hurz Posted June 11, 2007 Share Posted June 11, 2007 In 'industrial' maps, there are some kinds of stairs that can't be accessed by non-flying units. They are the dark-grey ones, one direction depicted in the right picture here. Perhaps it's just the incompatibility between ufo 2k and tftd stairs? Link to comment Share on other sites More sharing options...
Exo2000 Posted June 12, 2007 Share Posted June 12, 2007 Hobbes points out the issue in the post below; the floor beneath the stairs has been blown away. Link to comment Share on other sites More sharing options...
hurz Posted June 24, 2007 Author Share Posted June 24, 2007 Hmm, although there's no damage visible at all? This one below just happened today. The unit in question did have enough time and energy. Link to comment Share on other sites More sharing options...
Hobbes Posted June 24, 2007 Share Posted June 24, 2007 (edited) Hobbes points out the issue in the post below; the floor beneath the stairs has been blown away. He's mentioning another post but regarding the Dawn terrain. I've just looked into this because this question has also made me curious. The answer is that the problem is on the original TFTD terrain files, not with UFO2000. This happens because in the original TFTD files that tile has the Big Wall property set to 1, preventing units from moving into it (all other stairs have that field set to 0).I've checked the original Port maps and that upper stair tile isn't used at all, so most likely the original developers never bothered to correct it because it wasn't necessary. When I edited the field on the original MCD file to 1 it worked as it should.The only way to fix this is to manualy edit the Port01.MCD file. However, this will prevent using Industrial/Port terrains while playing multiplayer online, unless both players use the same corrected file. Edited June 24, 2007 by Hobbes Link to comment Share on other sites More sharing options...
hurz Posted June 26, 2007 Author Share Posted June 26, 2007 That's exactly the Problem. I have modified port01.mcd almost as described (setting the big wall property for the upper half of the stairs to 0) and thereby got it working. The only question is, how can this be solved everywhere? Would it be a copyright issue to distribute this corrected mapfile?Would it be possible for ufo2k to have some sort of a one-time-routine on first startup that would patch said file? (as it seems, this would not even damage an original tftd running with this map file)Or do you judge the issue to be as unimportant as the original tftd devs did? Thanks for clarifying the issue. Link to comment Share on other sites More sharing options...
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