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Jul 3 2004, 11:02 AM
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#1
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 1-July 04 Member No.: 3,146 |
Ok, for those who really liked the old scratchy alien voices from UFO 1.0 or 1.2, here is a patch for CE edition with new voices replaced. Additionally the archive contains patched exe with fixed timer, plays music through DirectMusic, fixes gfx garbling and adds sounds in the intro (missing only in CE version). I know there are better versions of UFO1 executable with lots of other modifications, but if you want to play original game only, give it a try.
Just unrar the files into your UFO directory (make a backup first). The patch is divided in 2 parts as attachments can't be longer than 500kb here. This is the only version, there will be no updates. Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play.
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Jul 3 2004, 11:05 AM
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#2
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 1-July 04 Member No.: 3,146 |
Part 2 of the archive.
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Jul 3 2004, 02:52 PM
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#3
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Programming Department ![]() Group: Xenocide Programming Department Posts: 2,416 Joined: 18-September 03 From: Portugal Member No.: 1,171 |
at last, my dream has come true!
the only thing wrong is that the intro sounds are the crappy CE ones and not the original DOS ones -------------------- |
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Jul 4 2004, 12:40 AM
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#4
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![]() Creative Text Department ![]() Group: Xenocide Inactive Posts: 2,911 Joined: 3-March 03 From: Finland, the land of POLARbears :p Member No.: 303 |
:o So it really works?
I vote mok for president! Where do you live? This post has been edited by Puasonen: Jul 4 2004, 12:41 AM -------------------- There's no need for a sig..
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Jul 4 2004, 04:37 AM
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#5
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 1-July 04 Member No.: 3,146 |
QUOTE (SupSuper @ Jul 3 2004, 04:58 PM) at last, my dream has come true! the only thing wrong is that the intro sounds are the crappy CE ones and not the original DOS ones Sorry, the intro samples are indeed from dos 1.4/ce edition. Their number and frame positions are different in dos 1.0/1.2 and I really don't want to spend lots of time just for the intro :wink: Instead try this executable with my previous patch. It requires your gfx card to support 640x400x32 bit in DirectDraw, but it adds a full screen 2xSai filter to UFO 1 -Mok
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Jul 4 2004, 10:04 AM
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#6
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
I think someone should compile all these modifications into one
xcom ET, xcomutil and now this one come to mind... -------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Jul 4 2004, 01:08 PM
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#7
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 1-July 04 Member No.: 3,146 |
QUOTE (j'ordos @ Jul 4 2004, 12:10 PM) I think someone should compile all these modifications into one xcom ET, xcomutil and now this one come to mind... Heh... don't worry. There won't be any more versions from me. A friend of mine asked me a few days ago to fix the timer problem - before I discovered this site... So I worked for a few days for this patch and that's all. I'm uninstalling the game today anyway :wink: -Mok |
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Jul 5 2004, 04:06 PM
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#8
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Programming Department ![]() Group: Xenocide Programming Department Posts: 2,416 Joined: 18-September 03 From: Portugal Member No.: 1,171 |
QUOTE (Mok @ Jul 4 2004, 08:14 PM) QUOTE (j'ordos @ Jul 4 2004, 12:10 PM) I think someone should compile all these modifications into one xcom ET, xcomutil and now this one come to mind... Heh... don't worry. There won't be any more versions from me. A friend of mine asked me a few days ago to fix the timer problem - before I discovered this site... So I worked for a few days for this patch and that's all. I'm uninstalling the game today anyway :wink: -Mok yes, but the problem is that all the patches j'ordos mentioned add different stuff but they don't work together (you can't use them all at once). so an all-in-one patch would be nice -------------------- |
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Aug 6 2004, 09:46 PM
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#9
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 176 Joined: 5-August 04 Member No.: 3,344 |
Hmm.. interesting. If I understand correctly, the timer issue is corrected solely in the executable, therefore if I unrar everything but the executable I can theoretically get everything I want without the 'too-slow' timer.
It runs slower now than I remember the game running on the computer I had when I got it! I'd rather have it uber fast than 'jumpy' if that's all right. Thanks for the sound patch. Though I'm used to the CE alien screams, I admit that when you think about it, it just doesn't look right for sectoids to have such low-pitch screams. At first I was hoping for a fix to the bizarre and annoying 'stretched off the screen' bug for xp (after the xp patch), but my irritating monitor has finally figured an auto-correct for this problem. *phew* Now I can play the game on my main machine without needing to resort to my laptop! -------------------- Psionics? Bah! Glorified staring contest.
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Aug 7 2004, 07:36 AM
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#10
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![]() Creative Text Department ![]() Group: Xenocide Inactive Posts: 3,749 Joined: 16-July 03 From: Cydonia, in the alien examination rooms Member No.: 733 |
*Contacts Scott T. Jones*
*Makes this a sticky if it isn't already* Seriously though, I would really like to see Xcomutil with this modification. This post has been edited by Cpl. Facehugger: Aug 7 2004, 07:36 AM -------------------- I'm only partially inactive. :p I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.
*Coming back? Avast! Facehugger, finish your assignments!* ![]() |
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Aug 7 2004, 08:03 AM
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#11
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
QUOTE (Cpl. Facehugger @ Aug 7 2004, 02:42 PM) *Contacts Scott T. Jones* *Makes this a sticky if it isn't already* Seriously though, I would really like to see Xcomutil with this modification. well that's what I said, these modifications should be combined heh, you were just too late with making it a sticky -------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Aug 7 2004, 07:08 PM
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#12
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![]() Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 72 Joined: 29-July 04 From: Florida, USA Member No.: 3,289 |
Something else noones noticed (or at least mentioned...)
The 2xsai patch also happens to correct the GeForce issues that f0dders loader fixes... I happen to like the 'jerkiness' as you call it. Its just that the geoscape only updates 1 time per second, unlike how it used to, as many times per second as it could. Since even the computers around when it was released ran that timing method a little fast, it 'appears' jerky, but on the computers the origional method was ment for it would run just like this patch does. |
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Aug 7 2004, 07:13 PM
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#13
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
QUOTE (x0563511 @ Aug 8 2004, 02:14 AM) Something else noones noticed (or at least mentioned...) The 2xsai patch also happens to correct the GeForce issues that f0dders loader fixes... I happen to like the 'jerkiness' as you call it. Its just that the geoscape only updates 1 time per second, unlike how it used to, as many times per second as it could. Since even the computers around when it was released ran that timing method a little fast, it 'appears' jerky, but on the computers the origional method was ment for it would run just like this patch does. He said in his first post the patch fixed the gfx garbling I don't recall any jerkiness when I played it back on the old 486 tho... -------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Aug 7 2004, 07:19 PM
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#14
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![]() Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 72 Joined: 29-July 04 From: Florida, USA Member No.: 3,289 |
No no, the timing method they used was more fitted to a 286 or lower. Of course, the battlescape would have been unplayably slow on one of those machines, but the point is moot. They chose a cheap, easy, proven, and quick way of timing the geoscape not fitted to the current or future technology. They had a shortsight moment
EDIT: I must be tired, i read right through the garble part and i didnt 'register' it... time for bed. This post has been edited by x0563511: Aug 7 2004, 07:20 PM |
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Aug 18 2004, 02:41 PM
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#15
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 176 Joined: 5-August 04 Member No.: 3,344 |
I still like my geoscape to go at the speed of a gradeschooler counting.
5-10-15-20-25-30-35-40-45-50-55-60 *gasp gasp gasp gasp* 5-10-15-20 etc. I.E. 1 real second = 25 game seconds (more or less) with the 5 second button depressed -------------------- Psionics? Bah! Glorified staring contest.
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Aug 20 2004, 07:49 PM
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#16
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
Wow--I get a (surprise, surprise) scrambled screen. Why does everything cool not work?
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Aug 21 2004, 03:00 AM
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#17
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![]() Programming Department ![]() Group: [Xenocide Senior Members] Posts: 2,264 Joined: 1-January 00 From: Texas Member No.: 1 |
Did you try disabling directdraw and then running the alien voices patch?
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Aug 21 2004, 06:24 AM
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#18
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Programming Department ![]() Group: Xenocide Programming Department Posts: 2,416 Joined: 18-September 03 From: Portugal Member No.: 1,171 |
did you try to use the 2xSai patch (see post #5) with it?
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| Guest_Guest_* |
Aug 28 2004, 12:50 PM
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#19
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Guests |
nice work!
it play music & sound great thanx |
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Sep 6 2004, 07:53 AM
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#20
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Colonel ![]() ![]() ![]() ![]() ![]() Group: [Global Moderators] Posts: 2,626 Joined: 15-February 04 From: California - Most screwed up state in America :) Member No.: 2,080 |
hey, how do i get rid of the timer thing though? just not download teh second file or what? (also, what open .rar files?)
-------------------- Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted ]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame ]sD[Nomisser an AK guy The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY ![]() I hate spider solitaire... |
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Sep 7 2004, 11:03 AM
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#21
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 106 Joined: 19-August 04 From: Spain Member No.: 3,461 |
Yo uneed both part, you just don't extract the exe.
Wow! The screams are a lot better! |
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Sep 8 2004, 01:14 PM
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#22
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
Jeez, sorry for not responding for such a long time. I must have forgotten where this forum was posted.
Unfortunately, though the sounds patch is immensely cool, it's like playing the game unpatched. I still get random crashes like I always did, too. Not that I'm complaining--maybe there's some kind of workaround. I don't know how Mok managed to pull off getting the sounds working right, but it's amazing. By the way--is anybody else experiencing a "problem" with the midi files playing? Even though the music itself sounds a great deal better with this patch than it originally did with the CE version, once the song loops (which it does so smoothly, I might add, rather than the skippy loop I originally got), it comes back "deeper," with certain sections seeming to grind a bit. Not that I mind--with the original battlescape track, it sounds just great, but I was wondering if that could be a potential problem. Phew--half-asleep here... This post has been edited by The Master Maniac: Sep 8 2004, 01:29 PM |
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| Guest_PBoduch_* |
Sep 8 2004, 05:11 PM
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#23
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Guests |
QUOTE (Mok @ Jul 3 2004, 01:08 PM) Ok, for those who really liked the old scratchy alien voices from UFO 1.0 or 1.2, here is a patch for CE edition with new voices replaced. Additionally the archive contains patched exe with fixed timer, plays music through DirectMusic, fixes gfx garbling and adds sounds in the intro (missing only in CE version). I know there are better versions of UFO1 executable with lots of other modifications, but if you want to play original game only, give it a try. Just unrar the files into your UFO directory (make a backup first). The patch is divided in 2 parts as attachments can't be longer than 500kb here. This is the only version, there will be no updates. Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play. How do you UNRAR stuff? Can you please reply to dddffee@verizon.net? (if I can't find this forum again) |
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Sep 9 2004, 09:14 AM
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#24
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Squaddie ![]() ![]() Group: Forum Members Posts: 1 Joined: 30-November 02 Member No.: 78 |
QUOTE (The Master Maniac @ Sep 8 2004, 03:20 PM) Jeez, sorry for not responding for such a long time. I must have forgotten where this forum was posted. Unfortunately, though the sounds patch is immensely cool, it's like playing the game unpatched. I still get random crashes like I always did, too. Not that I'm complaining--maybe there's some kind of workaround. I don't know how Mok managed to pull off getting the sounds working right, but it's amazing. By the way--is anybody else experiencing a "problem" with the midi files playing? Even though the music itself sounds a great deal better with this patch than it originally did with the CE version, once the song loops (which it does so smoothly, I might add, rather than the skippy loop I originally got), it comes back "deeper," with certain sections seeming to grind a bit. Not that I mind--with the original battlescape track, it sounds just great, but I was wondering if that could be a potential problem. Phew--half-asleep here... Both executables worked for me without changing direct draw settings. Sounds are great arn't they. The fullscreen filter is amazing, even though I don't like the way the world screen updates, I love the sounds and fullscreen filter so much that I won't use any other exe. |
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Sep 9 2004, 10:31 AM
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#25
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
Yeah, that filter is really cool, huh? Unfortunately, some of the text suffers from excessive blurring/warping, but that's nothing compared to the bonus of smoothing the game out. Though the geoscape clock was intentionally "fixed," it does seem a bit jerkier, doesn't it? Well, at least the globe itself looks that much cooler.
I just wish I knew what was causing this strange MIDI problem. I decided to sit and let each piece of music loop again, including the "landing near downed UFO" track, and it happened with everything. The sounds start to "grind" a bit on the 2nd playthrough on out. Not a big deal, but still puzzling, nonetheless... As for the game working correctly for you, I think it's just a video card thing. Some cards run older games perfectly, others--well--you know what I mean. Disabling Direct Draw allowed me to run the 2xSai .exe flawlessly, however. Clever patch, that. This post has been edited by The Master Maniac: Sep 9 2004, 10:36 AM |
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Sep 9 2004, 10:59 AM
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#26
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 106 Joined: 19-August 04 From: Spain Member No.: 3,461 |
You need a compressor software: winrar, rarlab, 7-zip, winace... (But in this case you have not to use 7-zip and rename the files from .zip to .rar)
I directly didn't used the exe so I don't know if it would give me problems or not. |
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Sep 10 2004, 10:47 PM
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#27
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Colonel ![]() ![]() ![]() ![]() ![]() Group: [Global Moderators] Posts: 2,626 Joined: 15-February 04 From: California - Most screwed up state in America :) Member No.: 2,080 |
is there any free way to open .rar files!?
-------------------- Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted ]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame ]sD[Nomisser an AK guy The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY ![]() I hate spider solitaire... |
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Sep 11 2004, 12:47 AM
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#28
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 1,028 Joined: 7-August 03 From: Vancouver Member No.: 892 |
QUOTE (Admiral Harkov @ Sep 9 2004, 10:05 AM) You need a compressor software: winrar, rarlab, 7-zip, winace... (But in this case you have not to use 7-zip and rename the files from .zip to .rar) I directly didn't used the exe so I don't know if it would give me problems or not. winrar is free (it has an indefinitely long trial version). -------------------- Here I go an angry brother gonna make his move But can I buck him in the city so I never lose? See I'm a get him in the crowd with a couple heavies And lay the barrel to the ground, hold the gat steady And now I'm ready for my adversary, talk is cheap I'm looking for a way to make a plan gonna keep it neat So don't be telling me to get the non-violent spirit 'cause when I'm violent is the only time the devils hear it 'cause all I want to see is m****f***ing brains hanging ![]() |
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Sep 11 2004, 08:27 AM
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#29
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Colonel ![]() ![]() ![]() ![]() ![]() Group: [Global Moderators] Posts: 2,626 Joined: 15-February 04 From: California - Most screwed up state in America :) Member No.: 2,080 |
you mean like winzip i have on my back computer? Okay, sure, thanks
-------------------- Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted ]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame ]sD[Nomisser an AK guy The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY ![]() I hate spider solitaire... |
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Sep 11 2004, 08:56 AM
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#30
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Artwork Department ![]() Group: Xenocide Artwork Department Posts: 422 Joined: 31-October 03 Member No.: 1,441 |
It does seem to replace the voices by the original ones, which is cool. BUT, it also seems to accelerate everything again, so if I move my mouse to the edge of the screen in the battlescape, it'll move 3 screens
This is really annoying and I can't play like this (scroll rate is set to 1 already). Is there any way to resolve this? -------------------- |
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Sep 11 2004, 09:49 AM
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#31
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
The .exe causes this? Hmm. Well, you should be able to run the game using the sound files by simply running another .exe. You use Xcomutil, right? You can just load the game using that, and since the files are replaced, you'll still get the neat classic sounds. Unfortunately, the intro will be normal, but heck, we've started skipping that after the 100th time, right?
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Sep 11 2004, 09:51 AM
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#32
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
I don't have that problem myself--the only thing that urks me is the "jerky" geoscape (not complaining, of course!), so I just use Xcomutil's loader to play the game. The cooler sounds are a definite bonus. Props for pulling this one off.
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Sep 11 2004, 10:22 AM
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#33
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Artwork Department ![]() Group: Xenocide Artwork Department Posts: 422 Joined: 31-October 03 Member No.: 1,441 |
QUOTE (The Master Maniac @ Sep 11 2004, 04:57 PM) I don't have that problem myself--the only thing that urks me is the "jerky" geoscape (not complaining, of course!), so I just use Xcomutil's loader to play the game. The cooler sounds are a definite bonus. Props for pulling this one off. That seems to have worked! Thanks a bunch. I also deleted your double post -------------------- |
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Sep 11 2004, 10:25 AM
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#34
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
Why thanks.
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Sep 11 2004, 11:33 AM
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#35
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Artwork Department ![]() Group: Xenocide Artwork Department Posts: 422 Joined: 31-October 03 Member No.: 1,441 |
QUOTE (The Master Maniac @ Sep 11 2004, 05:31 PM) yus, got a terror mission going on right now! -------------------- |
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Sep 15 2004, 03:20 AM
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#36
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![]() Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 18 Joined: 25-August 04 From: Poland Member No.: 3,523 |
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Sep 15 2004, 05:55 AM
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#37
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
QUOTE (Ros @ Sep 15 2004, 10:26 AM) QUOTE (Mok @ Jul 3 2004, 01:08 PM) Btw: if you unrar it onto your DOS UFO1 v1.4, it will turn it into Windows CE version. Simply run "Ufo defense.exe" to play. What does it mean "it will turn it into Windows CE ver"? What if i only copy the sound files? The game will crash? Ros you can just copy the sound files, and it'll work. I think he means that the .exe included with the archive also works for the files of the DOS version, effectively turning it in the CE? -------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Sep 23 2004, 06:00 AM
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#38
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![]() Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 18 Joined: 25-August 04 From: Poland Member No.: 3,523 |
QUOTE (j'ordos @ Sep 15 2004, 08:01 AM) you can just copy the sound files, and it'll work. I think he means that the .exe included with the archive also works for the files of the DOS version, effectively turning it in the CE? I did it and death screams are still from DOS 1.4 ver. I've copied Sample 2 and Sample 3 CAT files but game is using old ones which is very strange because i replaced them. Any sugestions? I have DOS ver of UFO:EU. Ros |
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| Guest_RmM_* |
Oct 9 2004, 09:38 AM
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#39
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Guests |
I wish someone would take this patch all the way and replace the intro sounds, too -- it just *needs* that original female voice, the weird acknowledgement radio sound and the click when the gun is grabbed. If I had any clue on how to hack it I'd do it myself, even if syncing it up like the original would take time.
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Oct 9 2004, 01:40 PM
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#40
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Captain ![]() Group: Xenocide Recruit Posts: 442 Joined: 12-July 04 From: X-Com HQ in Fortress Orza Member No.: 3,206 |
Hmm, I have sounds in the intro, but I didn't know they weren't right. Y'know--strange that's the one thing I can't remember anything about from days of old. Ah, probably because I made it a habit to skip the intro constantly, I think...
And Ros--I thought the idea of this patch was to use the original DOS sounds...? Well, that's what purpose it served for me, at least. This post has been edited by The Master Maniac: Oct 9 2004, 01:41 PM |
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Oct 10 2004, 06:40 AM
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#41
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![]() Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 18 Joined: 25-August 04 From: Poland Member No.: 3,523 |
QUOTE (The Master Maniac @ Oct 9 2004, 03:46 PM) And Ros--I thought the idea of this patch was to use the original DOS sounds...? Well, that's what purpose it served for me, at least. Yeah but i have to use 1.4 DOS ver (which has got crappy death screams) because in 1.0/1.2 ver i don't have sound and music. So i've copied sound files from Voice Patch but it didn't worked. Still don't know why. Ros |
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Oct 11 2004, 11:22 AM
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#42
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 106 Joined: 19-August 04 From: Spain Member No.: 3,461 |
Did you configured the sound with install.exe or setup.exe? (I guess you did, but anyway, so you can't say I didn't asked)
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Oct 13 2004, 08:52 AM
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#43
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Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 78 Joined: 21-April 04 From: Poland Member No.: 2,677 |
i also use the patched dos version. i downloaded patch from here and it doesn't work very well. file stores waves, sample rate originally 11025 Hz, and old screams are resampled from 8 kHz to 22050 Hz. maybe CE plays whole file as .wav (it's native windows program, but i didn't check). dos verion seems to ignore headers and play at 11kHz. screams have lower pitch and are longer.
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| Guest_Guest_* |
Oct 31 2004, 02:50 PM
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#44
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Guests |
Is this Filter-Patch also available for XCOM 2???
Would be great!! |
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Nov 4 2004, 05:46 PM
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#45
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Squaddie ![]() ![]() Group: Forum Members Posts: 1 Joined: 28-May 03 From: Finland Member No.: 526 |
Ok this is great...but can I in anyway play this game with the good sounds and graphic filter but whitout the timer fix?...It really bugs me off!...ISnt there any one out there who can make one exe where there are these things: Sounds in the intro, better dying sounds, 2xsai filter and work in xp?(no fixed timer) Is it really so hard, because if somebody would he/she would make a really big favour to xcom community. This all is only because I want my xcom to be perfect and if the geoscape doesnt run smoothly it isnt:P
-------------------- "Lets teach them one thing that every human knows...pay back its a bitch!"
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Nov 5 2004, 08:24 AM
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#46
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 1-July 04 Member No.: 3,146 |
Here is the executable again with fixed 2xSai problem on some gfx cards. For people who'd like to speed up the geomap, get a normal hex editor, open the file and go to offset 68EF7 hex. The current speed is 1000 ms (1 second = 5 seconds of game time), so the value there is E8, 03 (3E8 hex is 1000). If you want the game to be 5 times faster, just replace 1000 by 200, so change the E8, 03 to C8, 00 and that's all, the game is faster.
-Mok
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Nov 5 2004, 01:42 PM
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#47
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Squaddie ![]() ![]() Group: Forum Members Posts: 1 Joined: 28-May 03 From: Finland Member No.: 526 |
Ok...this only speeds up how fast the time goes...but the real problem is that the geoscape doesnt run smootly...do you understand what i mean...it tics doesnt flow like in normal Xcom...its a normal clock when it should ne rolex...In normal xcom when ship flyis from a to b you can see it flying from a to b...in this version the craft doesnt fly smoothly but it just chances place closer to point b in every second...It just drives me grazy! HELP!:P
-------------------- "Lets teach them one thing that every human knows...pay back its a bitch!"
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| Guest_Inteck_* |
Dec 6 2004, 09:32 PM
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#48
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Guests |
QUOTE (Dronez @ Nov 5 2004, 02:42 PM) Ok...this only speeds up how fast the time goes...but the real problem is that the geoscape doesnt run smootly...do you understand what i mean...it tics doesnt flow like in normal Xcom...its a normal clock when it should ne rolex...In normal xcom when ship flyis from a to b you can see it flying from a to b...in this version the craft doesnt fly smoothly but it just chances place closer to point b in every second...It just drives me grazy! HELP!:P
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| Guest_Inteck_* |
Dec 6 2004, 09:52 PM
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#49
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Guests |
Sorry about that last post
Anyway, I think I can safely say that most of us here have the dos 1.4 version or at least have upgraded by now from 1.2 to 1.4. I myself have never been a fan of the windows version...all the bugs from the dos version seem to have been uncorrected or left in and the video problem is as always an extreme annoyance. Better to just stick with the dos version. The sound effects are of course totally screwed up as compared to the former 1.2. As bad as I hate to say this Mok, you probably are going to have to rework the sounds for the dos version. If you don't have the time for this, at least let us know how you managed to correct the problem for the windows version (what did you use??, how did you get everything working right in the .cat format??...what sort of reprogramming is going to have to be done etc.). Hopefully this will let those of us with some hex editing skill give us a shot at fixing the sound problem. As it stands I have been all over the net and have been unable to find anyone who has even come close to doing what you did with the sound in the windows version so some congrats are in order, but you are really going to have to go over the sound for the dos version 1.4.....many including myself don't think much of the windows version (I borrowed and tested it .....and gave it back in disgust) so please reconsider re-working your files for 1.4 Thanks inteck |
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Dec 7 2004, 01:38 AM
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#50
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Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 78 Joined: 21-April 04 From: Poland Member No.: 2,677 |
that's exactly what my last post in this topic was, and i still think my explanation is correct. anyway i managed to rip files from both 1.2 and from 1.4 and create my own file that contains whichever sound i like better. i will look into old and new .cat files again, and post their format eventually.
This post has been edited by quantifier: Dec 7 2004, 01:39 AM |
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