Posted 14 November 2012 - 08:38 AM
Posted 14 November 2012 - 02:07 PM
I've not actually ever needed to build extra labs, at least on normal difficulty. The free scientists you get at the end of the month and as prizes for some abduction missions tends to cover them quite quickly. In fact I've reached a point where I have hundreds of scientists and nothing to do.
An early extra workshop in the top row or anywhere that - if possible - doesn't get in the way of the previously mentioned 2x2 blocks might be handy for churning out those extra satellites at first. Goodness knows those damned-if-you-do-damned-if-you-don't choices the abduction missions make it very tough on you until you've covered a continent with satellites. Not sure what makes them deter aliens from throwing their drop pods down into the cities, but it's nice to have a breather from those tough decisions. Later on, with enough engineers, you can remove the workshop if you need it to complete a facility chain, as you tend to get more engineers than you need in time.
All in all, I'm really glad you don't have to think too much about the salaries for your scientists and engineers in this game!
Edited by NKF, 14 November 2012 - 02:11 PM.
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