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XCOMUFO & Xenocide

Call Me Crazy...


Blood Angel

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Finito, Chinito!

 

Ground floor. Engine room (With central turbolift), twin hangars, escape pod bay, cargo pods (Detachable)

 

First Floor. Offices/laboratories, upper hangars, cargo turbolifts, quarters, Commander's Quarters, Commander's Shuttlebay (Even tinier shuttle than before.)

 

Roof. Bridge, hatches, TRD system emitters, shitloads of guns.

 

Upper Roof. gee wiz, more guns!

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Looks nice - I hope you didn't include any "blanks" in the editor's tile list this time. :)

 

Have you tired it?

 

 

But people sleep in the cargo pod? And what about a workshop/containment?

There's plenty of free space for a submarine...

Edited by Violazr
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The port cargo pod is currently just that, a cargo pod with extra ammunition. But this is the clever bit. The Sub Commander can pick up alternative pods, pods to extend living space (shown), pods with labs, pods with workshops, pods to keep aliens in, even pods with engines to act as scouts!

 

Edit: The tileset list is:

 

XBASES01

XBASES05

AVENGER

LIGHTNING

 

And I'll try making it its very own LUA again.

 

Edit2: It's not working. Wah.

 

AddXcomTerrain {

Name = "X-com Sub",

Tiles = {
"$(xcom)/terrain/blanks.*",
"$(tftd)/terrain/xbases01.*",
"$(tftd)/terrain/xbases05.*",
"$(xcom)/terrain/avenger.*",
"$(xcom)/terrain/lightnin.*",
},


Maps = {
"$(ufo2000)/newmaps/sub/bigsub.*",
},



MapGenerator = function(map)


map.SizeX, map.SizeY = 6, 4


map.Mapdata = {
                    { 01, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1 }, 
                    { -1, -1, -1, -1, -1, -1 },            
}

   return map
  end
}

Edited by Blood Angel
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