But putting all their fun uses aside, they had some pretty good tactical uses as well. I think Xenocide should attempt to further this. One (Relatively) simple way would be the ability to prime the sensing radius.
For more damage to higher-armored enemys (Mutons), you could set it to "0" and put it right outside a door, at which point it would only explode if someone stepped directly on it.
Or perhaps you want an early warning system, but an opening is too big for one proxy and using more than one would be impractical. Solution? Prime it to 5, and anything that steps in a 11 by 11 area sets it off. Although this doesn't do as much damage, it accomplishes what you wanted it to do--warn you of an approch from a field, or wherever.
In addition, I think a remotely-detonated explosive would come in handy, like a High-Explosive that will go off only when you tell it to (Like the pipebomb in Duke Nukem 3D).
Edited by Dover, 18 February 2006 - 05:17 AM.