I want to starting coding financial part of political regions. I think that making the nation decides only by player score isn't very accurate and want to make it little more sophisticated. I'm thinking about quite simple (maybe fuzzy, but it's not important now) function taking few arguments from last month history, maybe scalling them and compare with values stored in xml file.
So here is first poll about that scalling part, please think a little and anserw here If you think that these values should somehow (not matter how) influence at nations choice, say yes. If your anserw for something is : "Yes, but only a little" please select no, don't wan't to have to many not really nessesary varibles.
My anserw is yes for area and no for population, becouse:
- since on mission will not die to many people (i think we could count them in tens) it's not really imortent that becouse of alien attack will die less people during one month then in road accidnets , but even thou newspapers will say (terrible death of 10 people in alien terror atack ! )
- about are region i think yes, becouse it will help us to make regions, we will don't have to very accurate place regions. Region size will be also calulated automaticly so it will not border us when we will be balancing values. Of course it will not be used in all type of 'accidents'.
Edited by Beetle, 08 January 2006 - 08:26 PM.