testarossa Posted April 1, 2006 Share Posted April 1, 2006 (edited) Hello Everyone, sorry I haven't shown my face on the forums in a while, school needed attention anyways here's the terror ship finally all drawn out in it's glory, and ready to be modeled. edit: P.S. Can someone edit this to get ART in all caps? It won't let me do it for some reason thanks.blehmedit: done the boards don't like it when everything is capitalized, i think its kind of dumb but ah wellblehmedit2: sorry, but every time you edit the post if you don't make the title ART it goes back to Art Edited April 1, 2006 by Blehm 98 Link to comment Share on other sites More sharing options...
fux0r666 Posted April 1, 2006 Share Posted April 1, 2006 In my opinion, that is excellent. Link to comment Share on other sites More sharing options...
Guest Azrael Posted April 1, 2006 Share Posted April 1, 2006 *thinks he recalls someone whining about people posting "useless" things such as "That is excellent" * Awesome work, testarossa Link to comment Share on other sites More sharing options...
Vaaish Posted April 1, 2006 Share Posted April 1, 2006 Very nice stuff there testarossa Link to comment Share on other sites More sharing options...
red knight Posted April 2, 2006 Share Posted April 2, 2006 Creepy I wouldnt like to see something like that standing there in the night.. And thinking twice, I wouldnt like it either on the day. Excelent work there. GreetingsRed Knight Link to comment Share on other sites More sharing options...
BenchBoy Posted April 2, 2006 Share Posted April 2, 2006 Great work Testarossa, I'd like to have a crack at modelling this if thats ok. really interesting shape, lots of curves - should be quite a challenge. If anyone has already made a start just PM me and i'll do another project. what poly-count should i aim for? Link to comment Share on other sites More sharing options...
Vaaish Posted April 2, 2006 Share Posted April 2, 2006 (edited) Great work Testarossa, I'd like to have a crack at modelling this if thats ok. really interesting shape, lots of curves - should be quite a challenge. If anyone has already made a start just PM me and i'll do another project. what poly-count should i aim for? sizes can be found here: http://docs.projectxenocide.com/index.php/...ubmission_Guide I would prefer that the xcap texture be prioritised over modeling the alien craft since they will be more readily useful to getting a playable version out. Edited April 2, 2006 by Vaaish Link to comment Share on other sites More sharing options...
BenchBoy Posted April 2, 2006 Share Posted April 2, 2006 I would prefer that the xcap texture be prioritised over modeling the alien craft since they will be more readily useful to getting a playable version out. Roger that. i'll make a start on xcaps tex sometime next week. TBH - i tried to rough out the shape of that ufo in max, and it's pretty tough! i'm happy painting textures for the time being! Link to comment Share on other sites More sharing options...
Himmler Posted April 4, 2006 Share Posted April 4, 2006 Got to say, looks lots more terrifying than my Terror ship i made. Looks juicy, and would love to model this A.S.A.P I can see interior working out as well. The front part top being the cockpit/control room. Having the front open and hordes of aliens tanks coming out. I think this should have a decent scale to it (i.e. HUGE) I'll try modelling it when i finish my medium scout. Link to comment Share on other sites More sharing options...
testarossa Posted April 4, 2006 Author Share Posted April 4, 2006 Thanks for all the postive response everyone! Himmler you are an excellent modeler, I based my designs off of some of your ideas so I think you will do this justice, can't wait to see it Link to comment Share on other sites More sharing options...
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