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XCOMUFO & Xenocide

Layout Of Latest Code Base Received


cyberdrift

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I just skim over it, and it seam it is ok...

 

By the way i am preparing a BCB6 devpack for the ones that wants it... You can download for Free Kylix 2 Open Source Edition that is equivalent to the paid version in windows but free....

 

Greetings

Red Knight

Edited by red knight
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I already downloaded the Linux version of Kylix. It and RedHat didn't seem to like each other very much (and its only certified on something ancient like RH 7.3). I'll get the Windows version and see what's up. I would still like to build against one compiler on Windows if at all possible, but I understand the frustration with gdb.
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We have churned over this topic several times. It needs to get resolved and (unlike all the other times) the resolution needs to stick. Whatever we decide to do is going to be a compromise, and there will always be someone lobbying for something different. We can't keep falling back and porting to yet another toolset and then dumping it a couple weeks later. Signing up for a multi-platform project means you lose some of your shiny toys. The harsh reality is the only tool with equal support on all the OSes we say we support is GCC. At the max, I can't see us supporting more than 2 compilers and having any hope of ever completing this project. I also believe the free version of a commercial C++ compiler/IDE is going to bite us. Does anyone remember the constructor problem Borland had with the Xenocide code base? Has anyone read through the license agreement of the free versions of these various tools and verified that we are able to release a finished product using that tool?

 

I suggest that people take a couple days and really think this out this time. We really need to decide what is the best answer for the project, not what is the easiest answer based on what is currently on my hard drive.

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Yes, I have read many posts about that topic. I agree this is a tough decisions and many different issues need to be kept in mind. To my shame, I have done game development only with Visual C++ on Win32, so I cannot judge about game programming with other compilers. But I have been through that: I was working on the project supporting 5 OSes each with different compilers. It was not that bad, as code was well isolated and structured. But you are getting huge benefits of using native graphical debuggers!

 

I was sitting yesterday till 2 hours past midnight wrestling with Dev-Cpp trying to make its debugger to work. Sorry, but I failed. The version I installed (latest beta 5) is no use from debugging point of view, and there are much better code editors as well. I really doubt we should call it an official IDE.

 

I see to alternative now, which I am going to try out. First, to use Insight, which is a graphical debugger for GCC. How come no one has mentioned about it before? Second, if Insight will not work out, I will try to create an Eclipse based project. I have tried its debugger with HelloWorld type of program and it was much better for Dev-Cpp.

 

I am concerned about the debugging only, as you type your code in any editor you prefer. But debugging is essential. I have spent 2 last years on projects where debugging was done via println() functions. That sucked. I totally agree to buy myself an IDE for Xenocide as long as it has nice debugger.

 

But I do not wish to be selfish. I am trying to find an easier way to finish the game fast and with quality.

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I was sitting yesterday till 2 hours past midnight wrestling with Dev-Cpp trying to make its debugger to work. Sorry, but I failed. The version I installed (latest beta 5) is no use from debugging point of view, and there are much better code editors as well. I really doubt we should call it an official IDE.
In fact when i tried to debug something i couldnt do anything, and i agree that a good behaved, nice debugger can increase productivity and quality 4 or 5 times.

 

I see to alternative now, which I am going to try out. First, to use Insight, which is a graphical debugger for GCC. How come no one has mentioned about it before?
Maybe cause noone knows??? I didnt.

 

But I do not wish to be selfish. I am trying to find an easier way to finish the game fast and with quality.
Neither do i, i had worked with both MSVC and Borland, and Borland Beats MSVC everywhere except in compilation time.

 

Greetings

Red Knight

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