Exo2000 Posted September 8, 2007 Share Posted September 8, 2007 Reposting in the correct section. So we've all wondered how cool it would be to have riot shields and energy shields and whatnot for troops in UFO2000, and here's what I'm thinking, and I'll use a riot shield as an example; A riot shield takes up a hand slot, leaving your soldier with only a handgun or melee weapon (the shield should have a "bash" option that inflicts a lot of stun damage but not very much real damage) or a very inaccurate rifle/heavy weapon. Basically, the shield makes a collision object (if you see what I mean; something shots will collide with) on the front facing of your soldier - all damage goes directly to the shield (or some leakiness can be implemented, maybe) and after it's taken a certain amount of damage, it breaks. The catch, of course, is that all shields must be in a hand slot to provide any protection, heavily reducing the effectiveness of heavier weapons. Others could be implemented that would create a bubble or spherical shield around the user. It'd work identically to the riot shield, except it would absorb fire from all angles. Obviously it would probably be best to make a catchall-humanoid-size bubble, rather than fiddle with getting it to adjust shape for every unit. Discuss! Link to comment Share on other sites More sharing options...
Kratos Posted September 8, 2007 Share Posted September 8, 2007 We have higher priority to the original X-com features than implementing extra features to the battlescape right now. Also, moving on to features such as Geoscape, Unit API, or a simple AI would be ideal now, since battlescape is nearly complete. We really could use help with these issues (Unit API is being worked on I believe, so the other two would probably be a better choice) if anybody would be interested. This doesn't stop you from creating your own patch to include such extra features though. Link to comment Share on other sites More sharing options...
Exo2000 Posted September 9, 2007 Author Share Posted September 9, 2007 Couldn't code my way out of a wet paper bag, sadly. :wink1: And I agree that priority should be given to the core X-COM elements over other addons. Link to comment Share on other sites More sharing options...
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