WormSlayer Posted February 8, 2007 Share Posted February 8, 2007 (edited) fail Edited November 13, 2007 by WormSlayer Link to comment Share on other sites More sharing options...
Kratos Posted August 8, 2007 Share Posted August 8, 2007 Porting to a copyrighted hand held system? Not sure if that would be possible. And I doubt Nintendo would like it, even if it is freeware. Is that your art? Link to comment Share on other sites More sharing options...
Popek Posted August 8, 2007 Share Posted August 8, 2007 (edited) well since he's not porting X-com, and (i assume) thats his own artwork. It's all ok.devkits are inexpensive (compared to other console platforms).In the case of porting Ufo2000, as long as the devs were ok with it and it's free of micropose art assets. There are tons of homebrew games for the DS, and I think the stylus interface would be great for a game of this type.A Virtual Console version would also be excellent... ahh i dream of the day. Edited August 8, 2007 by Popek Link to comment Share on other sites More sharing options...
Kratos Posted August 8, 2007 Share Posted August 8, 2007 (edited) Honestly, for Ufo2k, that sounds pretty useless due to that fact that it updates frequently, even though it doesn't look like it at the moment. I'm also not too positive on DS internet capabilities since I don't own one, so don't know what to say there. I always wondered about copyright issues with company systems. So is it completely legal to publish a game on sony or nintendo systems and sell your game software on them? Edited August 8, 2007 by Kratos Link to comment Share on other sites More sharing options...
Popek Posted August 9, 2007 Share Posted August 9, 2007 I don't know about sony, but Nintendo devkits for Wii Virtual Console, and DS are fairly inexpensive. Compared to their previous consoles. (I think VC costs 500usd? don't quote me on that:)) Quote Honestly, for Ufo2k, that sounds pretty useless due to that fact that it updates frequently, even though it doesn't look like it at the moment. That would work in it's favour. active development is a good thing with homebrew stuff. It's nobodies intention to sell the game. You download games/roms/software to flash cartridges for the DS to play non published, non commercial titles. Link to comment Share on other sites More sharing options...
Popek Posted August 9, 2007 Share Posted August 9, 2007 did a bit of digging. the full Wii console devkits (not their virtual console) run just under $2,000. for comparison purposes, Sony's Ps3 kits are running somewhere between $30,000 and $50,000. I couldn't find any numbers on the DS or PsP kits. But i'm pretty sure with the flash cart software on the DS you can develop whatever without the need of a kit. Thats pretty much just to legalize anything you want to sell 3rd party style. Link to comment Share on other sites More sharing options...
Blood Angel Posted August 11, 2007 Share Posted August 11, 2007 Wait until Wii Ware is released. That allows low-budget bedroom programmers to release their games on the Wii. Link to comment Share on other sites More sharing options...
kin Posted October 11, 2007 Share Posted October 11, 2007 I'm a ds owner. new to ufo2000. dev for ds is very simple. it's all easy to do with flash carts and the right software sdk. in fact a supercard 1 sells in stores for < 70$ and it's plug and play basicly. just drag your homebrew app into a microflash, pop that in your ds1 card and put the ds1 in the ds. its got a menu for switching between games... they have sangband and scummvm and doom2 ports allready last time i checked about a year ago. as for online, it was still being figured out by the homebrewers last time i looked. they have a browser that works now and a linux port. and i think they had afew games that could be played wireless between two ds. besides, hotseat mode would work just fine with such a small device to toss around. ;P Link to comment Share on other sites More sharing options...
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