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XCOMUFO & Xenocide

M.c. Readers


Slime

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Okay, I started playing through Terror for the second time recently, though I guess "through" isn't exactly accurate as my frustration at this error pissed me off enough to restart the first time, and I have no idea how to fix it now. Basically, although I have M.C. Readers in my storage, and I have labs available, brimming with perky and enthusiastic scientists, they WON'T RESEARCH THE BLOODY READERS!!! I have no idea whether the things are vital to the game or not, but I know the things are supposed to be researchable and I want 'em, dernit! Anyone have the same problem?
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Sadly, there are a number of reported "Research Tree Bugs" in TFTD, most notably there are several which completely prevent a player from ever researching certain objects if they have researched other items in a certain order. Sorry I'm being slightly vague about this, I don't have the research tree in front of me and I don't remember the specifics, but I'm almost positive it's been brought up in the forums before, so search around the forum and the web a bit, you'll find the answers you need.

 

Learning to hex-edit your data files is another solution. Again, search the web for help on how to do that, I'm not going to be writing any tutorials on the subject anytime soon (though if I find one of the many I've written in the past, I'll post it sometime).

 

Good luck.

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I don't think this is a "Research Tree Bug", I have encountered this for several times. Has MC Reader, but can't research!

After I capture and research live Calcinite, it tell me that I can research MC Reader now!, so I think research live Calcinite first, then the MC Reader!

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Hmmm... Well, seeing as I haven't captured any Calcinites yet without first blasting them into tiny little bits, I suppose it's worth a shot. And if not, I'll just scour the web as War Lord recommended. That or just give up on Terror and try to get Apocalypse to work again. Either way, danke both of ya!
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Well, research tree says that u first hafta research some terrorist to get mc lab then live tasoth to get mc reader and finally u can research mc disruptor.
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Sorry about my first reply, I have made some mistake :( I always captured Calcinites first, then others(Xcom2 DOC ver.) When I play the Windows version, Deep One also can help you. Research Dead Deep One first, then Live Deep One also can let you research M.C Lab-->M.C. Reader.
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Guest SpazBear
The thing I remember from the strategy guide (the one put out by Brady Games) from the DOS version of the game was that you had to have an M.C. Reader in stored before beginning any research along the MC path. Of course, I can't find that book anywhere in my house these days....Don't know if that's changed in the CE version; I've not run into any trouble with it since I make sonic research and Deep One --> Ion Armor my top priorities.
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  • 1 month later...
If I remember correctly, you need to research a live alien terrorist, ANY live terrorist(Calcinites, Deep ones, Bione Drones, etc) to get MC labs. After you get MC labs you can research MC readers if you have them in your inventory. Once you have MC readers researched you need to research a live Tasoth(I think a live aquatoid commander from Dreadnaughts might work too. Can anyone verify this?)to get MC disrupters. Hope this helps.
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Guest Guest

From the TFTD USG (Kasey),

 

[Live Terrorist] -> [M.C. Lab] ----> (M.C. Lab)

|

V

[M.C. Reader] ----> [M.C. Reader] -> (M.C. Reader)

|

V

[Live Tasoth] ----> [M.C. Disruptor]+-> (M.C. Disruptor)

|

V

[M.C. Generator] -> (M.C. Generator)

 

It does not mention the 'bug' that you need to have a mc reader in store before you finish researching mc lab, to get to research mc reader and later techs.

 

This is contrary to what it says on the site "TFTD Specific Stragegy Guide" that warlord posted, mainly because that site is wrong (I think, didn't verify), just look at how it's incomplete.

 

According to USG, calcinite corpse gives you the vibro blade and HTH tree.

 

 

Here are some more 'unverified' but probably mostly true research bugs (from some experienced players):

 

- When you get a live deep-one terrorist, don't interrogate it until after you've researched 'ion beam accelerators' and 'plastic aqua armour'. Very important. Doing it in the wrong order may prevent you from ever getting the better armour -- which is in turn tied in with sub research.

 

- Make sure you have one 'sub construction' store item in stores at all times until you've researched both 'zrbite' and the 'transmission resolver'. Not having one after researching both these items will prevent you from ever getting the all important 'sub construction' research topic.

 

- Never research a Tasoth Commander. It can prevent you from getting the ultimate submarine.

- If you cannot get Magnetic Navigation, you might have an older game version. In which case, you must find and capture a 'Lobsterman Navigator'.

 

- This isn't research related, but there's a bug that sometimes causes submarine components (usually the Ion Beam Accelerators) from appearing on the engineering build menu. Since you cannot build them, you're going to have to capture them off the alien USOs.

 

Lastly, some of the bugs depends on which version of the game you have, which I don't know exactly ...

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  • 3 months later...

As far as I am aware that is all you need. Hold on while I check.

 

[i.B.A.] + [Alien Sub Construction] ==>

[Manta] --> (Manta)

 

Thats the tech bit from the guide. You say you have researched both IBA and ASB?

 

I myself have encountered bugs in the tech tree where I seem unable to get a certain topic. So far I have either gone without it (if its not critical) or started again.

Edited by miceless
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I've had that problem once, where you're stuck because the new submarines never show up for research... :cussing: I don't know what I did wrong, but the subs never were available as a research topic, which kinda made me throw the game in the garbage bag... almost :rolleyes:

There's not much of a solution really, just start over...

edit : or cheat :hammer:

Edited by j'ordos
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  • 4 weeks later...
  • 2 months later...
  • 3 weeks later...
You know you can only assign your men to psi-training at the beginning of each month, right? ;)

Yeah, I just did a test run on my game where I just ignored all of the aliens and terror attacks and I figured that out pretty quick. As soon as it happened I remembered it clearly.

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  • 4 weeks later...

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