Fixed.Ditto (that is, exactly the same problem here).
I get an error in XNet when I click on an certain entries..
For instance Alien Navigation Systems, Plasma Principles -
edit wrong pic
I think this isn't a bug, it's because XNA uses direct input, so it's always aware of the mouse, even when Xenocide doesn't have the focus.A few more details please, exactly which windows & buttons are you referring to?
There are some other "bugs" that I've found (you probably know them, but I don't know if you do ):
1) The buttons can be pressed even in the xeno-window is out of focus and behind another active window
Fixed.OK, I'll look into that. (Not sure how that happened.)
2) Time runs while you're reading the X-Net (I forgot to check if this also happens in baseview, although my guess is that it does)
That's not a bug. That's an additional feature I added.
3) Your fighters can attacked a crashed UFO! A new firing circle begins until the first hit, where the ufo either crashes (an already crashed ship crashes, kewl xD) or gets destroyed. You can redo this procedure until you completely destroy it
More specifically, fighters being able to attack a crashed UFO is not a bug, that's a feature I added.
The fact that a crashed UFO crashes again (before it takes off) probably does count as a bug. If you attack a crashed UFO, combat should continue until UFO or aircraft is destroyed or runs out of ammo.
Note, if you don't attack a crashed UFO, it will eventually fly off. But I'd assumed that it repairs would be jury rigged, so if you attacked it again, it wouldn't take much to make it crash.
fixed.Lockout needs to be implemented. However, it's contingent on some refactoring I also want to do
4) Fighters can attack terror sites and salvage artefacts :S
Btw, something strange happened 2 mins ago while I was taking screenshots: I moved around the globe, and all of a sudden the whole globe render (all the left part of the xeno window) turned blue!!! I couldn't do anything else, I entered the X-Net and returned but it was still the same. I abandoned the game and started a new one, same render. I tried to put a new base, and an error poped up (3rd image) and of course crashed. Restarted the game and everything worked well. It MAY be due to running it from within a .rar archive, but it happened as I was happily moving the globe around, don't know...
edit: Updated some of the bugs.
Edited by dteviot, 17 September 2007 - 01:32 PM.