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#151 Whitewashed

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Posted 03 February 2004 - 05:18 PM

No no, j'ordos, you got it all wrong. The legs are to straight

#152 fidel_

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Posted 03 February 2004 - 06:12 PM

This is pretty much like J'ordos's pic, I felt that there should be a long tail to counterbalance to weight in front. Feet are a bit weird but are the legs okay? Too thin?

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#153 fux0r666

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Posted 03 February 2004 - 06:14 PM

It looks very much like a dinosaur...

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#154 Vaaish

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Posted 03 February 2004 - 06:38 PM

I think we should be working along the lines of Zipper's concept since it seems to better embody the agressive, predatory, and utterly alien nature of this beast.

To me at least the "altered dinosaur" look doesn't work very well.

#155 Deimos

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Posted 03 February 2004 - 06:54 PM

The longer tail works well but the legs are too close to together. Widen and flatten the body and tail so they're at least twice as wide as it is now and I think you'll be haeading in a better direction. Also make the feet wider and bigger, like Zipperhead's design, you want the feel that this creature pins its prey with its feet and almost crushes them with the force of them. Bulking up on the muscles of the legs as well would look good too.

#156 fidel_

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Posted 03 February 2004 - 09:42 PM

Some tweaks + stump tail. Should I keep the long tail or something similar to this one?

Edit: about the muscles, I tried to do that in the first pic but I guess it doesn't show that well.

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Edited by fidel_, 03 February 2004 - 09:44 PM.

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#157 Vaaish

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Posted 03 February 2004 - 10:02 PM

I like the tail on this version. definately a step in the right direction

#158 Breunor

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Posted 03 February 2004 - 10:06 PM

A major point regarding the balance from front to back, the balance point would be the balls of the feet. Rather than having the opposable "dew claw" resting on the ground, have that be a second joint along the leg and have the front pads of the feet carry the weight. The simply shape model I posted was based on Cheetah legs, which have those 3 main sections in addition to the actual foot. You can have a lot more mass sitting behind the pads to balance the chest and head, without the need for a long or heavy tail, you could even go with a bobcat tail there.

#159 Zipperhead

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Posted 04 February 2004 - 03:46 AM

sorry Im trying to redraw it, but Im having problems.
I can't draw it any better than the latest one I posted here


sorry

#160 MagicAndy

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Posted 04 February 2004 - 04:00 AM

Feel free to shoot this one down, but have you considered making it one giant walking mouth? Still with three jaws of course.

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#161 tzuchan

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Posted 04 February 2004 - 04:25 AM

Feel free to shoot this one down, but have you considered making it one giant walking mouth? Still with three jaws of course.

you asked for it!
:uzzi:

Fidel:

I liked the long tail. Also, the hips are in the right position, but I think the feet need to be placed further front inorder to balance this guy. (Especially if the tail is going to stay that short...)
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#162 Zipperhead

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Posted 04 February 2004 - 05:14 AM

yeah make the tail longer like the last model you did

#163 Puasonen

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Posted 04 February 2004 - 05:25 AM

MagicAndy :LOL:
Looks like Pacman with legs. This might just be the first time I disagree with you! :huh?:
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#164 Breunor

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Posted 04 February 2004 - 10:23 AM

Let's stay on topic, for those just joining us I've deleted several posts that in summary felt the last pic was similar to Pac Man, an arcade game from about 20 years ago.

#165 Zipperhead

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Posted 04 February 2004 - 10:25 AM

and a good game it was to.
granted I was about 10 years to late. bloody parents not having me sooner :P

#166 Puasonen

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Posted 04 February 2004 - 11:16 AM

I thought we agreed the long tail makes it look like a dinosaur.. Short tail is fine IMO. It does still look a bit like "from earth". It should look more like it's from another planet.
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#167 Whitewashed

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Posted 04 February 2004 - 11:18 AM

I think Zipper's last concept was great, it didn't look like a classic dinosaur but like a real mean alien!

#168 Cpt. Boxershorts

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Posted 04 February 2004 - 11:50 AM

What about having the upper jaw split in the same fashion as the lower? Make the head more radially symetrical, and then it opens into four parts (think the worms from dune). Have the eyes on protrusions on the side of the neck, sort of like a hammerhead shark.

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#169 Breunor

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Posted 04 February 2004 - 11:58 AM

I've got to agree with disliking the longer tapered tail, reminds me too much of the velociraptor dinosaur so popular in Jurassic Park moview, that's going to be the first impression a lot of people might get. The stub tail makes it more distinct IMO, and again will work fine for balance based on the joint angles.

#170 Anthraxus

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Posted 04 February 2004 - 12:04 PM

That not a bad idea boxer. would definately drive home the "alieness" of the critter. of course it's a bit harder to visualize the projections supporting multiple eyes. maybe one projection at each split in the mouth?
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#171 fidel_

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Posted 04 February 2004 - 12:22 PM

I think Zipper's last concept was great, it didn't look like a classic dinosaur but like a real mean alien!

If I were to model it exactly like it looks in zippers concept, I would need detailed concept pics from the side and front view, that way I could use them as reference images. Those would help tremendously. Right now I have just trial and error.

About the dune worm face, how does everybody else feel about it? It would certainly change the looks compared to the original.
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#172 Guest_drewid_*

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Posted 04 February 2004 - 01:00 PM

I kind like the dune work face idea. Very otherworldly, but I'm not sure that the eyes would work.

Perhaps it doesn't have any but uses some sort of echo location, like when you get those recording of bat clicks slowed right down. Lack of eyes would add another tick in the alien box.

hmmmm

It could do the sound by resonating the chest cavity.
Perhaps the sensors are around the edge of the mouth so it runs along with the mouth open when near a target to triangulate better.

At first you hear the clicking but you can't see where it's coming from.
The frequency and pitch increases, it's found you
Then it comes running out of the darkness screaming, mouth wide open, Fangs dripping.

#173 Puasonen

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Posted 04 February 2004 - 01:38 PM

I love the idea of it not having eyes! Great! And I agree with the dune-worm-mouth idea too.
About the dinosaurs, we have to remember that it will look quite different when we apply the fuhr on it I think :huh?: Nothing like a dinosaur then :D
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#174 Whitewashed

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Posted 04 February 2004 - 01:41 PM

I disagree! :devillaugh:

#175 Cpl. Facehugger

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Posted 04 February 2004 - 02:14 PM

Eh. I don't really like the four mouth idea. It reminds me too much or predator's mouth.

And FYI, the worms in dune had three mouth flaps, not four! :)

I think we should keep Zip's concept as is, and have him provide fidel with some nice art that he can model from.
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#176 Zipperhead

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Posted 04 February 2004 - 02:20 PM

Im working on it, but I can't seem to draw today.

#177 Breunor

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Posted 04 February 2004 - 02:34 PM

I think the current 3 piece mouth could work in the same way as the 4 piece. I'm partial to the 3 piece because 4 starts to sound a little flimsy, the whole front of the head's opening up at that point... The alien could still have the small black eyes and use echo location, bats have both and use both as well. Maybe this thing was a night hunter and used sonic echoes then?

#178 Guest_drewid_*

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Posted 04 February 2004 - 03:13 PM

Just think of the effect when you were first playing doom, and you could hear the demos creeping around somewhere close.

Not too many games have done that sucessfully. I would work well in the battlescape.

#179 Zipperhead

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Posted 04 February 2004 - 03:33 PM

no it wouldn't becouse its turn based. Or at lest I think it wouldn't.
but it using its feet would be better.

#180 Guest_drewid_*

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Posted 04 February 2004 - 03:52 PM

Just cos it's turn based doesn't mean all noise has to stop. I know time stops, but you can get away with background and creature noises continuing during "stopped time". a sonar would be OK as long as it's not a continuous noise. You could emphasise the alien movement by changing the timbre and volume of the noise during their movement phase.

#181 Cpt. Boxershorts

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Posted 04 February 2004 - 04:08 PM

3, 4....hey, I'm a programmer...I don't need to count past 1! :D

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#182 Cpl. Facehugger

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Posted 04 February 2004 - 04:10 PM

Wait a second, aren't you a writer? :LOL:
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#183 Anthraxus

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Posted 04 February 2004 - 04:17 PM

Just to point out, since I've been reviewing the thread, the Chryssalid also has no eyes. Might be an interesting theme to have all Terrorist aliens eyeless. The chryssalids are, Cyberdisks are. Are there any other Terrorists besides the the reaper left?
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#184 Cpl. Facehugger

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Posted 04 February 2004 - 04:19 PM

Celatids/Sillacoids...
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#185 Anthraxus

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Posted 04 February 2004 - 04:21 PM

Both of which are eyeless in the original. Hopefully neither of them in our version will look like malovent kidneys.
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#186 Cpl. Facehugger

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Posted 04 February 2004 - 04:26 PM

Both of which are eyeless in the original.  Hopefully neither of them in our version will look like malovent kidneys.

LOL! :LOL: That was great! I had to wipe my screen after reading that one! :)
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#187 kliffoth

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Posted 04 February 2004 - 08:57 PM

Hope this helps visualize.. :D
(hope it works too..)

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#188 Deimos

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Posted 04 February 2004 - 11:04 PM

Very cool Kliffoth. I like the way he shakes his head from side to side when walking. I think the only bit of that concept that needs work is the foot movement. Otherwise I reckon its about spot on :)

#189 centurion

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Posted 05 February 2004 - 02:05 AM

These concepts, especially the tailless ones, have quite a resemblance IMHO to the alit and kagouti from Morrowind. Attached: an Alit from the side.

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#190 MagicAndy

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Posted 05 February 2004 - 03:38 AM

like I said, a big walking mouth :D

#191 Zipperhead

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Posted 05 February 2004 - 06:40 AM

really for Fidel, but I guess you lot can see it to.


Also it comes to be that Im now a captain, this will not do!
I request that I get put back to "Sergeant", or at lest "Honorary Sergeant".
thankyou.

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Edited by Zipperhead, 05 February 2004 - 06:47 AM.


#192 Guest_drewid_*

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Posted 05 February 2004 - 07:49 AM

These concepts, especially the tailless ones, have quite a resemblance IMHO to the alit and kagouti from Morrowind. Attached: an Alit from the side.

I gotta say. That morrowind critter, I don't know who textured that but it could stand another pass.

Edited by drewid, 05 February 2004 - 07:52 AM.


#193 Whitewashed

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Posted 05 February 2004 - 10:06 AM

That last pic is really nice Zipper, just as I had pictured it :master:

#194 mikker

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Posted 05 February 2004 - 10:06 AM

Also it comes to be that Im now a captain, this will not do!
I request that I get put back to "Sergeant", or at lest "Honorary Sergeant".
thankyou.

:huh: why?

an about the eyes....i think 3 are too many. i think 2 sets of bigger eyes would work better.

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#195 tzuchan

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Posted 05 February 2004 - 10:12 AM

an about the eyes....i think 3 are too many. i think 2 sets of bigger eyes would work better.

How about instead of having all three sets look forward, we have one set forward looking, one pair sidewards looking(one eye looking left, another looking right) and two on the back of it's head?

edit:
Give this guy 360 degree vision in the game too! No more sneaking up behind the Reaper to give him a medical checkup!

Edited by tzuchan, 05 February 2004 - 10:14 AM.

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#196 Whitewashed

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Posted 05 February 2004 - 10:14 AM

I think the 3 eyes are great as they are

#197 Anthraxus

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Posted 05 February 2004 - 11:04 AM

Yeah, I think the eye positioning is great here too. Do the reapers have cybernetics? I think there was mention of it in the original.

As far as Zip wanting to keep a particular rank, I don't know why he would want to but I would want to keep mine so I don't have to change my avatar.
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#198 Zipperhead

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Posted 05 February 2004 - 11:10 AM

sorry guys been gone to the modeller, so on paper at lest the concept stays

#199 Whitewashed

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Posted 05 February 2004 - 11:23 AM

Zip, are you going to draw pictures from front and behind as well?

#200 Zipperhead

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Posted 05 February 2004 - 11:26 AM

some point today yes