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X-com Music, Can Someone Upload Back


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#1 hibiki

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Posted 20 March 2007 - 12:48 PM

can pls upload back the x-com music.i need to feel the game with music. last time play w'out music its like no fun at all

#2 Mustang

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Posted 06 May 2007 - 01:14 PM

I might be able to get the music from the CD, though I'm not sure that's legal


#3 hibiki

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Posted 15 May 2007 - 10:45 AM

can u pls do try. really need it

#4 Mustang

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Posted 15 May 2007 - 01:36 PM

If a moderator says I can


#5 hibiki

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Posted 16 May 2007 - 03:29 AM

got 1 guy upload before. but the link is dead. so, i think moderator do give permission upload

#6 NKF

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Posted 16 May 2007 - 04:06 AM

We don't particularly condone it - but there's nothing that says that you cannot share information in private through the board's private messenger or e-mail! Hint, hint! ;)

Seriously though, the X-Com Apocalypse music file is composed of uncompressed audio combined into a single 300 megabyte file. You'd either have to be very patient, or have a broadband connection to get it in a timely manner.

- NKF
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#7 Guest_Genericata_*

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Posted 07 August 2007 - 04:29 AM

Seriously though, the X-Com Apocalypse music file is composed of uncompressed audio combined into a single 300 megabyte file.


Signed 16 bit PCM, 44100 Hz, Stereo, No endianess, to be exact. :)

You can open it with Audacity (Import raw data) and convert it to OGG or MP3. Of course the game requires the raw PCM, but this way you can listen it with your favourite music player.

Be warned, it is more like a soundsystem than a soundtrack. :)

Here's a tiny perl program I used to cut that MUSIC-file into separate tracks before converting:
#!/usr/bin/perl

use strict;
use warnings;

# These settings read X-Com Apocalypse
# soundtrack and cuts it into separate
# track files.
#
# Each track is Signed 16 bit PCM
# (44100 Hz, Stereo, No endianess)
#
my $filename = "MUSIC";
my $sample_size = 4;  # in bytes
my @cut_pos = (	   # in samples
	  2074_000,
	  4883_000,
	  8980_000,
	 11650_000,
	 14481_000,
	 18040_000,
	 21049_000,
	 23165_000,
	 26015_000,
	 26944_000,
	 29629_000,
	 32673_000,
	 35535_000,
	 38537_000,
	 41476_000,
	 44149_000,
	 46809_000,
	 49191_000,
	 51804_000,
	 54644_000,
	 57864_000,
	 58528_000,
	 59297_000,
	 59958_000,
	 60619_000,
	 61281_000,
	 61961_000,
	 62631_000,
	 65831_000,
	 68947_000,
	 71953_000,
	 74710_000,
	 76207_000,
);

my $pos = 0;
my $item = 0;
open IN, "<$filename" or die "No file!";
binmode IN;
while (1) {
	my $data = '';
	my $bytes = $item < scalar @cut_pos
			  ? $sample_size*$cut_pos[$item] - $pos
			  : -s $filename;
	read(IN, $data, $bytes) or last;
	$pos += length $data;
	print "Writing track $item...";
	open OUT, sprintf(">track%02d.raw", $item++);
	binmode OUT;
	print OUT $data or die "Cannot write!";
	close OUT;
	print "done!\n";
	last if $item > 100;
}
close IN;


#8 Gooseh

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Posted 07 August 2007 - 03:39 PM

We don't particularly condone it - but there's nothing that says that you cannot share information in private through the board's private messenger or e-mail! Hint, hint! ;)

Seriously though, the X-Com Apocalypse music file is composed of uncompressed audio combined into a single 300 megabyte file. You'd either have to be very patient, or have a broadband connection to get it in a timely manner.

- NKF



Most people have broadband these days don't they?

Anyway I upped it in two smallish chunks :)

#9 NKF

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Posted 07 August 2007 - 11:20 PM

Ah, true, but not everyone has Broadband though.

I'm switching over to Broadband when I next update my computer, but it irks me every time someone sends a multi megabyte PDF of a small newspaper scan that could've been typed in less time than it took to download, or some silly funny powerpoint slide. They should introduce something like a drivers license for net users! ;)

But that aside, if you are able to obtain the 300 meg file and integrate it into the game, that's great. However the Apocalypse music does get a bit old after a while (I like some of the early half of the game's cityscape music though).

On XP, Apocalypse doesn't conk out like it used to whenever you alt-tabbed, so having a MP3, Mod/xp/st3/amf or even midi player with your favourite tunes playing in the background really helps set the mood. Quite enjoy mixing and matching game music like Unreal, Deus Ex, C&C, RA2, Warcraft II and Crusader No Regret, X-Com UFO, Doom and countless others for a bit of fun.

- NKF
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Number of members: 1

#10 NRN_R_Sumo1

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Posted 08 August 2007 - 12:21 PM

I might be able to get the music from the CD, though I'm not sure that's legal


Copyrights only work on things when used as a Whole if I remember correctly.

You can use the trigger of a glock and shove it into a rifle if it manages to fit, and its not illegal. =O
Although it probably should be due to safety reasons with firearms ^^'..
Its also not illegal to tear apart a furby and swap parts =O!

Edit: Forgot to quote ^^'..

Edited by NRN_R_Sumo1, 08 August 2007 - 12:23 PM.

Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#11 hibiki

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Posted 23 August 2007 - 03:31 AM

anyone pls.. send to my mail . hibiki0104@yahoo.com

#12 Istrebitel

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Posted 20 August 2010 - 01:06 AM

Correction, its 20500 not 44100, on 44100 i got everything playing wrong, setting to 20500 fixed it (but fun thig is, i didnt mention that until i played combat music, the whole music track sounds as creepy and as nice at 44100 as at 20500)

Ripping it right now and uploading to Youtube... I dont know if it helps (3 years since topic start) but there is no music in the internet i have ever found and only one uploaded track is the combat music on youtube. And since this topic is coming one of the first google searches, i think i should post it here.

Edited by Istrebitel, 20 August 2010 - 01:06 AM.


#13 Sorrow

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Posted 20 August 2010 - 02:23 AM

The music is available on the StrategyCore site.

#14 Istrebitel

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Posted 20 August 2010 - 02:03 PM

Thank you, found that!



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