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Wip - Baretta


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#1 BenchBoy

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Posted 21 March 2006 - 02:04 PM

Attached File  barretta_WIP.jpg   34.55K   120 downloadsApologies if this is in the wrong forum but i can't post in the AWD ones just yet. thought i'd post a quick update of my barreta texmap. It's only a couple of hours old atm, i plan to do lots more work on it.

comments and crits welcome.......
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#2 BenchBoy

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Posted 21 March 2006 - 02:54 PM

another update, with a clearer render.....

Attached File  barretta_WIP_2.jpg   48.53K   140 downloads
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#3 Vaaish

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Posted 21 March 2006 - 03:56 PM

Sorry about that...hopefully Stu can get you access shortly then we'll move this topic over.

What you have now doesn't look too bad. I'd drop the whitish shine portions down quite a bit on the trigger guard and the front plate on the side of the barrel.

#4 fux0r666

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Posted 21 March 2006 - 03:57 PM

Sweet action! We'll get you that access soon. That's some pretty fast, quality work, good job!

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#5 BenchBoy

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Posted 21 March 2006 - 07:14 PM

new render with 512/512 .png

toned down the specular on the gaurd and front, i'm still not happy with the front bit, but i'm right at the edge of my photoshop knowledge.....but everyday is a school day :) and i'm learning all the time.

comments?

Attached File  barretta_WIP_3.jpg   46.25K   111 downloads
'Bio read-outs are all in the green.....looks like he's alive.'
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#6 Vaaish

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Posted 21 March 2006 - 08:31 PM

that looks better but the shine still doesn't quite look like its "on" the weapon.

What blending mode are you using for that highlight layer in photoshop? try a screen or overlay and see if it helps pull the highlight into the texture more.

#7 stewart

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Posted 21 March 2006 - 09:05 PM

Sorry about that...hopefully Stu can get you access shortly then we'll move this topic over.

What you have now doesn't look too bad. I'd drop the whitish shine portions down quite a bit on the trigger guard and the front plate on the side of the barrel.

<{POST_SNAPBACK}>



Just saw this thread now. PM me for faster action. Anyway, will take the required steps; hang on.
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#8 BenchBoy

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Posted 22 March 2006 - 11:46 AM

What blending mode are you using for that highlight layer in photoshop? try a screen or overlay and see if it helps pull the highlight into the texture more.



i have a greyscale base layer which has all the specular details on it. the colour layer is then multiplied on top, with an additional layer for scratches etc. i think i went a bit too mad with the dodge tool but it should be easy to tone it down.

Also, the render could be misleading, it has a targeted white spotlight pointed right at the gun - this could over-emphasize the whiteness of the specular. check out the first gray render, the spec seems more subtle.

more updates soon.

Stewart - i've sent you a PM
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#9 Vaaish

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Posted 22 March 2006 - 01:14 PM

Yeah that first images does look alot better. not so blown out and fuzzy.

Maybe try adding some sharp edges to the white specular areas instead of having them fade all the time to emluate how specular has hard edges under the right lights.

#10 Blehm 98

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Posted 24 March 2006 - 07:36 PM

should this really be here?

edit: i mean this forum, shouldn't it be somewhere else, or is this the right place?

Edited by Blehm 98, 24 March 2006 - 07:37 PM.

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#11 Vaaish

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Posted 25 March 2006 - 12:21 AM

It should be in the workshops but Benchboy hadn't gotten right to post there when the topic was created.

#12 BenchBoy

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Posted 25 March 2006 - 08:27 AM

Rather than start a new thread i'll post the final version of the barreta here.

Hope you guys like it - remember i'm still a photoshop no0b so advice and crits are appreciated. In my humble opinion it's finished, if someone wants to take the .PSD file to tweak just PM me.

anyways - here it is.....

Attached File  barretta_WIP_Final.jpg   71.32K   117 downloads
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#13 Mad

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Posted 25 March 2006 - 08:36 AM

I took the liberty in moving this to the Workshops now that BenchBoy is a squaddie. PMed him to tell him where his thread has gone to.
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#14 BenchBoy

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Posted 25 March 2006 - 08:55 AM

Msg recieved - Thanks Mad
'Bio read-outs are all in the green.....looks like he's alive.'
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#15 Vaaish

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Posted 25 March 2006 - 10:27 AM

I think that looks pretty good.

Can you go ahead and attach a zip file containing what you have so far? the actual mesh in .max, the psd and the final texture in a png?

do you think you can make a bump map for it?

#16 BenchBoy

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Posted 25 March 2006 - 12:08 PM

Can you go ahead and attach a zip file containing what you have so far? the actual mesh in .max, the psd and the final texture in a png?



Will do that, got a busy weekend at work so it'll probably be tuesday now (28th Mar - payday! WO0t =b )

do you think you can make a bump map for it?



i'll try, it'll look cool on the grip - i think a specular map might look pretty nice too, shouldn't be too hard to do.

I have a couple of days off next week so i'll upload everything then - i'm a bit zonked from work atm! Also, i've started to model a female Xcorp agent just for fun.

Regarding what to do next, i think i need a bit of direction - this is my first time making game content!

rick.
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#17 red knight

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Posted 25 March 2006 - 03:47 PM

Benchboy, really liked your Beretta. Send the intermediate (as it stands right now) data by mail to Vaaish and me so we can upload it to SVN to have backup (and intermediate sources for the model and texture).

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