 2004 But I dint notice it. Nothing revolutionary, I just want a shotgun to fight aliens with in urban terrain. This one would be nice. http://www.ets-news.com/images/autumn03/seriously_5.jpg http://www.ets-news.com/seriously_aut03.html Neostead shotgunWith firefights often occurring at 20 to 50 paces, sometimes in confined spaces, the soldier needs something like a shotgun like the 12-gauge bullpup fighting shotgun designed by Tony Neophytou and Heyns Stead. Only 690mm long, and loaded with13 cartridges, the Neostead weighs 4.35kg. Neophytou and Stead's forward push pump-action design, with a 12-round twin- tube magazine above the barrel, became a winner. Firearms expert Peter Kokalis described the weapon in Fighting Firearms journal as "the cutting edge of computerised human engineering... without exception, the most impressive fighting shotgun I have ever fired." The weapon could theoretically be fired while reloading. With one shell remaining in the chamber, the twin-tube magazine above the barrel tilts upwards to take six cartridges each. Loading different types of ammunition depending on the mission, either non-lethal or lethal, the shooter can select from which tube the shotgun should feed. With the selector lever in neutral, the shotgun will feed alternatively from each magazine. The shooter verifies ammunition status through slits in the tube magazine tubes. With hand on the pistol grip, the shooter operates the safety catch located ahead of the trigger with the trigger finger. An integral carry handle contains open sights, but enhanced sighting systems can be fitted. Neophytou and Stead designed this unique, pump-action shotgun specifically for tactical forces. It has everything needed to do the job, again based on the designers' philosophy of 'seriously simple'. The Neostead fighting shotgun is manufactured by the South African firm, Truvelo Armour. Link to comment Share on other sites More sharing options...
Whitewashed Posted March 18, 2004 Report Share Posted March 18, 2004 oh no, let's not go the UFO: Aftermath way... Link to comment Share on other sites More sharing options...
Monkey Hamer Posted March 18, 2004 Author Report Share Posted March 18, 2004 Huh? Link to comment Share on other sites More sharing options...
j'ordos Posted March 18, 2004 Report Share Posted March 18, 2004 The Neostead plays a prominent role in that game. A shotgun would require an overhaul of the combat system though, as they are only effective at short ranges, and in XCom all weapons are 100% effective even across the entire map. Not something I see a shotgun do Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted March 18, 2004 Report Share Posted March 18, 2004 I'd perfer a pancor jackhammer. You gotta love a fully automatic shotgun. Especially one that looks as sexy as that jackhammer. We could do shotguns like this, they each have a group of pellets that do little damage individually. But each shell shoots out like 10 of these pellets. Then the pellets would spread out the greater the range got. So close range punch would be maintained, while the gun is virtually useless at a longer range than 10 feet. Link to comment Share on other sites More sharing options...
Magstar Posted March 27, 2004 Report Share Posted March 27, 2004 To make it useful, you'd have to make it's close range fire bloody deadly. Alternatively, you could make it a door breaching weapon. Something to allow your troops to enter an occupied building too quickly for the alien inside to react. Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted March 27, 2004 Report Share Posted March 27, 2004 What if the alien armor is too tough for a shotgun? All the pellets would just bounce off. Link to comment Share on other sites More sharing options...
ekelmann Posted April 26, 2004 Report Share Posted April 26, 2004 I always missed shotgun in UFO. It shouldn't be very complicated to implement some kind of range limit, i think. Big damage on short range, :uzzi2: small at long. Low accuracy. Really huge damage to environment. Perfect for rapid access. Just blow this door with couple of shots. Right, pellets, especially 00 size aren't strong enough to penetrate alien armor. But what with buckshots and slugs? And maybe some kind of special purpose ammo? Rubber bullets for capturing live aliens, for example? Would be nice, don't you think? Link to comment Share on other sites More sharing options...
Escobar Posted May 8, 2004 Report Share Posted May 8, 2004 Id say some SPAS-12 with slugs or buchshot, so you can fire close and far targets by switching ammo. Link to comment Share on other sites More sharing options...
Kamikazee Posted May 8, 2004 Report Share Posted May 8, 2004 we need shotguns! its annoying being next to an alien and missing with an auto shot! you could take out two aliens at once how about spork ammunition? Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 8, 2004 Report Share Posted May 8, 2004 A heavy cannon with some HiEx rounds would work just as good as any shotgun. It wouldn't work at close distance, though... Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted May 8, 2004 Report Share Posted May 8, 2004 Whereas a shotgun would only work at close distance. The Heavy Cannon and shotgun are a match made in heaven! Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 8, 2004 Report Share Posted May 8, 2004 But if you're going to be that close, why don't you just use a stun rod? Link to comment Share on other sites More sharing options...
Danny252 Posted May 8, 2004 Report Share Posted May 8, 2004 good point! Link to comment Share on other sites More sharing options...
Kamikazee Posted May 8, 2004 Report Share Posted May 8, 2004 why is a shotgun better? cos stun rods suck, they can only shoot one alien. and cos i said so. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted May 9, 2004 Report Share Posted May 9, 2004 Because with a stun rod, you have to be right up next t to the target, and on the same level. Plus, you're very vulnerable to reaction fire when you're right up next to that alien. (Especially if its a chryssalid and you aren't able to stun it in one go.) With a shotgun, you could shoot and scoot. Link to comment Share on other sites More sharing options...
j'ordos Posted May 9, 2004 Report Share Posted May 9, 2004 I've never seen Chryssalids reaction-'fire' in my games Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted May 9, 2004 Report Share Posted May 9, 2004 I have. If I get right up next to em and try and beat them with a stunrod. It's really irritating to try and capture a chryssalid before the small launcher becomes available. Link to comment Share on other sites More sharing options...
DwightMcNeil Posted May 10, 2004 Report Share Posted May 10, 2004 Guys shotguns should be there and sadly they are missing along with many weapons I believe you should have to start off with an improve on during the game. Shotguns would be great to start with because they can open doors and be very useful in dealing with aliens that just round the corner. I would love to level and Ithaca Stakeout at a grey who turns the corner....nothing but mess! Link to comment Share on other sites More sharing options...
slick Posted May 27, 2004 Report Share Posted May 27, 2004 ya give a full auto shotgun to a Rookie and there will be nothin left to a gray because of the rookie's nerves Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 27, 2004 Report Share Posted May 27, 2004 There'll be nothing left of his comrade's back either, because of his nerves. Link to comment Share on other sites More sharing options...
slick Posted May 27, 2004 Report Share Posted May 27, 2004 good point a snapping branch will set him off Link to comment Share on other sites More sharing options...
ChonkE Posted June 2, 2004 Report Share Posted June 2, 2004 Mmm. Sexxay number 4 buckshot Whoever mentioned the 100% range thing is right, it would be difficult. While the solution Facehugger pumped out seems really feasible, I am no code warrior so I wouldnt know . A shotgun would definentally be cool though =D Link to comment Share on other sites More sharing options...
kchickenlord Posted July 12, 2004 Report Share Posted July 12, 2004 a highly advanced anti alien force would not be using pumpactions, or sawnoffs or anything like that, most likely they would use full auto, or at least burst capable weapons with decent magazine capacities and would only use them as a delivery system, shotguns are so underpowered that normal buckshot would just annoy a futuristic alien, but as a delivery sytem for explosive slugs and poisoned rounds it would have a use. Link to comment Share on other sites More sharing options...
fux0r666 Posted July 12, 2004 Report Share Posted July 12, 2004 If a shotgun hit a futuristic alien's exposed leg, the pellets would sever the same nerves, tendons and blood vessels that any other firearm would. Also note that although shotgun blasts do spread out over areas, they don't do it like videogames or the movies. The deviation is slight in comparison, and there is also solid slugs and submunitions that can be delivered by a shotgun. Also note that all the ranges in the xcom battlescape were short to medium. Although some of the maps looked to be slightly smaller than a football field, I rarely engaged aliens more than a screen's and a half distance away. Link to comment Share on other sites More sharing options...
I AM ROBOT Posted May 5, 2005 Report Share Posted May 5, 2005 I was really bored the other day so i got on paint and made some guns, i dont know what it acheived but it looks cool,Do you wanna see? Link to comment Share on other sites More sharing options...
bountyhunter2211 Posted May 6, 2005 Report Share Posted May 6, 2005 Stoguns....sounds like fun, a lot of fun. Good plan, but it'll be hard to incorporate.I agree though, use a pancor jackhammer (however its spelled).I also like the idea becuase of Rookie recruits.They can fire at friends if mind controlled or scared(insane) which would be cool.1st (Alien X) >>>possesses>>>> (Rookie)2nd (Rookie) >>>>goes insane>>>>> (Insane) 3rd >>>>shoots friends in lander >>>>>> (Friends)Result Person Playing Game >>>>>>>> Sounds good to me. Link to comment Share on other sites More sharing options...
mikker Posted May 6, 2005 Report Share Posted May 6, 2005 i'll see what i can do with that pancake junkhammer. Got a break from exams preparations here. I would like to see 3 types of ammonition for the shotgun. they all have two shooting options: Spread: Goes in an arc of 45 degrees, spreading the ammonition out for about 5-6 squares, although they really arn't effective past 3 squares. focused: think unreal frag cannon. 10 degrees inaacuracy, effective to 5-6 squares, with higher damage out wide then normal. 1) Normal ammo: armour pircing rounds. Nothing fancy. 2) Slug-bomb: Fires pellets cramped together in slugs, 3-5 of them, and when they hit, they blast open like small frag granedes, although with no explosion. Every direct hit with a slug-bomb deals quite high damage, but it doesn't have that much ammo to fire at once 3) Explosive pellets: A mid-range weapon, with about 20-30 pellets. They shoot out and makes a small explosion. Deadly at close range, for both target and shooter. Link to comment Share on other sites More sharing options...
Adun_Toridas Posted May 6, 2005 Report Share Posted May 6, 2005 What if the alien armor is too tough for a shotgun? All the pellets would just bounce off.<{POST_SNAPBACK}> make the pellets of allien alloys!!! Link to comment Share on other sites More sharing options...
T-1 Posted May 6, 2005 Report Share Posted May 6, 2005 Speaking of shotguns, what about machine guns and submachineguns? I want some P90s and SAWs. Link to comment Share on other sites More sharing options...
bountyhunter2211 Posted May 8, 2005 Report Share Posted May 8, 2005 ! Why use a human army gun. Make an alien machine gun if any, but they really don't seem like something that belongs in X-com games to me. Link to comment Share on other sites More sharing options...
T-1 Posted May 8, 2005 Report Share Posted May 8, 2005 Why? because when you start the game you obviously don't know HOW to make an alien silver plasma football cannon of doom. Link to comment Share on other sites More sharing options...
Exo2000 Posted May 9, 2005 Report Share Posted May 9, 2005 (edited) ! Why use a human army gun. Make an alien machine gun if any, but they really don't seem like something that belongs in X-com games to me. Because the aliens don't NEED machineguns. And as an answer to the first question; Will an alien really withstand a spray of high caliber bullets? I doubt it. Just imagine; the Barret M82 Anti-Materiel Rifle (that's anti-armour) fires .50 cal rounds. They leave a small entry hole and a large exit hole. That's seriously going to mess up anything it hits. Even an alien. And it's a fairly well known US-Military used sniper rifle. NOW do you see why they'd use an army rifle/machinegun? Sure, eventually the alien plasma weaponry will outclass anything the humans can produce (other than by replicating said weaponry) BUT it never hurts to have something that can do craploads of damage, without costing a fortune in materials that have to be manufactured manually by your engineers or salvaged from UFOs and cash. :wink1: Edited May 9, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
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