Ufo Meets Tftd Meets Xcorps Meets...
Posted 06 October 2002 - 09:08 AM
when a Ufo is shot down, in water, u go on missions under water, and when Ufo is on land, u go on it on land.
if we can put X-com 1 and 2 all together, graphics would be different, but still it would be nice...
I hope u guys understand a bti what i mean by mixign the game up...
Posted 06 October 2002 - 12:04 PM
Posted 06 October 2002 - 03:41 PM
Posted 06 October 2002 - 03:46 PM
Posted 06 October 2002 - 03:46 PM
Posted 06 October 2002 - 03:50 PM
Posted 06 October 2002 - 08:20 PM
this is the objectif we have to acheive
Besides, the point of combining the two games is to see if it's possible. Nobody cares whether or not the story, or little things like which aliens are where, makes sense. We just want to combat both alien groups at a time.
btw what "code " was used to prgram X-com 1 and 2??
only need to learn it, and start making it.
Posted 07 October 2002 - 05:28 AM
But I think the best thing you should do is to let certain UFO aliens related to the Aqua species do the underwater breath thingy.
- Like Sectoid = Related to Aquatoid. The ufopedia explains it all. Webbing between fingers and stuff.
- Maybe the Chryssalid = Related to the Lobsterman and Tentaculat. But Chryssalid doesn't have to be related to anything at all. Most insects can survive under water for a long time.
- Maybe Reaper = Related to Triscene ? I've never seen one underwater so this one can't be Aqua.
Posted 07 October 2002 - 10:57 AM
Posted 07 October 2002 - 08:04 PM
Posted 08 October 2002 - 01:13 AM
Posted 08 October 2002 - 10:12 PM
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Posted 11 October 2002 - 12:45 AM
However, I've also always figured the aliens in xcom2 breath under water. Like were evolved, or genetically engineered, to have some sort of gills etc. So go figure. Story-wise it's not really something that would break any suspension of disbelief. Afterall, they're aliens, and one could draw or fill in any conclusion for why the different species can exist in both environments. However, I agree that ideally the aquatic aliens would be in water and the xcom1 types on land. That would be the best. But it could work either way because I'd just imagine that an land alien probably strapped on his environmental gear as soon as he was going to combat in an environment that's hostile to him.
So it could fit in with the story to have both land and sea battles regardless of alien species. Would be cool to have both regardless.
Not sure if it would be easy to pull off though. Probably would be very difficult, but maybe there's enough collective talent on this board. Sure would be cool if it could be done.
Cool to see other fans of xcom also. They just don't makes games as great as breakthrough as xcom these days.
Posted 11 October 2002 - 01:06 AM
Posted 11 October 2002 - 02:45 AM
Posted 11 October 2002 - 02:51 AM
Posted 11 October 2002 - 03:54 AM
Posted 11 October 2002 - 04:35 AM
Posted 11 October 2002 - 11:17 AM
What about the idea of making all crews mixed only?
Posted 11 October 2002 - 12:45 PM
Posted 11 October 2002 - 01:04 PM
Posted 11 October 2002 - 01:14 PM
Posted 11 October 2002 - 02:18 PM
Posted 11 October 2002 - 02:25 PM
But some units would be restricted to under water combat, like Sectopod, cyberdisc, snakemen ( partial electronic enhancements ), and maybe muton too ?
It would be the best solution, I think.
Posted 11 October 2002 - 02:31 PM
But we may have to design some completely new aliens because the XCOM 1 and XCOM2 are basically the same.
Posted 11 October 2002 - 02:32 PM
Posted 11 October 2002 - 02:44 PM
Posted 18 November 2002 - 09:56 PM
The real problem with the idea is that by the storyline the aliens in TFTD are in hibernation until after the great brain on Mars is killed. What would be best to mix the two games is to have the first game lead directly into the second. So when the great brain wakes up the aquatoids there are no new x-com 1 alien bases that show up, but the old ones are still active until dealt with. Including spawning terror missions and other sorts of activity for however long they last. Instead of starting over losing your plasma guns and armor and psychic training, and soldiers, there's a little bit of time before the first aquatoid strike. Then there's the shakedown time until X-com can adapt to counter the underwater threat. Until this point only generate land-based missions, such as the cruise ships and terror missions. Don't do the uniquely under-water missions yet.
Then, after like one or two months, or even until a tech is researched that opens access to the flying subs and other "starting" TFTD gear, you start moving to access the TFTD gameplay. Some countries would already have given in to the Martians. Probably with the death of the great brain you'd want to give them a small chance to return. Many will be at enhanced levels of funding. Good for you. You'll probably have multiple bases and very skilled soldiers. That's cool too. Some advantages, some disadvantages.
Once you get access to the underwater gear you start hitting the aquatoids and their minions hard. Too bad that plasma guns don't work under water, but you can still bring them to terror missions and so on. Same with lasers. You could even send a skyranger or avenger to a terror mission. Or have a ligtning trail a sub until it tried to jump over the land and shoot it down in the air. Then ahve a land-mission against them.
Since you have psychic powers early, accelerate the rate at which the underwater heavies show up, and maybe pump their psychic resistance a tad. Also, you could start out with some brutal early base assaults, perhaps double the number of aliens and always a few infiltrated into the deep parts of your base. Make it very likely that the player loses 1 or 2 bases right at the start of the TFTD story arc.
This way the game leads naturally into TFTD and continuity is preserved. Such as funding nations, which soldiers you have to fight with, which techs you've gained and so on. There's no reason to re-research terror mission tech, for example. But the space shuttle makes a really crappy submarine. So would the Avenger. So would flight armor. Power suits aren't built for underwater combat, but they work just fine on the surface. Get some alien tech and learn how to make the under-water versions. And so on. Give the aliens 10-20% resistance to plasma and laser weapons to encourage the use of TFTD gauss and sonic gear, but let you replace the need for using spear guns on land by keeping your leftover plasma and lasers.
I think it can work quite well.
Posted 18 November 2002 - 11:55 PM
Posted 19 November 2002 - 02:22 AM
Posted 19 November 2002 - 02:34 AM
Posted 26 November 2002 - 07:01 AM
Then you would try to follow/chase them off land before downing them and then having an easier pick since part of the crew has drowned. Of course there are openings for new technology features identifying different alien species as well as learning more about the physiology of the species.
At the same time there is the idea of a less violent impact on water, making more aliens survive the crash in water. Also underwater fighting should be more dangerous to human soldiers, counterweighting the possibility to simply drown your opponents.
Oh, why are there no REAL monsters in the oceans? Imagine the terror if you succesfully down an UFO, drowning a larg part of your enemies (or at least confine them in there intact vessel) just to face a gigantic molecular controlled octopussy raising from the dark abyss. It could give you a time limit - pull out before eat reaches your transport.
(I know, no new aliens for a start. But anyway.)
Posted 26 November 2002 - 12:22 PM
Nah, just borrow the story-line from Terminator; The Great Dreamer sends something back in time to wake the Great Dream at the same time that the Brain is conducting the War. XCOM2040 sends back a soldier with basic equipment that XCOM1999 can research for underwater activites.
If you'll forgive the thread necromancy...
The real problem with the idea is that by the storyline the aliens in TFTD are in hibernation until after the great brain on Mars is killed. What would be best to mix the two games is to have the first game lead directly into the second.
I think it would be funner to deal with both threats at the same time. We'll need space for more than 8 bases though.
Posted 26 November 2002 - 01:40 PM
Posted 26 November 2002 - 04:17 PM
Posted 26 November 2002 - 04:44 PM
Posted 26 November 2002 - 06:20 PM
Posted 26 November 2002 - 07:24 PM
Posted 27 November 2002 - 01:09 PM
Maybe we should redesign all the monsters from the ground up, keeping the ones we all love but ditching the boaring ones . . . .
or not, whatever.
Posted 27 November 2002 - 02:29 PM
Posted 29 November 2002 - 08:57 AM
I mean, they're not vicious beyond reason. Whether he's a Sectoid or a Tasoth, when he realizes he's the last one alive on the map, he totally panicks just like a human would.
If you could somehow allow for "converted" aliens to be brought into combat on X-COM's side, it would be truly cool. The psi ability alone would be well worth the trouble. Plus, you could name them! "Marvin the Martian"
Posted 10 December 2002 - 10:22 AM
What about if you could capture sectoids and then try your own cross-breeding experiments to create secto-sapiens or something...
They could be a bit weaker than humans but have the ability to use psychic powers without the need for a psi-amp... :aliencool:
Thats a thought actually; in X-Com1 they tell you about the aliens attempts at cross breeding, etc but you never actually encounter any of the half-breeds...
Posted 11 December 2002 - 01:45 AM
Posted 11 December 2002 - 01:48 AM
I also wanted to mention that while it would probably be just as likely to crossbreed something like a Muton maybe, I think it just seems cooler to crossbreed with sectoids because it seems more "real" to me. I dunno, maybe I'm crazy, but I think the idea of something like a half-sectiod could blend in more with society.
Posted 11 December 2002 - 07:27 AM
Anyway; I believe it does say somewhere that Sectoids are the only species that can directly cross-breed with humans, however it says nothing about gene splicing >
Once enough tech has been researched; for example 'alien cloning chambers' and 'alien surgery' you could perhaps try to research a 'genetics lab' where you could take DNA samples from a live alien prisoner (alien dies in process just to make it a little harder) then try to splice the DNA with a live soldier; their should be a high risk of the soldier dying (genetics is highly experimental); say for example:
60% - soldier dies.
25% - soldier is 'wounded' and must spend 1 month recovering.
15% - soldier is mutated into a cross-breed.
The big question would be... do you cross breed your best soldier to make a powerful cross breed or do you cross breed a weak soldier so that death isn't as big a problem (while not for the team as a whole anyway).
Maybe some aliens could be harder to splice with so the %'s could change.
Anyway this would require a lot of testing to make sure the new units are balanced; they shouldn't be too good or humans will become obsolete.
PS. I do know about the half-sectoids in Apoc, I just meant that the aliens are the ones that started all the cross breeding experiments and you don't even see them in XC1.
Posted 11 December 2002 - 10:06 AM
1. Either have to create new kids that are cross-breed of sectoids and humans
2. Grow grown-ups (hm.. not sure if this is posible)
3. Just drop it because it might be to unreal
Posted 11 December 2002 - 11:00 AM
Plus, we can use nanotechnology as a basis for medikits and other cool stuff.
Posted 11 December 2002 - 12:16 PM