red knight Posted May 22, 2004 Report Share Posted May 22, 2004 Well this is a sort of new technique (bump mapping is not), you can take a look of the most impresive demos in the first page of the thread. In the second there is a sort of Artists Walkthrough to make content that can be correctly mapped. OGRE's Parallax Corrected Bump Mapping Thread Enjoy.... GreetingsRed Knight Link to comment Share on other sites More sharing options...
mikker Posted May 22, 2004 Report Share Posted May 22, 2004 (edited) are the XenoEngine going to have this bumpmap? http://www.reallyslick.com/pictures/offsetmapping.jpg the unreal3.0 engine uses this..... list of the best grafical games ever: 1)Unreal 3.0 engine2) Source3)Xenoengine :: Edited May 22, 2004 by mikker Link to comment Share on other sites More sharing options...
red knight Posted May 22, 2004 Author Report Share Posted May 22, 2004 That is a shader (that OGRE already provide the source) so if the art department starts to make some bump mappeable models to test I we can know for sure if the current crop of cards (those available for developers) can handle the load. Guyver is working on the basescape (with 3D loadable models) and if we have the XNet UI overlay (that is what the UI Test tools is for) we can make the XNet in 3D like how it is going to be in Xenocide. BTW you all can use the OGRE demos and change the meshes to test the stuff you need. (you can download from www.ogre3d.org) So texturing the base modules and defining the Overlays scripts of the UI. Like XNet, PlanetScape, dialog boxes, etc ... Is a must now. GreetingsRed Knight Link to comment Share on other sites More sharing options...
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