im sickin tired of eu skins i want tftd skins and soem other eu skins.

Posted 13 March 2005 - 12:26 PM
Posted 14 March 2005 - 03:04 PM
Gassa is making units/skins support now (haven't seen him for a long time already though). Would you like to work on this feature too?couldt we get new skins soon??
Posted 16 March 2005 - 12:11 PM
Edited by Gurluas2000, 16 March 2005 - 12:13 PM.
Posted 17 March 2005 - 03:29 AM
Posted 21 March 2005 - 10:09 AM
Edited by Gurluas2000, 21 March 2005 - 11:34 AM.
Posted 22 March 2005 - 07:07 AM
Posted 04 April 2005 - 04:46 PM
Edited by Plasma, 04 April 2005 - 06:09 PM.
Posted 05 April 2005 - 06:05 AM
The reason calcinites can hold weapons is because they are just recolored underwater aquanauts... and dont forget plastic aqua armor,ion armor,mag ion armor.
would also be great to have a tentaculat and chrysallid too...
like the glitch.
here is the proof
Posted 18 April 2005 - 11:04 AM
Posted 18 April 2005 - 02:52 PM
Posted 18 April 2005 - 04:33 PM
define what png files are in what frames (instead of pck files)
Edited by nachtwolf, 18 April 2005 - 04:34 PM.
Posted 18 April 2005 - 04:46 PM
Posted 18 April 2005 - 07:37 PM
i guess pck files are good, but i try to edit them and it doesn't work, it screws up. Am i doing something wrong?
Edited by nachtwolf, 18 April 2005 - 07:39 PM.
Posted 19 April 2005 - 02:34 AM
Image indexes inside of PNG files are already supported. From changelog:Nite, I don't think PNG files are such a good idea for units, have you ever looked at a human unit pck file, you'd get like 100 PNG files, make that 10 different characters and you get 1000 files instead of... 10. PCK's are easy enough to edit and work good.define what png files are in what frames (instead of pck files)
So unless they make "image indexes" within PNG files, PNG images are not that good.
Try adding 'F_CONVERT_XCOM_DATA=1' to the end of ufo2000.ini and run the game. It will export all the used pck files to png format and place them to 'converted_xcom_data' subdirectory. Files are exported both as individual frames and as big png pictures containing all the frames in a single file. You can experiment with them, feel free to ask any questions if you need more information.r761 | serge | 2005-03-26 21:53:50 +0300 (Sat, 26 Mar 2005) | 10 lines
Changed paths:
M /trunk/src/pck.cpp
Added possibility to load many sprites from a single file png file.
Files having name format like "../name/XXxYY-ZZZ.png" and
NOT FOUND on disk are interpreted as sprite number ZZZ inside
of "../name.png" file, each sprite having width XX and height YY.
They and organized as a grid of rectangular images (with one pixel
separator lines). Top left sprite has index 1, other sprites have
indexes numbered sequentially with indexes growing from left to
right and from top to bottom.
Posted 19 April 2005 - 06:18 AM
Posted 19 April 2005 - 07:55 AM
Posted 19 April 2005 - 12:23 PM
Right, you should be ableSo using this (...CONVERT_DATA...), we should be able to extract the existing X-COM sprites and edit them?
Posted 19 April 2005 - 07:43 PM
Edited by *Nite*, 19 April 2005 - 07:46 PM.
Posted 20 April 2005 - 10:26 AM
Not yet, pck names for units are hardcoded in ufo2000 sources right now. Support for changing and modding units will be added just like support for new maps and weapons, but we are not there now.So serge, is importing new aliens possible right now? if so, do we use pck files to define the frames still, or all i do is edit through the png files and it will change without messing up the game?
See http://ufo2k.lxnt.in...view.php?id=228This is off topic here, but which weapons are you and other developers considering keeping for ufo2000?
Posted 06 May 2005 - 10:13 PM