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Migrating To Xna 2.0


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#1 dteviot

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Posted 12 December 2007 - 10:50 PM

XNA 2.0 has been released
We need to start thinking about plan to migrate existing codebase to XNA GS 2.0.
Biggest issue is probably converting CeGUI.
Red Knight, any comments?
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#2 red knight

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Posted 13 December 2007 - 07:09 AM

XNA 2.0 has been released
We need to start thinking about plan to migrate existing codebase to XNA GS 2.0.
Biggest issue is probably converting CeGUI.
Red Knight, any comments?


Definititely XNA 2.0 is the way to go, a lot of improvements have been done (including hierarchical components so we should take the oportunity to revisit our own implementation of that feature). I agree that as always CeGUI will be the biggest issue, the rest is quite compatible.

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Visit my blog at: flois.blogspot.com

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#3 SupSuper

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Posted 16 December 2007 - 06:52 AM

XNA 2.0 doesn't install for me I'm afraid. :(

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#4 dteviot

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Posted 16 December 2007 - 12:58 PM

XNA 2.0 doesn't install for me I'm afraid. :(

Some more details might help us to aid you. Or you could post on the XNA forums.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#5 Darkhomb

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Posted 16 December 2007 - 01:40 PM

yeah any errors or anything? install worked fine for me

#6 SupSuper

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Posted 16 December 2007 - 02:37 PM

*runs file*
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*cries*

(and yes I have tried the obvious)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#7 dteviot

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Posted 17 December 2007 - 02:09 PM

*runs file*
*cries*

(and yes I have tried the obvious)

About all I can suggest is post on the XNA forums.

Also, so I don't loose it, redist requirements to get XNA 2.0 programs going:
http://forums.xna.com/thread/9924.aspx
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#8 SupSuper

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Posted 08 March 2008 - 01:45 PM

Just wanted to let you all know I have XNA 2.0 installed, now that I reinstalled Windows. (the one cure to every problem!)

Oh and Xenocide seems to work on Vista x64. :P

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#9 Darkhomb

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Posted 08 March 2008 - 08:49 PM

Oh and Xenocide seems to work on Vista x64. :P



Ofcourse it does, thats what I use :)

#10 kafros

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Posted 08 March 2008 - 10:07 PM

So Xenocide works on XNA 2.0? Not bad :)

It also works on WinXP SP2 x64 ;)

#11 Guest_Azrael Strife_*

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Posted 08 March 2008 - 10:43 PM

Oh and Xenocide seems to work on Vista x64. :P



Ofcourse it does, thats what I use :)


The marines are indeed brave men!

#12 dteviot

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Posted 08 March 2008 - 11:30 PM

So Xenocide works on XNA 2.0? Not bad :)

No, Xenocide only runs on XNA 1.0 refresh (think Service Pack 1). I was holding off on the migration until SupSuper moved. Now that that's done, I can look at migrating. Probably after we have the 0.4 build release, as that's my focus at the moment.

Speaking of SupSuper, how are the new GUI controls going?

Also, I note that there's a new Dream, Build, Play competion about to start.
Any thoughts about entering Xenocide? At worst, it will be disallowed because:
1. There's too many team members.
2. It doesn't run on a XBox 360
3. It's not finished.
4. It's not original. (And is too close to copyright infringement for MS's lawyers.)
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#13 Mad

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Posted 09 March 2008 - 05:19 AM

Also, I note that there's a new Dream, Build, Play competion about to start.
Any thoughts about entering Xenocide? At worst, it will be disallowed because:
1. There's too many team members.
2. It doesn't run on a XBox 360
3. It's not finished.
4. It's not original. (And is too close to copyright infringement for MS's lawyers.)


Why not - it won't hurt.... :)
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#14 Darkhomb

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Posted 09 March 2008 - 10:03 AM

The marines are indeed brave men!



ROFL LOL

#15 SupSuper

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Posted 11 March 2008 - 04:07 PM

Speaking of SupSuper, how are the new GUI controls going?

It's a bit of a mixed bag, since I'm busy with college and the WSX developer is busy with work, so I haven't gotten much to post about.

There is support for all the basics. XML skinning, XML layouts, plenty of controls, and WSX is fairly simple to extend for our own purposes. However there's a fair share of bugs in WSX that need to be worked out. We also use Columned Listboxes extensively so we'll need a control for that as well.

Edited by SupSuper, 11 March 2008 - 04:08 PM.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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