The Proximity Grenade is a weapon that offers specific tactical advantages no other weapon can. Among such advantages are setting traps from a distance, securing areas and passages and increasing the vulnerability of any incoming attacker. The Proximity Grenades are available commercially and delivered promptly by reliable army suppliers, decreasing the burden on our engineers and allowing them to focus on more important tasks. but still, the Proximity Grenade is powerful enough to be effective to be used against more well armored targets.
Once the Proximity Grenade is activated and in contact with solid ground, it acts as a landmine triggered by nearby movement. Since the movement detection is simplified and undiscriminatory, the use of Proximity Grenades in populated areas is not recommended.
The Proximity Grenade contains a single switch conected to a battery, integrated computational circuitry, miniaturized detectors and also a large quantity of powerful explosive, all enveloped in a lightweight titanium shell. After priming, a pressure detector on the underside of the grenade [what if it lands upside down?]determines when it is settled on the ground, and then activates the movement detection circuits.
The highly stable and very powerful explosive within the Proximity Grenade is a moldable mixture containing cyclotrimethylenetrinitramine, also known as RDX (Rapid Detonating Explosive), shock inhibitors, radical stabilizers and plasticizers, which are all triggered via an electrothermal detonator.
[both these two above pieces should really be considered rewritten, IMO. Alot of big words cramped together. It could be prolonged and each piece explained for itself]
When the piezoelectric proximity detector receives land or air vibrations characteristic of moving ground targets, it triangulates the distance and velocity of the moving target based on the proximity detector's continuous readings. [what? What is 'characteristic of moving ground targets'? and it sounds like it, after somehow confirming that there is a target, tries to locate it precisely, and tracks it instead of exploading. I thought the triangultion systems are used to locate the target in the first place, and THEN explodes?]
Objects traveling faster than a few meters per second, like thrown objects, explosions, or fired ammunition, are too fast to be analyzed or considered as targets and subsequently ignored, but slower movements are presumed to be coming from targets. Once such target enters within a threshold distance, the detection circuit trips the detonator, which triggers the RDX-based explosive within the next compartment. The resulting explosion has a large blast radius and can damage and kill any human target. [We don't know if it can kill aliens from the start of the game. Also, the 'thin layer' contredicts with the 'even most wellarmored targets'.]
Accurate records of any activated explosive device must be kept In order to prevent accidental casualties, all Proximity Grenades must be deactivated, to prevent mine field like conditions as those in the World Wars. When the battle is over, a computer onboard the transport can translate the deactivation code into a uniquely modulated sequence of engine core vibrations and transmit them over the entire battle area. Upon receiving the deactivating code, the Proximity Grenades self-disarm, and the inert grenades are collected and stored for later use. [Two plotholes: One, if they are commercial, there must be another way of disarming hem. Two, can xenium based engines pull this off?]
"I said my office is SECURE, not TO BE SECURED. Now how am I suppose to enter with that Proximity Grenade sitting right in front of my door?" said Captain Brenny to his fresh new guards
Edited by mikker, 05 June 2005 - 09:21 AM.