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XCOMUFO & Xenocide

If Gauss Is An Old Plasma...


gufu

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That my friend is wacky psuedo-"let's bash together a new game in a few months"-science. It's best not to think about it too much lest the continuity errors rip the fabric of reality apart. The ufopaedia really shouldn't be trusted in general, except perhaps for the raw game data that it provides.

 

I personally don't see how plasma tech is related to gauss except as part of the Ufopaedia fluff text to link the game to the past any old how.

 

They probably could have worked the lasers in. Just put in a, say, 1/4 laser damage modifier for underwater missions on them and you're all set. But the "lightning bolt" laser beam that the laser fires would look a little silly fired underwater. And the dispersion of the laser beam!

 

But we got what we got, and it's a fun game. Again, just don't read too much into the ufopaedia.

 

- NKF

Edited by NKF
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Elerium goes inert underwater so Plasma weapons cant hold a charge underwater.

 

Gauss is realated to plasma only on the guns controls the distructive forces.

 

Plasma is super heated gas. using this under watner would be like using a bubble gun.

 

Guass uses Magnetics to accelorate antimater. you would think the mater anti mater interaction on impact would be more spactacualr.

 

my random thought on the subject.

 

-Blade FireLight

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If you recall, by the end of the First Alien War, Earth's elerium reserves had grown extremely scarce.

 

In addition, both plasma and laser weapons as they were during the First Alien War would have suffered major dispersion if discharged in an aqueous environment, rendering them harmless.

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  • 2 months later...

Long ago I attached an object file that replaces a tftd file which would set gauss damage output to be comparable to the plasma weapons of the old game.

 

Unfortunately, after searching the forums, I can't find it.

 

Guess I'll have to hunt through the archaic laptop I maintain to play these games for it... heh

 

 

I HAVE RETURNED!

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Seems logical...

 

What isn't logical though is why any alien race would use something like Elerium (that is dissolvable on salt water) as a fuel and weapon source on a world where two third's of it are covered with it to begin with. It was a shame they didn't include laser in the the surface missions, it would be a good way of continuity and besides, if you can only have some weapons that can only work underwater, why not have some weapons that could only work on surface as well?

 

Guass uses Magnetics to accelorate antimater. you would think the mater anti mater interaction on impact would be more spactacualr.

 

Understatment, you only need a very small percentage of anti matter just to blow a crater into the earth.

Edited by koriand'r
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Gauss weaponry just sounds like a fancy dart gun to me. A dart gun with MAGNETS.

 

i smell O'niell

 

with two l's

 

its imagined that the amount of anti-matter in the darts is just enough to cause severe damage on impact, but not enough to cause a huge explosion. That is why it is so unspectacular

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Actually, antimatter wouldn't actually be used in a gauss gun at all - as soon as the antimatter hit anything, including a water or air molecule, or part of the gun, it would annihilate everything on the screen.

 

Assuming that the gauss guns operate on the coilgun principle, all they do is chuck stuff REALLY FAST.

Edited by Blood Angel
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according to the game and some thinking, it would make sense that there is a small magnetic accelerator in the gun that propels the dart at high speed, and it has a small amount of anti-matter in it that when it hits a target it explodes...

 

it would have to be a large dart though, to contain the Antimatter magnetic containment field...

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You know given one of the aims of this game is to stop the aliens melting the ice caps and flooding the world etc, I can't say that firing rounds of anti matter in the ocean is going do a lot of good. Good job the aliens don't crash and have a shoot out at say the great coral reef around Australia!
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  • 5 months later...
As an audio engineer the idea of Sonic weapons is even more preposterous. I mean, we're all familiar with the myth of the "brown note" frequency, but frequencies that can "jellify bone in seconds"? It's just hokey.

Can you say "Mythbusters"? Anyway, nice description. I mean, the Sonic line of weapons in TFTD is nothing like the real sonic "weapons" we are used to. They are two different technologies: one is true while the other is false, and neither of them work very well. LOL

 

- Zombie

Edited by Zombie
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It's the hazard and romaticism of science fiction. It doesn't have to lie within the realm of reality - it's all make believe. Well I suppose some sci-fi does attempt to create make-believe with a firm foot in reality and the other foot in imagination.

 

Who knows. It could even refer to the technology inside the gun that generates the green balls of death that we see, as opposed to the usual thought that the weapons produce balls of highly concentrated ripples in reality dyed green. It's just that water comes back to haunt us.

 

Then we get to the grenades. Oh dear. ;)

 

- NKF

Edited by NKF
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Interesting note on the Sonic gun.

It would be possible to accelerate the sound to cause a small ammount of damage to an object, although a stunning affect is much more likely than a bone becoming goo ;)

 

The process of controlling the sound wave would be fairly dangerous to develope, as sound bounces back.

and much like in the process of burning ants with a magnifying glass, would only be able to do damage at one certain range.

 

how I figure a sonic weapon would work, is with a vibrating key note inside of a sound proof funnel like gun, with a pin hole sized firing hole to concentrate the sound's bouncing waves.

 

This way there is only one escape route for the sound waves, being projected into a laser of sorts.

I am unaware at the rate the sound waves would attempt to fade out, but I can imagine the range of this weapon being Quite limited, like the stun gun in Apocalypse.

 

Edit: After a bit of quick research and remembering a few basic principles of sound, I have realized that it would indeed be limited to short range, and being underwater would actually increase the affectiveness of the weapon.

 

Sound travels through Solids highest, thus if you shoved the weapon to a someones head, you could indeed scramble their brain

Sound travels through Water much higher than through the air, since sound vibrates through particles.

The denser the particles the faster the sound could move.

 

Changing that pinhole to a hollow titanium spike, could very well make it become a very dangerous close range weapon, thrusting the spike into the sides of a person or animal vibrating their internal organs perhaps causing heart failure and inability to breath.

 

Now if only this could be used for a bayonet in modern rifles ^^'...

 

Its really too bad we're so much further ahead than using melee weapons in this day and age X:

 

I wonder if this could be used for medical purposes.. Or if we could somehow put this device into a micro form, and insert it into a bullet.

 

I suppose the bullet would be fairly useless as it only takes one shot to the head to kill a man. XD

Unless they were some form of anti-tank CREW weapon.

attaching to the tank vibrating it causing heart attacks among the crew members, and perhaps destruction of the ammo as well.

 

Stealing a tank from the enemy would be better than destroying it in my oppinion :)

 

Edit2: Sound propagation via Sonar

http://en.wikipedia.org/wiki/Sonar

Echo phenomenom

basic concept

 

 

Also, if sound could truly be stopped, would it not be through a process of vacuuming all particals from the firing device?

although this Does form a problem of supporting the device inside the gun, so Im fairly sure with current technology a fire proof foam would be ideal.

 

...

 

Im tempted to try and make one now! :P

 

oh lord. ahaha..

 

If any of you find out that a 17 year old canadian boy killed himself playing with alpha stage sonic weapons..

Please continue my work :P

 

 

Edit3: Ill post my current designs later. Bwahahaha..

I figure its better to see if someone else see's a major flaw in the design before I go out making it my lifes work xP

 

as people are aroung 75% water or more,(I cant remember at the moment) I really do think that this has some potential.

Im considering using a fluid inside of the sound vibration chamber, preferably a thick one such as oil.

 

If you go back to the site on Sonar, it mentions that Salt water (which contains a dissolved impurity) allows sound to move through it faster than fresh water does.

so in theory, the thicker the substance used inside the better of a sound conducter it would be, although I am unsure who well a Gel could perform this task.

Edited by NRN_R_Sumo1
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