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#1 j'ordos

j'ordos

    Alien Concept Task Force

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Posted 08 May 2006 - 12:44 AM

Apoc'd (short for eXtraterrestrial COMbat unit : Apocalypse editor) can edit the following aspects of xcom3:

CityScape (UFO2P.EXE)
Research
Manufacturing
Organizations
Vehicles
UFO Missions
UFO Mission Patterns
UFO&Alien Building loadouts
UFO Growth Rates
Agent Equipment 1
Agent Equipment 2
Agent Equipment 3
Damage Modifiers (Thanks to Zombie)
Unit Stats (Thanks to Zombie) BETA
Equipment Sets (Builtin)
Equipment Sets (Score)
Score Requirements
Vehicle Equipment 1
Vehicle Equipment 2
Vehicle Equipment 3
Vehicle Equipment Layouts
Market
Facilities
Base Layouts
Vehicle Parks Spawn Table
Default Relations
Starting Equipment
Raid Loot Table
Infiltration
Miscellaneous

BattleScape (TACP.EXE)
Agent Equipment 1
Agent Equipment 2
Agent Equipment 3
Damage Modifiers (Thanks to Zombie)
Unit Stats (Thanks to Zombie) BETA
Equipment Sets (Builtin)
Equipment Sets (Score)
Score Requirements
Damage Types

Buildings (CITYMAPX.BLD) BETA

Savegames
Cityscape
Vehicles BETA
Market
Buildings BETA
Organizations
Relations
Agents BETA
Agent Inventories BETA (thanks to Zaimoni)
UFO's in Alien Dimension
Organisation Vehicles

Battlescape
Units BETA

Cityscape Tiles ALPHA
Mega-Primus
Alien Dimension
 

  • As you can see many sections (agent equipment, unit stats, ... ) are present both in the cityscape as in the battlescape menu. There is no difference between them whatsoever. Changes made to UFO2P.EXE (cityscape) will automatically be saved to TACP.EXE (Battlescape) as well and vice versa. (note: as of version 2.03 you can force apoc'd to save data only to UFO2P.EXE or TACP.EXE by pressing ctrl+S)
  • Sections marked with BETA mean they are largely still unknown to me. If you're feeling adventurous you could have a go at testing the unknown variables to see what they do, any help is always appreciated! :)
    Cityscape tile editing is ALPHA as apoc'd currently doesn't decode images, so you can't see which tile you're actually editing unless you use an external program that can. I recommend not bothering with apoc'd but instead using the 'Apocalypse designer' mode which has a GUI editor for tiles. Use a patcher to enable the apoc designer mode.
  • Apoc'd will automatically create a backup of all relevant game files except for savegames, edit at your own risk! Note: if you made a minimal install of Xcom Apocalypse (The Steam version does this automatically!) you will not be able to edit everything. Do a full install, or copy the ufodata folder from the CD.

Note for users updating from version 2.xx: Since the backup system has been changed you should extract migrate.zip (contained within the apoc'd archive) *before* running apoc'd, and run migrate.bat from the main X-COM Apocalypse directory. This will move your existing backups to their new location, so apoc'd will use those instead of creating new ones from your (possibly) modified files. Deleting the old backups afterwards is optional.

Source code compiled using FreeBASIC 0.90.1: http://www.freebasic.net/

Discussion thread here: http://www.xcomufo.c...topic=242025400.

* Update37: Apoc'd version 3.10b
Added support for another spanish version of xcom apocalypse
CSV export function kindly provided by MarkDey

Attached Thumbnails

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Attached Files


Edited by j'ordos, 04 January 2014 - 07:45 AM.

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