
Tftd Grenade Tactic.
#1
Posted 04 November 2002 - 04:04 AM
Second, give 5 grenade by member.
Last, when you go out of your craft, LAUNCH your grenade on all hiding spot!
It work for me.. nearly two alien per turn on the 3 firsts turns... and lot less death.
BUT: Alien does the same.. so attack before they do!
#2
Guest_stewart_*
Posted 04 November 2002 - 10:45 AM
#3
Posted 06 November 2002 - 09:48 AM

#4
Posted 11 January 2003 - 05:33 PM
are you saying that the AI will adapt to your tactics? Because they don't go on grenade sprees otherwiseBUT: Alien does the same.. so attack before they do!
#5
Posted 03 February 2003 - 03:01 PM
One of my worst memories of this game is the stupid side exit starting ship they give you, makes it impossible during the early game to get LOS on an aliens on the other side of the ship with a soldier who still has enough TU's to shoot what they find back there.....
I remember alot of times, losing my first men who came out of the hatch to a grenade tossed over the ship from an alien who started just on the other side....
My solution to this, of course, was to habitually have one of the first men out of the ship toss a grenade to the other side to wipe out anything hiding back there.....
I would not of developed this habit without cause...
#6
Posted 03 March 2004 - 02:01 PM
-Aliens have usual patrol patterns.
-Aliens usually act in the same way if you do the same thing. For example, if one of your men (or more) is standing at a certain spot, he might get a grenade on his head. If he were standing one/two squares back, the alien would just have walked back for cover (sick, but I know this happens).
One of my guys fire at him, hit, he reaction fires with Thermal Shock Launcher. The whole crew stunned. Mission over.
#7
Posted 22 July 2004 - 11:39 AM
I mean, try to throw something underwater, you'll see what I mean :


Then again, TFTD is so much harder compared to XCOM1, YOU NEED GRENADES!!

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
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#8
Posted 23 July 2004 - 09:39 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#9
Posted 27 July 2004 - 09:21 AM
Of course it's harder, in UFO once you get the big armors, it's rare to see one of your guys die... it'll be either by MC or by Chrysalids... and Flying suits will take care of those...It's not much harder. I have more trouble with sectoids and terror disks than with gillmen and deep ones
Besides, Sectoid=Aquatoid, and Cyberdisks = Biodrones, except cyberdisks can't hide in closets!!

The aliens in TFTD are much tougher in general, and some are even harder to kill than most (Lobsterman, Tassoth...) or impossible to MC (Tentaculat...) and they fly...
Two-parter missions are also unavoidable in TFTD (UFO had only one), and since Amno clips have far less capacity... :crying:
That said, the fact that it is better balanced is what makes a lot more challenge. That is indeed a very good thing, it keeps you on the edge all the time where in UFO it became far too easy when you had a good PSI squad... Leading up to that was the challenge...

In TFTD, thou shalt NEVER assume thyself safe... EVER... :o
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#10
Posted 28 July 2004 - 12:54 AM
And, thankfully enough, you don't get to see too many Tentaculats except on the most important missions.
Speaking of the original topic regarding grenades:
There is only one TFTD-specific grenade strategy that cannot be used in UFO (well, naturally - you can achieve it by editing some stats). Stacking primed grenades.
Grenades in TFTD can withstand their own explosive power. Sonic Pulser in particular are indestructable until they detonate themselves . So if you're having trouble with an alien that withstands explosives (i.e lobstermen), a continuous series of explosives might just do the trick even if damage is halved.
- NKF
Number of members: 1
#11
Posted 28 July 2004 - 09:14 AM
Right, pretty annoying in UFO how grenades destroy the other ones... in all probability, the would DETONATE teh other onesGrenades in TFTD can withstand their own explosive power. Sonic Pulser in particular are indestructable until they detonate themselves . So if you're having trouble with an alien that withstands explosives (i.e lobstermen), a continuous series of explosives might just do the trick even if damage is halved.
- NKF

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#12
Posted 28 July 2004 - 10:12 AM
oh, that would be like in Halo. pretty useful tooRight, pretty annoying in UFO how grenades destroy the other ones... in all probability, the would DETONATE teh other ones
Grenades in TFTD can withstand their own explosive power. Sonic Pulser in particular are indestructable until they detonate themselves . So if you're having trouble with an alien that withstands explosives (i.e lobstermen), a continuous series of explosives might just do the trick even if damage is halved.
- NKF

most aliens carry a grenade, so if an alien popped up near many corpes, WHOOSH, BIG BOOM!

#13
Posted 28 July 2004 - 11:09 AM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#14
Posted 28 July 2004 - 02:47 PM
It reminds me of a story I've heard (I think it was on the Darwin Awards), where a collector wanted to see how the interior of a WWII grenade was made... decided to cut it with a circular saw... Do these things make sparks?? Noooooo... they make lots of it, and heat metal too...
Suffice it to say that he won't be opening anything anytime soon...
BTW, did you know that a Grenade is actually a tropical fruit, when personnal little bombs were made ine early WWI, people nicknamed it after the fruit...

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#15
Posted 28 July 2004 - 02:56 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#16
Posted 29 July 2004 - 12:40 PM
they're also useful for putting turrets wherever you want themor you could throw two, and one would launch the other away. I do that wil plasma grenades. Throw one, and then throw another just to the side of it, and you can blow it through bends and turns

#17
Posted 29 July 2004 - 03:50 PM
Cool tactics, we'd sure need a bit more realistic explosions...they're also useful for putting turrets wherever you want themor you could throw two, and one would launch the other away. I do that wil plasma grenades. Throw one, and then throw another just to the side of it, and you can blow it through bends and turns

Flinging things, soldiers and aliens around sure would be fun. :

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#18
Posted 01 October 2004 - 11:26 AM
since Amno clips have far less capacity... :crying:
wouldnt you think theyd have greater capacity? I mean, most of your missions are going to be underwater, right? And since things weigh less underwater, it stands to reason that a soldier could hold more. So why couldn't your idiotic, overpaid scientists think of what a 15-year-old could???
Take one more step, and I swear, I will kill you so hard you will die to death.
#19
Posted 01 October 2004 - 11:44 AM

Edited by centurion, 01 October 2004 - 11:44 AM.
- Dak'kon
Help us getting Civ2 code: http://forums.civfan...p...age=1&pp=20 !
#20
Posted 01 October 2004 - 12:01 PM
That does NOT negate the fact that items should be lighter underwater... most are designed to be fairly weightless anyway, plus, power armors should give a strength bonus IMHO...
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#21
Posted 01 October 2004 - 01:17 PM
-STICKS AND STONES MAY BREAK MY BONES BUT WHIPS AND CHAINS EXITE ME-
-MOTHER ALWAYS SAID LIFE IS LIKE A BOX OF EGGS......STUPID COW-
"a plastyc bag??? we cent tayk a plastyc bag if it hasen` got a speshel mark! doos eet hev a speshel mark????? oo it dont hev a speshel mark!!!!! we cent tek that eet cud strngle a lil kiddie that cud!!!!!!!"
#22
Posted 01 October 2004 - 01:58 PM
...maybe because the weapons are radically different and the underwater environment forces the use of more complicated (that is, heavier and bulkier) ammo?
well for the harpoon weps the sheer size of the ammo compared to that of ground weps limits the amount u cuold carry, altho the point about the wieght is valid





. . . . . . . . . . . .
Right, whatever you guys say.
Take one more step, and I swear, I will kill you so hard you will die to death.
#23
Posted 01 October 2004 - 03:10 PM
Still, amno is lacking more often in Tftd than in UFO, because guns contain less, and aliens endure more...
"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "
"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"
#24
Posted 01 October 2004 - 03:14 PM
Take one more step, and I swear, I will kill you so hard you will die to death.