DaiShiva Posted July 27, 2006 Share Posted July 27, 2006 (edited) Before people start writing a codec for a new map format, there are some things to consider first- How do you want to open your file.File-> open -> display map in editor?File -> open -> add a list of maps to the map list? Click on one to display in the map editor? (This is the way I would go, just open the tileset's .lua file) - How similar to the original xcom format do you want your maps4 pieces per tile? (north, west, content, ground)If they arent similar enough, the current editor windows might not be able to display the information you desire ufo2000 specific features and code should go in their own .net assembly and be loaded as a plugin at runtime. The map editor is designed for the original xcom games as well as to be extensible into other formats. (ufo2000 map developers dont need the ability to load fallout maps for example) Edited July 27, 2006 by DaiShiva Link to comment Share on other sites More sharing options...
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