Slime Posted February 9, 2003 Report Share Posted February 9, 2003 Okay, I started playing through Terror for the second time recently, though I guess "through" isn't exactly accurate as my frustration at this error pissed me off enough to restart the first time, and I have no idea how to fix it now. Basically, although I have M.C. Readers in my storage, and I have labs available, brimming with perky and enthusiastic scientists, they WON'T RESEARCH THE BLOODY READERS!!! I have no idea whether the things are vital to the game or not, but I know the things are supposed to be researchable and I want 'em, dernit! Anyone have the same problem? Link to comment Share on other sites More sharing options...
War_Lord Posted February 9, 2003 Report Share Posted February 9, 2003 Sadly, there are a number of reported "Research Tree Bugs" in TFTD, most notably there are several which completely prevent a player from ever researching certain objects if they have researched other items in a certain order. Sorry I'm being slightly vague about this, I don't have the research tree in front of me and I don't remember the specifics, but I'm almost positive it's been brought up in the forums before, so search around the forum and the web a bit, you'll find the answers you need. Learning to hex-edit your data files is another solution. Again, search the web for help on how to do that, I'm not going to be writing any tutorials on the subject anytime soon (though if I find one of the many I've written in the past, I'll post it sometime). Good luck. Link to comment Share on other sites More sharing options...
Scott Posted February 10, 2003 Report Share Posted February 10, 2003 I don't think this is a "Research Tree Bug", I have encountered this for several times. Has MC Reader, but can't research! After I capture and research live Calcinite, it tell me that I can research MC Reader now!, so I think research live Calcinite first, then the MC Reader! Link to comment Share on other sites More sharing options...
Slime Posted February 10, 2003 Author Report Share Posted February 10, 2003 Hmmm... Well, seeing as I haven't captured any Calcinites yet without first blasting them into tiny little bits, I suppose it's worth a shot. And if not, I'll just scour the web as War Lord recommended. That or just give up on Terror and try to get Apocalypse to work again. Either way, danke both of ya! Link to comment Share on other sites More sharing options...
War_Lord Posted February 10, 2003 Report Share Posted February 10, 2003 For help with the Research Tree, refer to the following links: The UN-official Strategy Guide TFTD Specific Stragegy Guide Hope that helps... and, for the record, Scott is correct, it isn't a Research Tree bug, you do need a Calcinite. Link to comment Share on other sites More sharing options...
Extralucas Posted February 18, 2003 Report Share Posted February 18, 2003 Well, research tree says that u first hafta research some terrorist to get mc lab then live tasoth to get mc reader and finally u can research mc disruptor. Link to comment Share on other sites More sharing options...
Scott Posted February 22, 2003 Report Share Posted February 22, 2003 Sorry about my first reply, I have made some mistake I always captured Calcinites first, then others(Xcom2 DOC ver.) When I play the Windows version, Deep One also can help you. Research Dead Deep One first, then Live Deep One also can let you research M.C Lab-->M.C. Reader. Link to comment Share on other sites More sharing options...
Guest SpazBear Posted February 24, 2003 Report Share Posted February 24, 2003 The thing I remember from the strategy guide (the one put out by Brady Games) from the DOS version of the game was that you had to have an M.C. Reader in stored before beginning any research along the MC path. Of course, I can't find that book anywhere in my house these days....Don't know if that's changed in the CE version; I've not run into any trouble with it since I make sonic research and Deep One --> Ion Armor my top priorities. Link to comment Share on other sites More sharing options...
DeadEye Posted April 21, 2003 Report Share Posted April 21, 2003 If I remember correctly, you need to research a live alien terrorist, ANY live terrorist(Calcinites, Deep ones, Bione Drones, etc) to get MC labs. After you get MC labs you can research MC readers if you have them in your inventory. Once you have MC readers researched you need to research a live Tasoth(I think a live aquatoid commander from Dreadnaughts might work too. Can anyone verify this?)to get MC disrupters. Hope this helps. Link to comment Share on other sites More sharing options...
Guest Guest Posted April 27, 2003 Report Share Posted April 27, 2003 From the TFTD USG (Kasey), [Live Terrorist] -> [M.C. Lab] ----> (M.C. Lab) | V[M.C. Reader] ----> [M.C. Reader] -> (M.C. Reader) | V[Live Tasoth] ----> [M.C. Disruptor]+-> (M.C. Disruptor) | V [M.C. Generator] -> (M.C. Generator) It does not mention the 'bug' that you need to have a mc reader in store before you finish researching mc lab, to get to research mc reader and later techs. This is contrary to what it says on the site "TFTD Specific Stragegy Guide" that warlord posted, mainly because that site is wrong (I think, didn't verify), just look at how it's incomplete. According to USG, calcinite corpse gives you the vibro blade and HTH tree. Here are some more 'unverified' but probably mostly true research bugs (from some experienced players): - When you get a live deep-one terrorist, don't interrogate it until after you've researched 'ion beam accelerators' and 'plastic aqua armour'. Very important. Doing it in the wrong order may prevent you from ever getting the better armour -- which is in turn tied in with sub research. - Make sure you have one 'sub construction' store item in stores at all times until you've researched both 'zrbite' and the 'transmission resolver'. Not having one after researching both these items will prevent you from ever getting the all important 'sub construction' research topic. - Never research a Tasoth Commander. It can prevent you from getting the ultimate submarine. - If you cannot get Magnetic Navigation, you might have an older game version. In which case, you must find and capture a 'Lobsterman Navigator'. - This isn't research related, but there's a bug that sometimes causes submarine components (usually the Ion Beam Accelerators) from appearing on the engineering build menu. Since you cannot build them, you're going to have to capture them off the alien USOs. Lastly, some of the bugs depends on which version of the game you have, which I don't know exactly ... Link to comment Share on other sites More sharing options...
Guest MT Posted August 16, 2003 Report Share Posted August 16, 2003 I've researched I.B.A's and Alien sub construction, but I still can't get Manta, am I missing something? Link to comment Share on other sites More sharing options...
miceless Posted August 16, 2003 Report Share Posted August 16, 2003 (edited) As far as I am aware that is all you need. Hold on while I check. [i.B.A.] + [Alien Sub Construction] ==> [Manta] --> (Manta) Thats the tech bit from the guide. You say you have researched both IBA and ASB? I myself have encountered bugs in the tech tree where I seem unable to get a certain topic. So far I have either gone without it (if its not critical) or started again. Edited August 16, 2003 by miceless Link to comment Share on other sites More sharing options...
j'ordos Posted August 16, 2003 Report Share Posted August 16, 2003 (edited) I've had that problem once, where you're stuck because the new submarines never show up for research... I don't know what I did wrong, but the subs never were available as a research topic, which kinda made me throw the game in the garbage bag... almost There's not much of a solution really, just start over...edit : or cheat Edited August 16, 2003 by j'ordos Link to comment Share on other sites More sharing options...
miceless Posted August 16, 2003 Report Share Posted August 16, 2003 Can you cheat and give yourself one tech? If you do, can you research the techs based on that one? This might help me out with my ion armour problem. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted August 16, 2003 Report Share Posted August 16, 2003 Or you just restart and makesure you don't research that deepone you captured... Link to comment Share on other sites More sharing options...
miceless Posted August 16, 2003 Report Share Posted August 16, 2003 Im tired of restarting. Its the reason I havent yet managed to finish a game of TftD. Link to comment Share on other sites More sharing options...
Guest Dust Posted September 14, 2003 Report Share Posted September 14, 2003 To research mc reader: have one in stockresearch mc lab to get mc lab u need live terrorist to research manta u need magnetic ion armour + alien sub construction Link to comment Share on other sites More sharing options...
Guest Ale Posted November 28, 2003 Report Share Posted November 28, 2003 The faq doesn't mention needing ION Armor to get Manta. Are you sure? Link to comment Share on other sites More sharing options...
Mace Posted December 15, 2003 Report Share Posted December 15, 2003 I have all of the M.C. equipment researched even have some M.C. Disruptors built However I can't get my guys into training to use them. I have an M.C. Lab built but without the training I can't get anywhere. Any ideas?? Link to comment Share on other sites More sharing options...
j'ordos Posted December 15, 2003 Report Share Posted December 15, 2003 You know you can only assign your men to psi-training at the beginning of each month, right? Link to comment Share on other sites More sharing options...
Mace Posted December 15, 2003 Report Share Posted December 15, 2003 You know you can only assign your men to psi-training at the beginning of each month, right? Yeah, I just did a test run on my game where I just ignored all of the aliens and terror attacks and I figured that out pretty quick. As soon as it happened I remembered it clearly. Link to comment Share on other sites More sharing options...
j'ordos Posted December 16, 2003 Report Share Posted December 16, 2003 So, I take it your problem is solved then? Link to comment Share on other sites More sharing options...
Mace Posted December 17, 2003 Report Share Posted December 17, 2003 Yeah, my problems are over, except they're using those PWT launchers on me now....OUCH!! Link to comment Share on other sites More sharing options...
Guest Stanislaw Linke Posted January 9, 2004 Report Share Posted January 9, 2004 I have found solution for research bug. Try this:http://paralight.ru/xcom/ You decide that kind of technology you need, and site script generates project.dat for you with started research. Link to comment Share on other sites More sharing options...
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