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UFO 1 alien voice patch


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#1 Mok

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Posted 03 July 2004 - 11:02 AM

Ok, for those who really liked the old scratchy alien voices from UFO 1.0 or 1.2, here is a patch for CE edition with new voices replaced. Additionally the archive contains patched exe with fixed timer, plays music through DirectMusic, fixes gfx garbling and adds sounds in the intro (missing only in CE version). I know there are better versions of UFO1 executable with lots of other modifications, but if you want to play original game only, give it a try.
Just unrar the files into your UFO directory (make a backup first). The patch is divided in 2 parts as attachments can't be longer than 500kb here. This is the only version, there will be no updates.
Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play.

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#2 Mok

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Posted 03 July 2004 - 11:05 AM

Part 2 of the archive.

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#3 SupSuper

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Posted 03 July 2004 - 02:52 PM

at last, my dream has come true! :D
the only thing wrong is that the intro sounds are the crappy CE ones and not the original DOS ones :(

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#4 Puasonen

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Posted 04 July 2004 - 12:40 AM

:o So it really works? OMG, this has been waited for a long time!
I vote mok for president! Where do you live? ^_^

Edited by Puasonen, 04 July 2004 - 12:41 AM.

There's no need for a sig..

#5 Mok

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Posted 04 July 2004 - 04:37 AM

at last, my dream has come true! :D
the only thing wrong is that the intro sounds are the crappy CE ones and not the original DOS ones :(

Sorry, the intro samples are indeed from dos 1.4/ce edition. Their number and frame positions are different in dos 1.0/1.2 and I really don't want to spend lots of time just for the intro :wink:
Instead try this executable with my previous patch. It requires your gfx card to support 640x400x32 bit in DirectDraw, but it adds a full screen 2xSai filter to UFO 1 :D

-Mok

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#6 j'ordos

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Posted 04 July 2004 - 10:04 AM

I think someone should compile all these modifications into one :wacko:
xcom ET, xcomutil and now this one come to mind...
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#7 Mok

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Posted 04 July 2004 - 01:08 PM

I think someone should compile all these modifications into one :wacko:
xcom ET, xcomutil and now this one come to mind...

Heh... don't worry. There won't be any more versions from me. A friend of mine asked me a few days ago to fix the timer problem - before I discovered this site... So I worked for a few days for this patch and that's all. I'm uninstalling the game today anyway :wink:

-Mok

#8 SupSuper

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Posted 05 July 2004 - 04:06 PM

I think someone should compile all these modifications into one :wacko:
xcom ET, xcomutil and now this one come to mind...

Heh... don't worry. There won't be any more versions from me. A friend of mine asked me a few days ago to fix the timer problem - before I discovered this site... So I worked for a few days for this patch and that's all. I'm uninstalling the game today anyway :wink:

-Mok

yes, but the problem is that all the patches j'ordos mentioned add different stuff but they don't work together (you can't use them all at once). so an all-in-one patch would be nice ;)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#9 Chris StarShade

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Posted 06 August 2004 - 09:46 PM

Hmm.. interesting. If I understand correctly, the timer issue is corrected solely in the executable, therefore if I unrar everything but the executable I can theoretically get everything I want without the 'too-slow' timer.

It runs slower now than I remember the game running on the computer I had when I got it!

I'd rather have it uber fast than 'jumpy' if that's all right.

Thanks for the sound patch. Though I'm used to the CE alien screams, I admit that when you think about it, it just doesn't look right for sectoids to have such low-pitch screams.

At first I was hoping for a fix to the bizarre and annoying 'stretched off the screen' bug for xp (after the xp patch), but my irritating monitor has finally figured an auto-correct for this problem. *phew*

Now I can play the game on my main machine without needing to resort to my laptop!
Psionics? Bah! Glorified staring contest.

#10 Cpl. Facehugger

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Posted 07 August 2004 - 07:36 AM

*Contacts Scott T. Jones*

*Makes this a sticky if it isn't already*

Seriously though, I would really like to see Xcomutil with this modification.

Edited by Cpl. Facehugger, 07 August 2004 - 07:36 AM.

I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#11 j'ordos

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Posted 07 August 2004 - 08:03 AM

*Contacts Scott T. Jones*

*Makes this a sticky if it isn't already*

Seriously though, I would really like to see Xcomutil with this modification.

<{POST_SNAPBACK}>

well that's what I said, these modifications should be combined :)
heh, you were just too late with making it a sticky :D
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#12 x0563511

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Posted 07 August 2004 - 07:08 PM

Something else noones noticed (or at least mentioned...)

The 2xsai patch also happens to correct the GeForce issues that f0dders loader fixes...


I happen to like the 'jerkiness' as you call it. Its just that the geoscape only updates 1 time per second, unlike how it used to, as many times per second as it could. Since even the computers around when it was released ran that timing method a little fast, it 'appears' jerky, but on the computers the origional method was ment for it would run just like this patch does.

#13 j'ordos

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Posted 07 August 2004 - 07:13 PM

Something else noones noticed (or at least mentioned...)

The 2xsai patch also happens to correct the GeForce issues that f0dders loader fixes...


I happen to like the 'jerkiness' as you call it. Its just that the geoscape only updates 1 time per second, unlike how it used to, as many times per second as it could. Since even the computers around when it was released ran that timing method a little fast, it 'appears' jerky, but on the computers the origional method was ment for it would run just like this patch does.

<{POST_SNAPBACK}>

He said in his first post the patch fixed the gfx garbling :) But well, he didn't mention that for the 2xsai patch, so you're still right I guess ^_^

I don't recall any jerkiness when I played it back on the old 486 tho...
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#14 x0563511

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Posted 07 August 2004 - 07:19 PM

No no, the timing method they used was more fitted to a 286 or lower. Of course, the battlescape would have been unplayably slow on one of those machines, but the point is moot. They chose a cheap, easy, proven, and quick way of timing the geoscape not fitted to the current or future technology. They had a shortsight moment LOL

EDIT: I must be tired, i read right through the garble part and i didnt 'register' it... time for bed.

Edited by x0563511, 07 August 2004 - 07:20 PM.


#15 Chris StarShade

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Posted 18 August 2004 - 02:41 PM

I still like my geoscape to go at the speed of a gradeschooler counting. ;)


5-10-15-20-25-30-35-40-45-50-55-60 *gasp gasp gasp gasp* 5-10-15-20 etc.

I.E. 1 real second = 25 game seconds (more or less) with the 5 second button depressed
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#16 The Master Maniac

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Posted 20 August 2004 - 07:49 PM

Wow--I get a (surprise, surprise) scrambled screen. Why does everything cool not work?

#17 Micah

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Posted 21 August 2004 - 03:00 AM

Did you try disabling directdraw and then running the alien voices patch?

#18 SupSuper

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Posted 21 August 2004 - 06:24 AM

did you try to use the 2xSai patch (see post #5) with it?

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#19 Guest_Guest_*

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Posted 28 August 2004 - 12:50 PM

nice work!
it play music & sound great
thanx

#20 Blehm 98

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Posted 06 September 2004 - 07:53 AM

hey, how do i get rid of the timer thing though? just not download teh second file or what? (also, what open .rar files?)
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#21 Admiral Harkov

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Posted 07 September 2004 - 11:03 AM

Yo uneed both part, you just don't extract the exe.
Wow! The screams are a lot better!

#22 The Master Maniac

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Posted 08 September 2004 - 01:14 PM

Jeez, sorry for not responding for such a long time. I must have forgotten where this forum was posted. :huh: It seems I was trying to run the 2xSai patch on the game, which caused the scrambled screen problem. Running the non-Sai .exe immediately fixed this. Seems redundant that I reply to this after such a long time, but I couldn't find this topic for some reason (I didn't think it was in Tech Support :huh?: ). It would be pretty cool to run a full-screen filter on the game, however, so maybe I'll try to disable DirectDraw for that. Thanks for the help.

Unfortunately, though the sounds patch is immensely cool, it's like playing the game unpatched. I still get random crashes like I always did, too. Not that I'm complaining--maybe there's some kind of workaround. I don't know how Mok managed to pull off getting the sounds working right, but it's amazing.

By the way--is anybody else experiencing a "problem" with the midi files playing? Even though the music itself sounds a great deal better with this patch than it originally did with the CE version, once the song loops (which it does so smoothly, I might add, rather than the skippy loop I originally got), it comes back "deeper," with certain sections seeming to grind a bit. Not that I mind--with the original battlescape track, it sounds just great, but I was wondering if that could be a potential problem.

Phew--half-asleep here...

Edited by The Master Maniac, 08 September 2004 - 01:29 PM.


#23 Guest_PBoduch_*

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Posted 08 September 2004 - 05:11 PM

Ok, for those who really liked the old scratchy alien voices from UFO 1.0 or 1.2, here is a patch for CE edition with new voices replaced. Additionally the archive contains patched exe with fixed timer, plays music through DirectMusic, fixes gfx garbling and adds sounds in the intro (missing only in CE version). I know there are better versions of UFO1 executable with lots of other modifications, but if you want to play original game only, give it a try.
Just unrar the files into your UFO directory (make a backup first). The patch is divided in 2 parts as attachments can't be longer than 500kb here. This is the only version, there will be no updates.
Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play.

<{POST_SNAPBACK}>


How do you UNRAR stuff?

Can you please reply to dddffee@verizon.net? (if I can't find this forum again)

#24 Spac

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Posted 09 September 2004 - 09:14 AM

Jeez, sorry for not responding for such a long time. I must have forgotten where this forum was posted. :huh: It seems I was trying to run the 2xSai patch on the game, which caused the scrambled screen problem. Running the non-Sai .exe immediately fixed this. Seems redundant that I reply to this after such a long time, but I couldn't find this topic for some reason (I didn't think it was in Tech Support :huh?: ). It would be pretty cool to run a full-screen filter on the game, however, so maybe I'll try to disable DirectDraw for that. Thanks for the help.

Unfortunately, though the sounds patch is immensely cool, it's like playing the game unpatched. I still get random crashes like I always did, too. Not that I'm complaining--maybe there's some kind of workaround. I don't know how Mok managed to pull off getting the sounds working right, but it's amazing.

By the way--is anybody else experiencing a "problem" with the midi files playing? Even though the music itself sounds a great deal better with this patch than it originally did with the CE version, once the song loops (which it does so smoothly, I might add, rather than the skippy loop I originally got), it comes back "deeper," with certain sections seeming to grind a bit. Not that I mind--with the original battlescape track, it sounds just great, but I was wondering if that could be a potential problem.

Phew--half-asleep here...

<{POST_SNAPBACK}>


Both executables worked for me without changing direct draw settings.

Sounds are great arn't they. The fullscreen filter is amazing, even though I don't like the way the world screen updates, I love the sounds and fullscreen filter so much that I won't use any other exe.

#25 The Master Maniac

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Posted 09 September 2004 - 10:31 AM

Yeah, that filter is really cool, huh? Unfortunately, some of the text suffers from excessive blurring/warping, but that's nothing compared to the bonus of smoothing the game out. Though the geoscape clock was intentionally "fixed," it does seem a bit jerkier, doesn't it? Well, at least the globe itself looks that much cooler.

I just wish I knew what was causing this strange MIDI problem. I decided to sit and let each piece of music loop again, including the "landing near downed UFO" track, and it happened with everything. The sounds start to "grind" a bit on the 2nd playthrough on out. Not a big deal, but still puzzling, nonetheless...

As for the game working correctly for you, I think it's just a video card thing. Some cards run older games perfectly, others--well--you know what I mean. Disabling Direct Draw allowed me to run the 2xSai .exe flawlessly, however. Clever patch, that.

Edited by The Master Maniac, 09 September 2004 - 10:36 AM.


#26 Admiral Harkov

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Posted 09 September 2004 - 10:59 AM

You need a compressor software: winrar, rarlab, 7-zip, winace... (But in this case you have not to use 7-zip and rename the files from .zip to .rar)
I directly didn't used the exe so I don't know if it would give me problems or not.

#27 Blehm 98

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Posted 10 September 2004 - 10:47 PM

is there any free way to open .rar files!?
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#28 fux0r666

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Posted 11 September 2004 - 12:47 AM

You need a compressor software: winrar, rarlab, 7-zip, winace... (But in this case you have not to use 7-zip and rename the files from .zip to .rar)
I directly didn't used the exe so I don't know if it would give me problems or not.

<{POST_SNAPBACK}>


winrar is free (it has an indefinitely long trial version).

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#29 Blehm 98

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Posted 11 September 2004 - 08:27 AM

you mean like winzip i have on my back computer? Okay, sure, thanks
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#30 Jenny

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Posted 11 September 2004 - 08:56 AM

It does seem to replace the voices by the original ones, which is cool. BUT, it also seems to accelerate everything again, so if I move my mouse to the edge of the screen in the battlescape, it'll move 3 screens :(

This is really annoying and I can't play like this (scroll rate is set to 1 already). Is there any way to resolve this?
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#31 The Master Maniac

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Posted 11 September 2004 - 09:49 AM

The .exe causes this? Hmm. Well, you should be able to run the game using the sound files by simply running another .exe. You use Xcomutil, right? You can just load the game using that, and since the files are replaced, you'll still get the neat classic sounds. Unfortunately, the intro will be normal, but heck, we've started skipping that after the 100th time, right? :)

#32 The Master Maniac

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Posted 11 September 2004 - 09:51 AM

I don't have that problem myself--the only thing that urks me is the "jerky" geoscape (not complaining, of course!), so I just use Xcomutil's loader to play the game. The cooler sounds are a definite bonus. Props for pulling this one off.

#33 Jenny

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Posted 11 September 2004 - 10:22 AM

I don't have that problem myself--the only thing that urks me is the "jerky" geoscape (not complaining, of course!), so I just use Xcomutil's loader to play the game. The cooler sounds are a definite bonus. Props for pulling this one off.

<{POST_SNAPBACK}>


That seems to have worked! Thanks a bunch.
I also deleted your double post :D
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#34 The Master Maniac

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Posted 11 September 2004 - 10:25 AM

Why thanks. ;) Anyway, glad it worked. Back to the glorious task of dusting aliens, huh?

#35 Jenny

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Posted 11 September 2004 - 11:33 AM

Why thanks. ;) Anyway, glad it worked. Back to the glorious task of dusting aliens, huh?

<{POST_SNAPBACK}>


yus, got a terror mission going on right now!
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#36 Ros

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Posted 15 September 2004 - 03:20 AM

Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play.

<{POST_SNAPBACK}>

What does it mean "it will turn it into Windows CE ver"? What if i only copy the sound files? The game will crash?
Ros

#37 j'ordos

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Posted 15 September 2004 - 05:55 AM

Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play.

<{POST_SNAPBACK}>

What does it mean "it will turn it into Windows CE ver"? What if i only copy the sound files? The game will crash?
Ros

<{POST_SNAPBACK}>

you can just copy the sound files, and it'll work. I think he means that the .exe included with the archive also works for the files of the DOS version, effectively turning it in the CE?
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#38 Ros

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Posted 23 September 2004 - 06:00 AM

you can just copy the sound files, and it'll work. I think he means that the .exe included with the archive also works for the files of the DOS version, effectively turning it in the CE?

<{POST_SNAPBACK}>

I did it and death screams are still from DOS 1.4 ver. I've copied Sample 2 and Sample 3 CAT files but game is using old ones which is very strange because i replaced them. Any sugestions? I have DOS ver of UFO:EU.
Ros

#39 Guest_RmM_*

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Posted 09 October 2004 - 09:38 AM

I wish someone would take this patch all the way and replace the intro sounds, too -- it just *needs* that original female voice, the weird acknowledgement radio sound and the click when the gun is grabbed. If I had any clue on how to hack it I'd do it myself, even if syncing it up like the original would take time.

#40 The Master Maniac

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Posted 09 October 2004 - 01:40 PM

Hmm, I have sounds in the intro, but I didn't know they weren't right. Y'know--strange that's the one thing I can't remember anything about from days of old. Ah, probably because I made it a habit to skip the intro constantly, I think...

And Ros--I thought the idea of this patch was to use the original DOS sounds...? Well, that's what purpose it served for me, at least.

Edited by The Master Maniac, 09 October 2004 - 01:41 PM.


#41 Ros

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Posted 10 October 2004 - 06:40 AM

And Ros--I thought the idea of this patch was to use the original DOS sounds...? Well, that's what purpose it served for me, at least.

<{POST_SNAPBACK}>

Yeah but i have to use 1.4 DOS ver (which has got crappy death screams) because in 1.0/1.2 ver i don't have sound and music. So i've copied sound files from Voice Patch but it didn't worked. Still don't know why.
Ros

#42 Admiral Harkov

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Posted 11 October 2004 - 11:22 AM

Did you configured the sound with install.exe or setup.exe? (I guess you did, but anyway, so you can't say I didn't asked):P.

#43 Quantifier

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Posted 13 October 2004 - 08:52 AM

i also use the patched dos version. i downloaded patch from here and it doesn't work very well. file stores waves, sample rate originally 11025 Hz, and old screams are resampled from 8 kHz to 22050 Hz. maybe CE plays whole file as .wav (it's native windows program, but i didn't check). dos verion seems to ignore headers and play at 11kHz. screams have lower pitch and are longer.

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Posted 31 October 2004 - 02:50 PM

Is this Filter-Patch also available for XCOM 2???
Would be great!!

#45 Dronez

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Posted 04 November 2004 - 05:46 PM

Ok this is great...but can I in anyway play this game with the good sounds and graphic filter but whitout the timer fix?...It really bugs me off!...ISnt there any one out there who can make one exe where there are these things: Sounds in the intro, better dying sounds, 2xsai filter and work in xp?(no fixed timer) Is it really so hard, because if somebody would he/she would make a really big favour to xcom community. This all is only because I want my xcom to be perfect and if the geoscape doesnt run smoothly it isnt:P
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#46 Mok

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Posted 05 November 2004 - 08:24 AM

Here is the executable again with fixed 2xSai problem on some gfx cards. For people who'd like to speed up the geomap, get a normal hex editor, open the file and go to offset 68EF7 hex. The current speed is 1000 ms (1 second = 5 seconds of game time), so the value there is E8, 03 (3E8 hex is 1000). If you want the game to be 5 times faster, just replace 1000 by 200, so change the E8, 03 to C8, 00 and that's all, the game is faster.

-Mok

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#47 Dronez

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Posted 05 November 2004 - 01:42 PM

Ok...this only speeds up how fast the time goes...but the real problem is that the geoscape doesnt run smootly...do you understand what i mean...it tics doesnt flow like in normal Xcom...its a normal clock when it should ne rolex...In normal xcom when ship flyis from a to b you can see it flying from a to b...in this version the craft doesnt fly smoothly but it just chances place closer to point b in every second...It just drives me grazy! HELP!:P
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#48 Guest_Inteck_*

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Posted 06 December 2004 - 09:32 PM

Ok...this only speeds up how fast the time goes...but the real problem is that the geoscape doesnt run smootly...do you understand what i mean...it tics doesnt flow like in normal Xcom...its a normal clock when it should ne rolex...In normal xcom when ship flyis from a to b you can see it flying from a to b...in this version the craft doesnt fly smoothly but it just chances place closer to point b in every second...It just drives me grazy! HELP!:P

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#49 Guest_Inteck_*

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Posted 06 December 2004 - 09:52 PM

Sorry about that last post :blink: pressed the wrong button.

Anyway, I think I can safely say that most of us here have the dos 1.4 version or at least have upgraded by now from 1.2 to 1.4. I myself have never been a fan of the windows version...all the bugs from the dos version seem to have been uncorrected or left in and the video problem is as always an extreme annoyance. Better to just stick with the dos version. The sound effects are of course totally screwed up as compared to the former 1.2. As bad as I hate to say this Mok, you probably are going to have to rework the sounds for the dos version. If you don't have the time for this, at least let us know how you managed to correct the problem for the windows version (what did you use??, how did you get everything working right in the .cat format??...what sort of reprogramming is going to have to be done etc.). Hopefully this will let those of us with some hex editing skill give us a shot at fixing the sound problem. As it stands I have been all over the net and have been unable to find anyone who has even come close to doing what you did with the sound in the windows version so some congrats are in order, but you are really going to have to go over the sound for the dos version 1.4.....many including myself don't think much of the windows version (I borrowed and tested it .....and gave it back in disgust) so please reconsider re-working your files for 1.4

Thanks inteck

#50 Quantifier

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Posted 07 December 2004 - 01:38 AM

that's exactly what my last post in this topic was, and i still think my explanation is correct. anyway i managed to rip files from both 1.2 and from 1.4 and create my own file that contains whichever sound i like better. i will look into old and new .cat files again, and post their format eventually.

Edited by quantifier, 07 December 2004 - 01:39 AM.




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