BurnThemALL Posted March 11, 2003 Report Share Posted March 11, 2003 (edited) What weapon do you like the most? Ok I admit: I love Auto Cannon with flammable ammo! :crazy: edit by J'ordos : increased choices Edited August 6, 2004 by j'ordos Link to comment Share on other sites More sharing options...
Xracer Posted March 11, 2003 Report Share Posted March 11, 2003 My favorite weapon is not there!!!! the heavy laser I am going to complain to the managment!!!!!! Link to comment Share on other sites More sharing options...
Xracer Posted March 11, 2003 Report Share Posted March 11, 2003 OH wait ooopppssss this is only apoc. weapons then i would have to say devastator :uzzi: :alientalk: Link to comment Share on other sites More sharing options...
Mark0 Posted March 11, 2003 Report Share Posted March 11, 2003 i choose the Toxi gun.im a total n00b with Apoc, i didnt finnish the game yet, (took 2 buildings down)till now i have Toxi guns, and i like it cause it just burns the alien. it kills him by aprox 2 shots witch is great. Type C RULE :flame:: :alientalk: :alienmad: Link to comment Share on other sites More sharing options...
Extralucas Posted March 11, 2003 Report Share Posted March 11, 2003 I choose Auto Cannon. Toxin C is probably most usefull (never got it by judging from it's stats it killes few aliens with one shot) but Auto Canon.... It's an art you know. Burning everything, make inspirating chaos... Watching buildings burning and colapsing, corpses falling from collapsed floors.... Ahh...... Link to comment Share on other sites More sharing options...
BurnThemALL Posted March 12, 2003 Author Report Share Posted March 12, 2003 heck YEAH Extralucas! Amen brother! :crazy: :birthday: @ Xracer: Please vote the devastator. And in which game is the heavy laser? I only played X-Com Enemy Unknown and Apocalypse. @ Mark0: Your flamethrower .gif is GREAT! :uh: Link to comment Share on other sites More sharing options...
Extralucas Posted March 12, 2003 Report Share Posted March 12, 2003 heck YEAH Extralucas! Amen brother! :crazy: :birthday: @ Xracer: Please vote the devastator. And in which game is the heavy laser? I only played X-Com Enemy Unknown and Apocalypse. @ Mark0: Your flamethrower .gif is GREAT! :uh: Heavy Lasers were in Enemy Unknown/ Ufo Defense. It was big thingy wchich hadn't auto fire and had not so good accuracy. Link to comment Share on other sites More sharing options...
BurnThemALL Posted March 13, 2003 Author Report Share Posted March 13, 2003 heck YEAH Extralucas! Amen brother! :crazy: :birthday: @ Xracer: Please vote the devastator. And in which game is the heavy laser? I only played X-Com Enemy Unknown and Apocalypse. @ Mark0: Your flamethrower .gif is GREAT! :uh: Heavy Lasers were in Enemy Unknown/ Ufo Defense. It was big thingy wchich hadn't auto fire and had not so good accuracy. Now I remember... No auto shot... That was why I couldn't bring myself to use it. In Enemy Unknown. Link to comment Share on other sites More sharing options...
Mustang Posted March 14, 2003 Report Share Posted March 14, 2003 I vote for disruptor. :uzzi: Mustang678 Link to comment Share on other sites More sharing options...
BurnThemALL Posted March 15, 2003 Author Report Share Posted March 15, 2003 Mustang: do you use 2 disruptors for 1 soldier or only 1 disruptor and other hand free? Link to comment Share on other sites More sharing options...
Mark0 Posted March 15, 2003 Report Share Posted March 15, 2003 i use Disruptor , 2 guns for 1 soldier,well im mixed, some soldiers have toxies ,some disruptors does it reduce the accuracy when u have 2 guns??like enemy unknown? btw ima try this Auto cannon flame type ammo, seems interessting Mark Link to comment Share on other sites More sharing options...
Extralucas Posted March 16, 2003 Report Share Posted March 16, 2003 i use Disruptor , 2 guns for 1 soldier,well im mixed, some soldiers have toxies ,some disruptors does it reduce the accuracy when u have 2 guns??like enemy unknown? btw ima try this Auto cannon flame type ammo, seems interessting Mark I guess it does reduce accuracy, but if you're using it in Real Time (if not then why use 2 disruptors?) then there's no really big difference. Link to comment Share on other sites More sharing options...
Mark0 Posted March 17, 2003 Report Share Posted March 17, 2003 i only play in real time. and use 2 disruptorsfaster to finnish up the mission :uzzi: :aliencool: Link to comment Share on other sites More sharing options...
Brute Posted March 19, 2003 Report Share Posted March 19, 2003 you'll receive accuracy penalty for the two-handed weaponry when you use them akimboso my vote went 4 the akimbo toxiguns -veteran's choice- Link to comment Share on other sites More sharing options...
Mustang Posted June 10, 2003 Report Share Posted June 10, 2003 Don't really remember how many I think is was one Link to comment Share on other sites More sharing options...
j'ordos Posted June 12, 2003 Report Share Posted June 12, 2003 the Auto cannon totally rules!!!!! Link to comment Share on other sites More sharing options...
[dipstick] Posted July 21, 2003 Report Share Posted July 21, 2003 Devastator all the way - just look at the name! It does exactly what it says on the tin! Link to comment Share on other sites More sharing options...
miceless Posted July 21, 2003 Report Share Posted July 21, 2003 I cant vote yest, because I aint got most of them. I have yet to use autocannons with Inc ammo, so maybe ill give that a go... Link to comment Share on other sites More sharing options...
Fafnir Posted July 21, 2003 Report Share Posted July 21, 2003 (edited) i use Disruptor , 2 guns for 1 soldier,well im mixed, some soldiers have toxies ,some disruptors does it reduce the accuracy when u have 2 guns??like enemy unknown? btw ima try this Auto cannon flame type ammo, seems interessting Mark why would you use 2 weapons like that? I find that having the soldiers holding just 1 toxigun is the most effective way to kill aliens It also lowers how much weight they carry, which helps. I can understand people liking different weapons best, but the "best weapon", as the poll is named, I believe can be no argument about - it has to be the toxigun. Even in turn-base it takes only like 2 to 3 time units to shoot and they are incredibly accurate. They even ignore shields! The only downside is that they are useless against non-aliens. But again, this IS without a doubt THE best weapon against aliens. I like the personal transporter a lot also. I go around with 1 single guy, then when I find like 20 aliens in a small enclosed space, I teleport there with my other 12 agents, and start a killing sprea. I particularly like to teleport to the back of aliens and shoot them mercilessly in the back of the head MMUUUAAHHAAAA It's also fun to teleport to regions unexplored yet and finding many nice aliens waiting to be snuffed out. PS: According to the manual, you only lose accuracy for holding 2 weapons in the case of two-handed weapons, like the sniper rifle. In this case, yes you will lose accuracy. Edited July 21, 2003 by Fafnir Link to comment Share on other sites More sharing options...
miceless Posted July 22, 2003 Report Share Posted July 22, 2003 Is the disrupter two or one handed? Link to comment Share on other sites More sharing options...
j'ordos Posted July 22, 2003 Report Share Posted July 22, 2003 I think the disruptor is one handed. Link to comment Share on other sites More sharing options...
miceless Posted July 22, 2003 Report Share Posted July 22, 2003 So i can carry two with no penalties, but some advantages? Link to comment Share on other sites More sharing options...
j'ordos Posted July 22, 2003 Report Share Posted July 22, 2003 Yep, you can... Link to comment Share on other sites More sharing options...
Brute Posted July 26, 2003 Report Share Posted July 26, 2003 i use Disruptor , 2 guns for 1 soldier,well im mixed, some soldiers have toxies ,some disruptors does it reduce the accuracy when u have 2 guns??like enemy unknown? btw ima try this Auto cannon flame type ammo, seems interessting Mark why would you use 2 weapons like that? I find that having the soldiers holding just 1 toxigun is the most effective way to kill aliens It also lowers how much weight they carry, which helps. I can understand people liking different weapons best, but the "best weapon", as the poll is named, I believe can be no argument about - it has to be the toxigun. Even in turn-base it takes only like 2 to 3 time units to shoot and they are incredibly accurate. They even ignore shields! The only downside is that they are useless against non-aliens. But again, this IS without a doubt THE best weapon against aliens. I like the personal transporter a lot also. I go around with 1 single guy, then when I find like 20 aliens in a small enclosed space, I teleport there with my other 12 agents, and start a killing sprea. I particularly like to teleport to the back of aliens and shoot them mercilessly in the back of the head MMUUUAAHHAAAA It's also fun to teleport to regions unexplored yet and finding many nice aliens waiting to be snuffed out. PS: According to the manual, you only lose accuracy for holding 2 weapons in the case of two-handed weapons, like the sniper rifle. In this case, yes you will lose accuracy. before researching cloaker, using 2 guns is more effective...what will you carry in your free hand, anyway? Link to comment Share on other sites More sharing options...
j'ordos Posted July 26, 2003 Report Share Posted July 26, 2003 Grenades? Link to comment Share on other sites More sharing options...
Raven Squad Posted July 26, 2003 Report Share Posted July 26, 2003 (edited) Why would anyone use anything else than toxic guns. :uzzi: Edited July 26, 2003 by Raven Squad Link to comment Share on other sites More sharing options...
Mark0 Posted July 26, 2003 Report Share Posted July 26, 2003 (edited) Why would anyone use anything else than toxic guns. :uzzi: to watch them burn :flame: Grenades? yeah why not me would be 2 guns, i feal that my soldiers are more secure with fire power Edited July 26, 2003 by Mark0 Link to comment Share on other sites More sharing options...
BurnThemALL Posted July 26, 2003 Author Report Share Posted July 26, 2003 Why would anyone use anything else than toxic guns. :uzzi: to watch them burn :flame: YEAH Mark0!!! :flame: :happybanana: There's nothing wrong to have a fire grenade "handy" - if need be, hurl it, get the barbecue dressing and something to drink and have fun while sitting near a cozy fire... :psychosanta: Link to comment Share on other sites More sharing options...
JWH Posted July 27, 2003 Report Share Posted July 27, 2003 (edited) Right now i'm kind of partial to autocannons with HE or Incendiary (shades of BTA?) ammo. However i haven't finished a full game and so i might change my mind when i get hold of devastators and dimension missile launchers. I've just started using toxigiuns with toxin B and so the jury is still out on the toxigun. Edited July 27, 2003 by JWH Link to comment Share on other sites More sharing options...
Brute Posted July 28, 2003 Report Share Posted July 28, 2003 Why would anyone use anything else than toxic guns. :uzzi: -against humans-toxigun research not complete-to use area effect weapons-to burn something :devilfire: Link to comment Share on other sites More sharing options...
miceless Posted July 28, 2003 Report Share Posted July 28, 2003 I only just got toxiguns last night. They are still being manufactured by my teams. It says they dont penetrate armor, so are there some aliens they dont work well on? Should I take a backup gun too? Link to comment Share on other sites More sharing options...
Andy Posted July 28, 2003 Report Share Posted July 28, 2003 nah, the toxins work fine, even against megaspawns. Link to comment Share on other sites More sharing options...
Brute Posted July 28, 2003 Report Share Posted July 28, 2003 I only just got toxiguns last night. They are still being manufactured by my teams. It says they dont penetrate armor, so are there some aliens they dont work well on? Should I take a backup gun too?it penetrates shields but not the armor.lemme explain that.toxies got 2 types of damage. first one is the impact damage and the second one is the toxin damage...only aliens are damaged by the toxin and all races are damaged by the impact.but humans w armor are damaged so little... Link to comment Share on other sites More sharing options...
Brute Posted July 28, 2003 Report Share Posted July 28, 2003 i advice u to use a backup gun. first reason is all the special force members on this world use a sidearm. and this makes the game more realistic... Link to comment Share on other sites More sharing options...
miceless Posted July 29, 2003 Report Share Posted July 29, 2003 So i could use a toxi gun in one hand and a disruptor in the other? Would that work? What happens if a soldier is carrying too many items? Does he get slowed down? Link to comment Share on other sites More sharing options...
j'ordos Posted July 29, 2003 Report Share Posted July 29, 2003 (edited) When equipping them you see their "speed" bar, and every thing you give them makes that bar a bit shorter... so he gets slowed down. Edited July 29, 2003 by j'ordos Link to comment Share on other sites More sharing options...
miceless Posted July 29, 2003 Report Share Posted July 29, 2003 (edited) Oooh, i didnt notice that. Thanks j'ordos. Presumably their strength is taken into account on this...? Does it only affect speed? Edited July 29, 2003 by miceless Link to comment Share on other sites More sharing options...
j'ordos Posted July 29, 2003 Report Share Posted July 29, 2003 AFAIK it only affects speed. The time I really noticed it was when I gave one of my men a Marsec HE pack. they were slow as h*ll :o This was in the beginning of the game, later on it is less of a problem I think, when all your men have high stats and such. Link to comment Share on other sites More sharing options...
BurnThemALL Posted July 29, 2003 Author Report Share Posted July 29, 2003 If I may add a hint: Using ToxiGuns and a Disruptor is no good idea because the Disruptor will destroy the PersonalShields of the aliens, you otherwise could collect if you fire with ToxiGuns only. Link to comment Share on other sites More sharing options...
Brute Posted July 30, 2003 Report Share Posted July 30, 2003 strength effects it...stronger soldiers will not be slowed down Link to comment Share on other sites More sharing options...
Brute Posted July 30, 2003 Report Share Posted July 30, 2003 unfortunately, training is the only way to improve ur strength Link to comment Share on other sites More sharing options...
miceless Posted July 30, 2003 Report Share Posted July 30, 2003 I wondered why i was not picky up and personal shields. I want one! How can I tell how fatigued my soldiers are? I have them all running around like heck, and as far as i can see there is no stamina bar. So do I need to carry two toxiguns, and then have two disruptors in my backpack for use against humans/armored aliens? Link to comment Share on other sites More sharing options...
Puasonen Posted July 30, 2003 Report Share Posted July 30, 2003 I know, marsell small launher isn't the best weapon but I surely love using it against cult of sirius It's rather fast and COOL! Link to comment Share on other sites More sharing options...
Brute Posted July 30, 2003 Report Share Posted July 30, 2003 How can I tell how fatigued my soldiers are? I have them all running around like heck, and as far as i can see there is no stamina bar.make them run... they'll improve their stamina by timei am sure you'll understand when they're fatigued Link to comment Share on other sites More sharing options...
Brute Posted July 30, 2003 Report Share Posted July 30, 2003 that was my configuration. lemme explain it... Disruptor armor: best armor available... protects like god, weighs almost nothingDevastator cannon: against humans and some aliens... backup in case run outta ammoCloaking Device: is a must...Motion tracker: very deadly if u know how to useIncendiary grenade: sometimes i go pyromaniac 2x disruptor shields : good protectionSword : fun to use against panicked... also backup if everything fails...toxigun : ....6x tox clips : enough ammo to clean a mothership alone2x stun g : excellent at chokepoints1x AP grenade : i use them to trigger the explosives aliens drop -chain reaction-1x smoke grenade : cover ur retreat...1x vortex mine : major explosive1x medikit : is a must for lone wolves he can complete every mission alone -except the alien dimension- Link to comment Share on other sites More sharing options...
BurnThemALL Posted July 31, 2003 Author Report Share Posted July 31, 2003 That's a great soldier Brute! And a very thoughtfull equipment. To stick the ToxiGun like you do on the left is a good idea. Another question but I'm sure I get told again "open another thread for this!"... About personal shields, how is it handled if you have 2 of them. When your blue bar (shield power) gets to zero, will then both shields be destroyed, is the shield power doubled or what is the effect of 2 shields. Would be great if someone knows and takes time to tell me. :happybanana: Link to comment Share on other sites More sharing options...
Mark0 Posted July 31, 2003 Report Share Posted July 31, 2003 That's a great soldier Brute! And a very thoughtfull equipment. To stick the ToxiGun like you do on the left is a good idea. Another question but I'm sure I get told again "open another thread for this!"... About personal shields, how is it handled if you have 2 of them. When your blue bar (shield power) gets to zero, will then both shields be destroyed, is the shield power doubled or what is the effect of 2 shields. Would be great if someone knows and takes time to tell me. :happybanana:both of them = the blue bar, when the bar is at zero they are both derstroyed.. i think its that. Link to comment Share on other sites More sharing options...
Brute Posted August 1, 2003 Report Share Posted August 1, 2003 That's a great soldier Brute! And a very thoughtfull equipment. To stick the ToxiGun like you do on the left is a good idea. Another question but I'm sure I get told again "open another thread for this!"... About personal shields, how is it handled if you have 2 of them. When your blue bar (shield power) gets to zero, will then both shields be destroyed, is the shield power doubled or what is the effect of 2 shields. Would be great if someone knows and takes time to tell me. :happybanana:both of them = the blue bar, when the bar is at zero they are both derstroyed.. i think its that. both of them = blue barthey are destroyed one by one Link to comment Share on other sites More sharing options...
miceless Posted August 1, 2003 Report Share Posted August 1, 2003 Considering about half the equipment in there is unknown to me, i think i have lots to be doing! Whats an AP grenade? Armor Piercing? Never heard of Armor Piercing grenades?! Isnt the dev cannon two handed? Wont you lose accuracy using a thing in the other hand? Or is your guy so damn accurate it doesnt matter? Link to comment Share on other sites More sharing options...
j'ordos Posted August 1, 2003 Report Share Posted August 1, 2003 The standard grenade you have in the beginning is the megapol AP50(or some other number) grenade. As you can see on the left of the pic there is a bar showing the accuracy. It's good enough for using 2 handed weapons with one hand. Link to comment Share on other sites More sharing options...
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