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Too Fast At Geoscape?


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#1 Guest_Yaro_*

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Posted 12 September 2003 - 04:23 PM

modified execs for Ufo Defense ( Gold/CE ) an TFTD, over 8x slower at Geoscape screen.

http://jpick.republika.pl

Best Regards - Yaro

#2 spacekdet

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Posted 12 September 2003 - 04:40 PM

My friend ... You are a god in my eyes :happybanana:

with a combination of the new exe and a slow down device I'm gonna be able to play :D

/me worships Yaro

Edited by spacekdet, 12 September 2003 - 04:43 PM.


#3 Micah

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Posted 12 September 2003 - 04:41 PM

If anyone would like to try these out and please let me know if they work, and I'll link to them from the faq.


Out of curiosity, Yaro, where did you get them?

#4 spacekdet

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Posted 12 September 2003 - 04:44 PM

havent tried TFTD yet but UFO most certainly does work :happybanana:

#5 spacekdet

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Posted 12 September 2003 - 04:51 PM

Yup both exe's work and the slow the game down considerably :D

Edited by spacekdet, 12 September 2003 - 04:52 PM.


#6 Zomboy

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Posted 13 September 2003 - 12:01 AM

Ooo, so the 1 day setting doesnt skip right to the next event on fast computers now? Yay :) Gonna have to try these

#7 Guest_Yaro_*

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Posted 13 September 2003 - 12:14 AM

I'v made it with W32dasm, Change was made for time loop at geoscape screen:
oryginal asm code: 'add ax, 0005' ( add 5 second to counter ) and 'cmp ax, 003C' ( count up to 60 second )
after change: 'add ax, 0001 ( add 1 second to counter ) and 'cmp ax, 0063' (count up to 99 sec). thats easy. I was trying 1 sec -> 600 - it was much better slowdown, but then there is 3 digits for seconds and last of them shows at left side of geo screen, it is frustrating :wacko: I will be trying with this soultion with count up to 600 sec but show only 2 digit. But i'm novice at asm coding, so small hope.

Best Regards - Yaro

#8 spacekdet

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Posted 16 September 2003 - 11:56 PM

Is it just me or are there like no encounters with any flying UFo's or landed ufo's on terror attacks ?
:huh?:

#9 Guest_Jim69_*

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Posted 17 September 2003 - 12:41 AM

Huh? What do you mean? Are you saying that there are no UFO's on the battlescape in Terror missions or that you never see any UFO's when a main city is attacked?

#10 j'ordos

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Posted 17 September 2003 - 05:35 AM

I think he means he never sees a UFO landing at a city, all he gets is a 'aliens terrorise city' window. You just need the hyperwave decoder, and global radar coverage :) . Then you'll always see them coming.
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#11 Micah

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Posted 17 September 2003 - 06:55 AM

I think he's saying that since he started using this patched exe, he hasn't seen a UFO. Is this true, spacekdet?

#12 Guest_Yaro_*

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Posted 17 September 2003 - 10:42 AM

Spacekdet - You are right, something wrong was happen to detecting ufo's. I'v tested it and notice that detecting ufo's decreased to few in patched exe, but I abandon searching dependence between this patch and detecting ufo's bug - I'v found that both: ufo & tftd ( dos versions ) runs very well in DosBox beta CVS version. All animations, scrolls, sounds and time runs pretty good - without any changes to game code. You can control game speed with special keys ( ctrl+F11 & ctrl+F12 ) go to fullscreen alt+enter and much more..
check my post at topic: Good way to run ...

#13 spacekdet

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Posted 17 September 2003 - 02:59 PM

I meant that when playing the game all I get is Terror sites and I hardly see any UFOs to shoot down, tiny, small, large or otherwise as yaro said the encounter rate has dropped dramatically.
OK does CE work on DOSbox?
and hopefully I'll find out how to get dosbox working when I follow your link
(To complicated for the simple mind :P)



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