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Any Raids Out There Drop Stun Guns


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#1 Nepereta

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Posted 19 June 2007 - 10:28 AM

title says it all really I have tryed megapol stun raids to harvest more of these. However they never seem to drop. I love the stun weapons since they seem to utterly pwn everything bar perhaps the multiworm (which is pretty rock hard in point blanks anyhow) at early levels. Even vs Cultists I set up point blank defences round corners. If I need to kill em off a bit more I mix the stun guns with a pistol or perhaps dump some incendiary on the floor afterward.

Reason is I need more is that I am playing on superhuman week 1 and I only have 7. Ideally I'd like 20+.

Edited by Nepereta, 19 June 2007 - 10:33 AM.


#2 Elros

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Posted 19 June 2007 - 10:40 AM

That would be good to know

Does anyone know where you can get stun grenades? I do go through them

#3 Pherdnut

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Posted 19 June 2007 - 02:14 PM

That would be good to know

Does anyone know where you can get stun grenades? I do go through them


The cultists have stun grenades, but I tend to use as many on the cultists as they drop. I had trouble finding stun guns too. It would stand to reason that the megapol arms factory would at least occasionally spawn some. I tried a couple stun raids there in a recent game and didn't see any but I was too busy stealing plasma swords and armor from Marsec to really get into it.

In turn-based my trick for the multiworms is to let them stew in a stun grenade for a round and then hose them down with M4000 on full auto at point blank. A few shots with a stun grapple and m4000 works well too.

That's a lot of agents you're using. I find 10 is perfectly fine until later weeks, but again, I think I'm one of like three people on these boards who actually prefers TB so I can't speak for real-time. I prefer it for grabbing gear since it's a lot easier to sneak up on enemies which means they never use up their ammo.

#4 NKF

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Posted 19 June 2007 - 03:00 PM

Heh, I'm usually perfectly happy with 2-4 stun grapples for the entire game! At most I'd slowly build it up to 6-8 over a couple of weeks.

Remember: Stun grapples are great, but they plummet in usefulness once the aliens start using their shields. Still works wonders against the non tool-carrying aliens. Then once the human technology levels unrolls the shields for the city to use, you're only left with psi and the ever faithful stun grenades to stun them. But they do allow for an easy start to the game. Particularly on superhuman.

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edit: Now that I've had a think about it, I've never particularly noticed stun grapples in raids before.

Edited by NKF, 19 June 2007 - 03:11 PM.

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#5 Pherdnut

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Posted 19 June 2007 - 03:15 PM

I still prefer M4000s when killing is an option. A lot more damage potential from a single agent since the grapples only get six shots and you can make an obscene number of shots at point blank range on full auto. Cultist armor usually depletes after just a few shots (3-5 TUS expended at the most) and then die after just a couple. I've had single agents take down five cultists in one turn with the M4000. If you don't mind exploiting stun raids though, raiding Marsec for powerswords is the way to go, IMO.

#6 Nepereta

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Posted 19 June 2007 - 03:42 PM

fortunately week2 yielded another 11 on market bringing my total to 18! I think what I miss about the easier levels is the little things you don't really factor in like market availability. You assume superhuman is just gonna be about intensity of combat but it seems that human logistics takes a battering too.

btw try a stun raid on a hostile sirius early on. You hide in a point blank scenerio under the double grav lift for example or the curtain cross floor plan ( the one with 4 curtain L's with pillars. hide between the curtain and a pillar full auto and wait once you have drawn them out a bit with the usual explosives and incendiaries.

the M4000 is an excellent weapon however in the hands of rookie in part of a cross fire it can be a liability.

Edited by Nepereta, 19 June 2007 - 04:27 PM.