? ART-Model Concepts
Posted 29 May 2003 - 07:11 AM
Posted 29 May 2003 - 01:17 PM
I wouldn't make it longer I think. It should probably be less than 1m long cos otherwise the troopers will crun each other when they turn round in the skyranger.
Posted 29 May 2003 - 11:11 PM
I'm not sure, but it looks like a couple of polys are a bit twisted, like the ones under the handle/scope, they look like they've sunk even though they should be almost straight (I think?). Rebuilding them in a different order should fix it though.
Edited by Mindblighter, 29 May 2003 - 11:17 PM.
Posted 30 May 2003 - 12:38 AM
Posted 30 May 2003 - 01:27 AM
Posted 01 June 2003 - 01:31 PM
it's a "FAMASF1"
if that means anything to you
Posted 01 June 2003 - 02:42 PM
Edited by Anglachel, 01 June 2003 - 02:43 PM.
Posted 01 June 2003 - 03:40 PM
Posted 01 June 2003 - 07:17 PM
Posted 02 June 2003 - 12:19 AM
Edited by Cubik, 02 June 2003 - 12:19 AM.
Posted 02 June 2003 - 07:30 AM
IIRC, we are looking for a either a rifle or laser rifle model, as Cubik was not happy with the design. Which was it Cubik, and is that still an issue? In either case, Cubik has been designing both models, and I see this new model fitting in either of those spots. It sounds like Cubik will work with you on that design as a replacement, but I don't want to put words in his mouth regarding that.
Suffice to say, Cubik has dibs on both those models as he's already designed both. If he's not happy with either of his own, you two can discuss where this new model could fit in. Here is the art department asset list, which shows who's doing what and which models haven't been started yet. Feel free to pick up anything there or anything not listed there that was in the original game. Just let me know what you'll work on, so I can add you to the list.
Posted 02 June 2003 - 07:42 AM
Posted 02 June 2003 - 11:13 AM
From Jane's guns guide.
Basically it's a oldish design updated to use modern nato standards. I had considered it for the base level of tech but as we decided that we wanted ultramodern firearms discounted it as too old.
If you like, do some research on a Heckler and Koch G11. It looks very high tech even though it was built in 1989. The nice thing about this weapon is that it uses caseless rounds which are still considered to be 'high tech' and would fit in well with the 'black ops' nature of xenocide, in that caseless rounds don't leave any physical evidence behind.
Posted 02 June 2003 - 07:19 PM
Posted 02 June 2003 - 07:23 PM
looks pretty futuristic...
This gun is also, caseless...after beeing fired it leaves no casings...
Posted 02 June 2003 - 07:30 PM
Posted 02 June 2003 - 08:11 PM
Posted 02 June 2003 - 09:01 PM
We had discussed other possibilties like the FN P90 or H&K MP5 but most people didn't agree on the designs, but the OICW everyone liked.
Posted 02 June 2003 - 09:30 PM
Who doesnt like the biggest mother if-you-see-Keigher gun there is to be on your team?!
ps - I used the curses intentionally, I want to see how they get replaced...
Celatid venom is a paralytic nerve toxin, not 'happy juice".
Posted 03 June 2003 - 02:29 AM
What? Who didn't like the P90? Boohoo, my precious P90
Posted 03 June 2003 - 09:01 AM
Posted 04 June 2003 - 12:49 AM
How long distanceses are we talking about in the Battlescape? I can't remember that I ever shot at something, that in the real world, would have been more than 50 m away. Could a shotgun be used as an v1.0+ weapon?
Edited by Cubik, 04 June 2003 - 12:49 AM.
Posted 04 June 2003 - 05:26 AM
the alien shotgun fires Miniature Alien Granades (MAGs), with eksplodes a few seaconds after impact. it can hold a totaly of 200 MAGs, and it shoots out 10 at a time. The eksplosion-radius is very minior, but the damage is very high for such a low radius. It are armor piercing eksplosive rounds, and very fatal if hit dirrectly, even when carring heavy armor. The alien control system is very advanced, and somehow aliens can lower the recoil of this weapon, while a human using it would never be able to bring the recoil under control. It have small to medium accurecy, while the 10 shots fires in quite diffrent dirrections. The loading system of it takes a time, so there is no auto function.
This is wishlisty, but what about you able you able to reaserch the weldo unit? This would raise accurecy with heavy weapons by 10%, and riffles by 5%, and you would be able to use the alien shotgun.
Edited by mikker, 04 June 2003 - 05:27 AM.
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Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
Posted 04 June 2003 - 05:47 AM
Posted 04 June 2003 - 07:13 AM
Maybe the G11 could be tweaked to become the laser rifle? The laser pistol design has been worked on, maybe the rifle could follow those looks as well? The G11's body looks like it could house laser goodies IMO.
Edited by Breunor, 04 June 2003 - 07:20 AM.
Posted 04 June 2003 - 07:18 AM
The larger of the two barrels is the one used, as well as the clip in the rear. The front clip is replaced by a grip that sits a little further forward. The smaller of the two barrels is removed, and the main chamber tapers more in the front to the barrel. The rest of the gun remains basically the same.
I'll see if I can draw a pic of that, have to find my crayons...
Posted 04 June 2003 - 08:59 AM
Posted 04 June 2003 - 09:05 AM
Posted 04 June 2003 - 09:10 AM
Posted 04 June 2003 - 09:25 AM
Posted 04 June 2003 - 09:30 AM
Posted 04 June 2003 - 10:19 AM
Posted 05 June 2003 - 03:01 PM
Posted 05 June 2003 - 04:18 PM
Posted 05 June 2003 - 05:14 PM
How about using the anti-radar black paint that they use as well. Would look badboy 2 boot.
Posted 05 June 2003 - 07:48 PM
Jim, we've looked at using the current cutting edge aircraft for the interceptor and have hunted around various 'black project' websites but a lot of them wouldn't fit the look for a ultramodern look, they're too futuristic. If you look around you'll find references to craft like the 'bird of prey' and the 'switchblade' and various other secret craft that while high tech are a little too high tech for the base level in the game.
Unfortunately both stealth bombers the B2 and F117 are just that, bombers. Interception craft have to be fast and maneuverable and that's the area we looked into when researching the interceptor the F117 and B2 went operational in the mid 80's and are a bit too old even if we could have used them.
I've only just noticed this, but on the leading edge of the wing it says ATF. Those guys get everywhere
We're going to need custom decals for the craft in the game and I'll go do some researching into that.
Edited by Deimos, 05 June 2003 - 07:50 PM.
Posted 05 June 2003 - 07:58 PM
The other thing is the F23 has supercruise, making it very fast all the time. As mentioned, the stealth bomber is nice but doesn't fit here. Although if you've seen the shots for the Firestorm model, I think you'll get your stealth bomber fix there.
We'll be making another texture for it, this one belongs to someone else. For fun, anybody want to guess what the poly count is on this model? Not including weapon pods or landing gear, just the main body. Take into consideration some of the other posts for craft as well. I'd offer a free wallpaper for anybody who can get within 100 polys without cheating, but all it would be is the above pic in some clouds..
Posted 05 June 2003 - 09:11 PM
U boys ave probably already seen this design then, on Jane's website, I think this is gonna be a bomber, looks very cutting edge, and also a little sci-fi, but apparently is gonna be a real plane.
The link is http://www.janes.com...30605_1_n.shtml
Edit: I didn't mean reverse wing design, I meant diamond, doh
Edited by Jim69, 05 June 2003 - 09:27 PM.
Posted 05 June 2003 - 09:22 PM
Here's the pic, only an artist impression tho as it is still a black project.
Posted 05 June 2003 - 09:28 PM
Jane's is a damn good site isn't it
Posted 05 June 2003 - 09:33 PM
I dunno, I just feel like a plane that is in regular service in the military now probably wouldn't be the kinda thing a super top secret agency with millions of pounds and access to the real top of the range gear would be flying in. I would have thought prototype planes, even if they do look a little futuristic, would be the way to go. I mean, they ARE being designed now to go into service in about 10 years or so.
Posted 06 June 2003 - 11:39 AM
Posted 06 June 2003 - 11:13 PM
I wish they put it on Jet Fighter 4. I miss that plane
Edited by Anglachel, 06 June 2003 - 11:17 PM.
Posted 07 June 2003 - 09:18 AM
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Posted 07 June 2003 - 10:49 AM
They wouldn't. They would use a plane that is the fastest, most manuverable and with the biggest payload available. If this meant using a black project, then that is what they would use. I just don't think that the YF-23 is advanced enough to use against invading aliens with a any effect.