j'ordos Posted May 8, 2006 Share Posted May 8, 2006 (edited) Apoc'd (short for eXtraterrestrial COMbat unit : Apocalypse editor) can edit the following aspects of xcom3:CityScape (UFO2P.EXE)ResearchManufacturingOrganizationsVehiclesUFO MissionsUFO Mission PatternsUFO&Alien Building loadoutsUFO Growth RatesAgent Equipment 1Agent Equipment 2Agent Equipment 3Damage Modifiers (Thanks to Zombie)Unit Stats (Thanks to Zombie) BETAEquipment Sets (Builtin)Equipment Sets (Score)Score RequirementsVehicle Equipment 1Vehicle Equipment 2Vehicle Equipment 3Vehicle Equipment LayoutsMarketFacilitiesBase LayoutsVehicle Parks Spawn TableDefault RelationsStarting EquipmentRaid Loot TableInfiltrationMiscellaneousBattleScape (TACP.EXE)Agent Equipment 1Agent Equipment 2Agent Equipment 3Damage Modifiers (Thanks to Zombie)Unit Stats (Thanks to Zombie) BETAEquipment Sets (Builtin)Equipment Sets (Score)Score RequirementsDamage TypesBuildings (CITYMAPX.BLD) BETASavegamesCityscapeVehicles BETAMarketBuildings BETAOrganizationsRelationsAgents BETAAgent Inventories BETA (thanks to Zaimoni)UFO's in Alien DimensionOrganisation VehiclesBattlescapeUnits BETACityscape Tiles ALPHAMega-PrimusAlien Dimension As you can see many sections (agent equipment, unit stats, ... ) are present both in the cityscape as in the battlescape menu. There is no difference between them whatsoever. Changes made to UFO2P.EXE (cityscape) will automatically be saved to TACP.EXE (Battlescape) as well and vice versa. (note: as of version 2.03 you can force apoc'd to save data only to UFO2P.EXE or TACP.EXE by pressing ctrl+S)Sections marked with BETA mean they are largely still unknown to me. If you're feeling adventurous you could have a go at testing the unknown variables to see what they do, any help is always appreciated! Cityscape tile editing is ALPHA as apoc'd currently doesn't decode images, so you can't see which tile you're actually editing unless you use an external program that can. I recommend not bothering with apoc'd but instead using the 'Apocalypse designer' mode which has a GUI editor for tiles. Use a patcher to enable the apoc designer mode.Apoc'd will automatically create a backup of all relevant game files except for savegames, edit at your own risk! Note: if you made a minimal install of Xcom Apocalypse (The Steam version does this automatically!) you will not be able to edit everything. Do a full install, or copy the ufodata folder from the CD.Note for users updating from version 2.xx: Since the backup system has been changed you should extract migrate.zip (contained within the apoc'd archive) *before* running apoc'd, and run migrate.bat from the main X-COM Apocalypse directory. This will move your existing backups to their new location, so apoc'd will use those instead of creating new ones from your (possibly) modified files. Deleting the old backups afterwards is optional.Source code compiled using FreeBASIC 0.90.1: http://www.freebasic.net/Discussion thread here: http://www.xcomufo.com/forums/index.php?showtopic=242025400.* Update37: Apoc'd version 3.10bAdded support for another spanish version of xcom apocalypseCSV export function kindly provided by MarkDeyApoc_d.zipApoc_src.zip Edited January 4, 2014 by j'ordos Link to comment Share on other sites More sharing options...
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