Some features and tweakings are still not there but it gives a first impression.
(The chat conversation is fictive)
Edited by nachtwolf, 26 January 2006 - 08:30 PM.
Posted 26 January 2006 - 08:29 PM
Edited by nachtwolf, 26 January 2006 - 08:30 PM.
Posted 26 January 2006 - 09:06 PM
Posted 27 January 2006 - 07:03 AM
Posted 27 January 2006 - 12:04 PM
Posted 30 January 2006 - 07:19 PM
Posted 30 January 2006 - 07:31 PM
Posted 30 January 2006 - 07:36 PM
The only question I have here is the font. What font are you using and is it free?
Edited by nachtwolf, 30 January 2006 - 08:03 PM.
Posted 30 January 2006 - 08:15 PM
Posted 01 February 2006 - 01:28 PM
The font we are currently using is http://dejavu.sourceforge.netThe only question I have here is the font. What font are you using and is it free?
It's arial bold.... I only used a normal font there, not the exact one ufo2000 uses.
I have no idea if we can use arial... but anyway it looks similar to ufo2000 's.
But, browsing font sites we can get free fonts that grant a full (or not very limited) liscence.
Examples :
http://www.1001fonts...tml?font_id=750
http://www.1001fonts...tml?font_id=257
See Readme.txt in the files.
Both would be free and grants a licence. We can also contact the user to make sure.
Posted 01 February 2006 - 11:41 PM
One of the options is to have several fonts coming with the game and switch them depending on the language used (falling back to dejavu for some of the languages). But that will add a bit extra complexity to the sources and also we will have to ensure that all gui elements look well (or at least acceptable) using any font.It's not the font which is really a problem it's more the unicode part
. We could make our own font for let's say unicode western + cyrillic but there's no way we could conform to the whole unicode...
Posted 02 February 2006 - 03:50 PM
Posted 02 February 2006 - 04:18 PM
Posted 20 August 2007 - 06:42 PM