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#101 RustedSoul

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Posted 02 February 2004 - 08:41 AM

did'nt mind facehuggers idea of a spider, but the body would'nt work, so i used the spiders head and crossed it with that current head and this was the result.
Posted it here for sake of an idea swimming pool :D

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Edited by RustedSoul, 02 February 2004 - 08:46 AM.


#102 Zipperhead

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Posted 02 February 2004 - 08:50 AM

maybe making the face flatter with small but more eyes.
I'll draw one in a bit, shower first

#103 Whitewashed

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Posted 02 February 2004 - 09:53 AM

I like RustedSouls version ^_^

#104 Anthraxus

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Posted 02 February 2004 - 10:07 AM

I really like zips last head shot. Maybe do like a pebbly(black wet shiny) texture skin on the face running back into the fur of the body? What are some general thoughts on the body? are we sticking with the two legs and long whip like tail zip had suggested earlier? I like kliffoth's sketches, but I think it is still too demon like to pass muster. Though it would go well if we stick with the demonish head zip suggested for the floater.
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#105 Breunor

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Posted 02 February 2004 - 10:56 AM

To help things out a bit, and maybe to save the sanity of concept artists :D everybody should post a summary of what they think this alien should look like? I think it would be a good thing to do for every alien not already figured out. It's obvious we all have different ideas of what would look best, so it might help to get all our ideas out here first, and let the artists pick from them, rather than just reply to what is presented.

This has happened to some extent in this thread by now, but perhaps people should summarize the overall look they'd prefer? If you all like this idea, make sure you're specific about each part, for example:

1. multi-part mandibles, like in Predator;
2. mulitple eyes, shiny black, various sizes like a spider;
3. slightly upturned fleshy nose like a bat;
4. slender, cat-like body with dark fur, something like a thin Hyena without the front legs. The back legs would be elongated with longer pads to help with balance;
5. A prehensile tail, so it would work sort of like a monkey tail to help with balance, perhaps when attacking the tail (in theory) would grab a static object for support. Probably wouldn't be animated that way though.

Making these kind of suggestions outright might help a bunch when the artists starts posting concepts, they can pull what they can from this to begin with. What do you all think of that?

#106 kliffoth

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Posted 02 February 2004 - 12:37 PM

:wave: , 2nd version reaper, remade collar and place antenna on back....Im working on a coloured version, well what you think...

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Edited by kliffoth, 02 February 2004 - 12:37 PM.


#107 Breunor

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Posted 02 February 2004 - 12:53 PM

I was wondering about the receiver, I figured that's what the collar was there for originally. Does your concept include front arms/legs for the reaper? If not, perhaps if the head was lower down/under teh shoulder area rather than above, that would help it bite at smaller prey without stooping too much. It could even stand over prey and bite almost straight down too. Hope that makes sense.

#108 Zipperhead

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Posted 02 February 2004 - 12:58 PM

more drawings base on Deimos's surgestions Im not sure how wrong its is. And am I right by thinking that every is pretty happy with it being 2 legged? and are most happy with the tri mouth idea?

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#109 mikker

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Posted 02 February 2004 - 12:59 PM

i don't like the hand(s) but the head is a fine evil piece of twisted mindless art. Or something like that, it was a compliment :)

(to kliff)

Edited by mikker, 02 February 2004 - 01:00 PM.

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#110 Zipperhead

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Posted 02 February 2004 - 01:04 PM

these bones, these bones, doo deee doo dooo!

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Edited by Zipperhead, 02 February 2004 - 01:18 PM.


#111 Anthraxus

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Posted 02 February 2004 - 01:07 PM

1. Mouth/Mandibular Region and Lower Face
2. Nose and Midface
3. Eyes/Brow/Forehead and Upper Face
4. Body/Torso
5. Legs/Motive Assembly


Breaking the description in the above categories (which I think is what Breunor was shooting for) would be useful I think.

Here is my concept for the Reaper:

1. Multi-part mouth, with lower jaw that seperates and spreads. extruded fangs on lower jaw halves for grip. Black, shiny, pebbly skin texture
2. Slit like nose. Black, shiny, pebbly skin texture
3. Four eyes, two on each side, with the upper set about half the size of the lower. Solid black like spider or beetle. A small brow ridge that at 45 to nose slits. Eyes at similar angle under brow. Very small forehead. Black, shiny, pebbly skin texture fading into navy/blue fur at neckline.
4. Long body balanced on two forelegs and one thick rear leg. A long whippy tail for balance. Thick dark blue(navy) fur covering main body, end of tail (maybe not, but like a lion bob) and the upper legs.
5. Large scaled 3 toed clawed feet, with rear dewclaw for balance (like a giant chicken). The legs should be black like the face.
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#112 Vaaish

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Posted 02 February 2004 - 01:45 PM

more drawings base on Deimos's surgestions Im not sure how wrong its is.  And am I right by thinking that every is pretty happy with it being 2 legged? and are most happy with the tri mouth idea?

I like this version of the body, however the legs look quite out of place. maybe make the legs much shorter and a little more lithe, like an athelete or as in your original idea a greyhound.

#113 RustedSoul

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Posted 02 February 2004 - 01:57 PM

:D ah zipper, I did'nt think multiple eyes could work, but I see that they do. I like very much what you have done with it

kliffoth -> also like your work there, you get a smiley to :D

Here would be my basic idea of one

1: extruded fangs around the oral region (somthing really intimidating) Don't mind what mouth is used as long as you won't want your hand getting in there.
Ref: that pic I posted awhile back would be a general idea.- Ta whitewashed ^_^
2: Slits for nose
3: 2-8 Carnivore style eyes (Those that dinosaurs have is a good ref)
4: Fairly Solid body, Thick chest cavity, Docked tail (similar to rottwielder) or no tail.
5: solid legs somthing that can support the body frame, but light enough to let it travel at fast speeds, def 2 legged

Textures: would range from Dark Brown through to Black.

edit..Re-calibration of smiley factor

Edited by RustedSoul, 02 February 2004 - 02:08 PM.


#114 Deimos

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Posted 02 February 2004 - 02:14 PM

I reckon with a bit of tweaking we'll have this one nailed zip. I'd say he'd actually sit lower to the floor, more squat like to use those huge muscles to power forward motion.

How about flattening the bottom jaw and making a little more shark like with the 'T' of the jaw coming to a point. Lowering the eyes might help as well.

I'm not sure about black fur as mostly the player will only see them at night time. Now I know that goes against conventional wisdom as its actually a good camoflage colour at night ;) but in this case we do want to be able to make the creature out so we can fill lots of gamers with a perpetual nightmare of fur, jaws and muscle.

Edited by Deimos, 02 February 2004 - 02:19 PM.


#115 Cpl. Facehugger

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Posted 02 February 2004 - 02:15 PM

I must say that I love Zipperhead's concept (the one based off Deimos' suggestions.) It looks just like what I envisioned it to be.

And Kliffoth, your head looks great too! I can imagine that being on the TFTD aliens (if and when we decide to implement that campaign.)
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#116 Zipperhead

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Posted 02 February 2004 - 02:16 PM

which one are you talknig about Deimos?

#117 Deimos

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Posted 02 February 2004 - 02:20 PM

Sorry old chap your last full pic before the bones. Which are good too as we can use part of that in the autopsy report :P

#118 Whitewashed

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Posted 02 February 2004 - 02:21 PM

I agree with Vaaish about making the legs shorter and more bent

#119 kliffoth

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Posted 02 February 2004 - 02:54 PM

hey thanks everyone, for the replies. :D My concept has legs and arms, just drew one there so to see the whole body, the next thing is to trying to make it more bent over, and in a complete form...lets see how it goes...

#120 Guest_drewid_*

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Posted 02 February 2004 - 03:07 PM

The multiple eyes and the mandibles are really evil.

Got to agree about the legs though, I think the muscularity of the legs is cool, but a little shorter and further forwards might balance better. It looks a bit front heavy right now, like if it grabbed something it might fall forwards. Can it easily reach the ground?

Perhaps this could be a good guideline for the proportions of neck to leg length. , ie. how easy would it to for the creature to stick a foot on your chest and rip your head off :D


edit. Dark grey or dark glossy blue might be better than a dead black, or we might not see the form when it's tiny in game. it's the sort of thing that's easy to see and change when we get there, so don't sweat it for now anyhow.

Edited by drewid, 02 February 2004 - 03:10 PM.


#121 Zipperhead

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Posted 02 February 2004 - 03:08 PM

I'll start working on your suggestions deimos

#122 Breunor

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Posted 02 February 2004 - 03:27 PM

Good point Drewid, for the leg length, when 1 leg is fully extended forward I think you'd want it just under the mouth, as I see this thing running all out after prey, and extending those claws out with each stride Cheetah-like, trying to catch the prey. Once it does, it shifts that weight forward on that paw, and drops the mouth down into the prey from there. The other leg just helps keep its balance until the prey stops kicking about...

#123 Zipperhead

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Posted 02 February 2004 - 03:40 PM

like so?

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#124 Raven Squad

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Posted 02 February 2004 - 05:14 PM

Here is my try. I know it doenst fit to CTD description, but anyway it has some helmet on. Which includes its controlling device. It walks on four feet and so on...

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Yep, thats me who is posting here...

#125 Breunor

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Posted 02 February 2004 - 06:01 PM

Yeah Zip, assuming that last joint allows the paw section to swivel seperately? The rear facing claw is at the equivalent of the elbow rather than the thumb, right? That's what I was thinking. I did some basic polygons to check how it would be proportioned, this seems too long in the legs to me... I guess if the legs were shorter, it can also have a flexible spine (like a cat), allowing it to arch the back enought o reach food it's holding with shorter legs. But then we are basing this off the reaper, which didn't look like it could really eat from anything other than a baby bottle (steel plated, of course)

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#126 Zipperhead

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Posted 02 February 2004 - 06:08 PM

I was thinking of that claw being at the heal rather than the elbow, but what ever works

#127 kliffoth

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Posted 02 February 2004 - 07:04 PM

Just made this one for fun... :D

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#128 Cpl. Facehugger

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Posted 02 February 2004 - 07:13 PM

"Eww...It's humping my leg!" -Anon. Female Xcom Agent commenting on a reaper 'encounter'
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#129 Zipperhead

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Posted 02 February 2004 - 07:18 PM

I always though all reapers were female and born pregent

and a skirt on a X-corp agent? a short one at that.

Edited by Zipperhead, 02 February 2004 - 07:19 PM.


#130 Cpl. Facehugger

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Posted 02 February 2004 - 07:20 PM

Like Tribbles?

And kliffoth, just so you know...I was just joking. That is a really good concept. I especially like the teeth. I think we've found our Triscene when we finally implement the TFTD elements in V2+
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#131 fux0r666

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Posted 02 February 2004 - 08:01 PM

Man would that 3d model ever have huge back problems.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#132 kliffoth

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Posted 02 February 2004 - 08:06 PM

facehugger-If you need anymore scenes, or something like it, just tell me what and who and ill gladly do it... :)

and a skirt on a X-corp agent? a short one at that.


she removed her pants beacuse they were bloody...

Edited by kliffoth, 03 February 2004 - 12:59 AM.


#133 Zipperhead

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Posted 02 February 2004 - 08:07 PM

...righty ho

#134 Cpl. Facehugger

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Posted 02 February 2004 - 08:14 PM

I like the latest in Xcom fashions... :D

Has anyone ever played Resident Evil 3? (The game itself sucked, but I'm talking about the nemesis creature)

Kliffoth's conceptual jaw reminds me of that for some reason. Big and vicious.

Edited by Cpl. Facehugger, 03 February 2004 - 11:27 AM.

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#135 Breunor

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Posted 02 February 2004 - 08:42 PM

eh.... let's not go in that direction guys. I'd hate to go back and start deleting inappropriate posts here, let's keep it clean please, as well as on-topic.

#136 Puasonen

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Posted 03 February 2004 - 12:52 AM

:crying: I liked kliffoths version better. Too bad I'm not gonna see it in the game :boohoo:

Fortunately that zipperheads version is looking nice too. Has the head gotten its influences from "alien" the movie? I know aliens in that movie hasn't got any eyes but still that head brings me the memories about that movie somehow.
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#137 Zipperhead

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Posted 03 February 2004 - 01:20 AM

more blade 2 than aliens...

#138 Whitewashed

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Posted 03 February 2004 - 01:29 AM

Zippers reaper is coming along nicely ^_^

#139 Zipperhead

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Posted 03 February 2004 - 03:00 AM

this guy at almost 4 times the size of your guys, will scare the poop out of you :D

#140 Puasonen

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Posted 03 February 2004 - 05:41 AM

You mean by height? You have to ask breunor about that. I think there's limits about the size and four times higher would be out of the question. :( Sorry for ruining your thoughts.
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#141 Whitewashed

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Posted 03 February 2004 - 05:53 AM

of course he didn't mean in height Nyyperoid! :hammer:

the original reaper took up 4 squared opposed to the humans one

#142 MagicAndy

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Posted 03 February 2004 - 07:09 AM

:D muppet

#143 Puasonen

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Posted 03 February 2004 - 07:31 AM

Oh damn! Of course! Thanks for hammering it in my head :D
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#144 Guest_drewid_*

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Posted 03 February 2004 - 07:44 AM

Zipperhead - looking good but I'm still not convinced about the balance, even the longer tail would have to be really really heavy to counterbalance the front. It's an awful lot of strain on those hip joints (and whatever it has instead of Glutes) for something that runs parallel to the ground. breunors cardboard box version shows this best I think.

I would suggest moving the hips further up front by a nadge / making the tail a bit fatter / making the glutes bigger delete as applicable :D

#145 Zipperhead

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Posted 03 February 2004 - 08:03 AM

the hips worked out to being closer to shoulder blades than a plevis.
but yeah skulls are heavy. I might make to tail longer, I think that would work best. plus a modeller could work most of that out.

#146 Whitewashed

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Posted 03 February 2004 - 08:09 AM

I still think the legs should be shorter and more bent so that the rear would come more behind the legs to make it more balanced.

#147 Zipperhead

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Posted 03 February 2004 - 08:23 AM

This concept is done for me, the modeller can fix all the small bugs like leg hight and width. I can't really do that in a concept drawing.
If this concept is chosen to be modelled I would be quite happy, to texture it, and do a big final 2D image based on the final model itself.
but it is quite pointless me endless twecking this drawing.

If no one likes this concept, I'll start again with a new design (though I do rather like it and hope it gets chosen to be modelled :D )

#148 Whitewashed

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Posted 03 February 2004 - 08:29 AM

alright, where is our new favourite modeller fidel :master: when we need him? :wink:

Edited by Whitewashed, 03 February 2004 - 08:29 AM.


#149 Zipperhead

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Posted 03 February 2004 - 08:33 AM

found him, he had to go out, but he'll take a closer look at this thread when he gets back

#150 j'ordos

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Posted 03 February 2004 - 05:13 PM

Damn it, really should get a scanner, as drawing on computer (with mouse :rolleyes: ) doesn't quite allow me to do what I want to :angry:
Ah well, here's a pitiful attempt at getting some anatomy, can't give it more detail without making it too hard on me, I'm afraid (if anyone wants I can try to give it some colour)

edit: add fur coat in your mind :)

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Edited by j'ordos, 03 February 2004 - 05:24 PM.

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