koriand'r Posted December 29, 2006 Report Share Posted December 29, 2006 First I have to say the fact that elliuem cannot be used underwater to be flawed, I think it was mentioned in the first Xcom but still to fly over a planet that's two third's water and your fuel source is dissolvable in the wrong region is just somewhat 'convenient' as to why we can't use high tec in TOTD (even though the stuff runs out). What does frustrate me is pretty much researching everything again, including this molecular research. I would had expected a facility in the construction list already for physic abilities. Perhaps Molecular control is a superior form of telepathy but it's never mentioned and even so I play the game that despite being 40yrs in the future has done nothing in any physic advancement. And where is the laser rifle? On land missions it's not included, this is the only weapon that doesn’t require ellieum and thus should be able to carry on in continuity, better then running around with harpoon guns at surface missions surely? I think to an extent there is a lack of creativity in research, difference overall, some items don't even need to be researched such as the med kit (In forty years must have been modified to underwater) I'm sure there are other picks but I would be bashing the game, what I would like to know is, do people think the sequel lacks a fair level of continuity where there should be some examples of a technology upgrade rather then more of a rerun of the same research material but under a different name. (Even if the ellieum shortage cut short the rise in technology) and what do you think should have been included to show that humanity and its weaponry had evolved since the first XCOM to TOTD? Link to comment Share on other sites More sharing options...
Tsereve Posted December 29, 2006 Report Share Posted December 29, 2006 Again, you're confusing what would be realistic with what the game designers wanted. I think you're failing to realize that TFTD is simply UFO with a facelift and a few extra bits of programming. Nothing major is changed, though. Link to comment Share on other sites More sharing options...
[NKF] Posted December 29, 2006 Report Share Posted December 29, 2006 The only real new thing is the ability to open the door, and the 3-parter end-game mission. Apart from that, most of everything that's available is already available in UFO. One more point, they cranked out TFTD very shortly after the release of UFO. This was definitely a money-making move. Because of the limited time, you can see the endless inconsistencies, new game bugs and poorly thought out ideas present in the game. But in a strange way, it is still entertaining. And for those of us who started the X-Com series in TFTD rather than UFO, the story seems almost believable, until you get your hands on UFO, which is no less brilliant in its own right. It's just hard to see the two games being present in the same continuity. Even then, very little of TFTD is acknowledged in Apocalypse, it was as if it never happened. Something about spoons not being real and all that, I guess. - NKF Link to comment Share on other sites More sharing options...
Pherdnut Posted June 14, 2007 Report Share Posted June 14, 2007 Microprose wanted Mythos to pump out a sequel in 6 months. Julian said, "No." Some other guys built TFTD. I'm surprised they made as many changes as they did to be honest, but I'm not surprised by all the bugs. It's almost like a remix version of the original. They did make some nice balancing moves, IMO, but the original still seems more true to form to me. The full-scale cruise ships were totally unnecessary. Good god. Link to comment Share on other sites More sharing options...
Sorrow Posted June 14, 2007 Report Share Posted June 14, 2007 Heh, I actually liked the cruise ships .On the other hand I really hate when people make sequels like that - without much gameplay improvements and with the same story in different colours. Link to comment Share on other sites More sharing options...
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