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Tips & Tricks


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#51 NKF

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Posted 15 October 2009 - 05:00 AM

You'd be absolutely happy to know that the civilians are non-issues in Mega Primus. They aren't even considered when it comes to funding or relationship shifts.

The Mega Primus government only cares about your activity levels being in the positive, while organizations let you get away with a lot of things as long as it doesn't include property damage. They get rather tetchy when you rip up the carpet, but don't even blink when they hear of poor old running-yellow-hat-lady being killed in the crossfire. Even the aliens don't really take notice of the civilians.

You can probably imagine the sort of utopia Mega Primus is from how they think about their citizens. ;)

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#52 B1G_D

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Posted 07 February 2010 - 03:31 AM

A few tips:
Don't bother with targetting aids on your ships, all they do is increase the chance of your ship hitting static targets. As nearly all alien UFOs are airborne they are pointless.
Also try to use lasers/plasma/beam technology over missiles, they are more likely to hit at any range, cause less cityscape damage if they miss and are cheaper to run.

Edited by B1G_D, 07 February 2010 - 03:31 AM.


#53 MiniMacker

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Posted 08 February 2010 - 03:57 AM

I never really understood the whole laser over missile thing. Aren't missiles guided? So at range, they hit a moving target? (But up close, obviously, they don't turn quick enough)

#54 NKF

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Posted 08 February 2010 - 04:30 AM

Just my opinion on it, the laser vs. missile thing boils down to lazy management. ;)

They're easier to manage, cost less to maintain (no ammo) and don't deal as much damage to the city as a missile would. Given sufficient numbers, they are formidable enough to bag you the minimum UFO types needed to progress onto the big guns.

That said, I like mixing in Janitors. A bit of variety never hurts.

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Lord High Generalissimo Ruler Supreme of Norm's Anti Pedant Society (NAPS).

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