It was funny seeing how much you blew up because I used to think that I am very destructive. Since most of the early weapons are not all that useful (especially against brainsuckers) I often took auto cannons with HE ammo to cover for that. Heck, I kept them even very far into the game.
Heh

...
Actually, it was pretty tame when compared with what I used to do with organisations before I started using the savegame editor to make the organisations "follow" the same rules regarding having a building successfully raided as X-Com.
I used to set everything on fire, destroy walls with lasers and use high explosives and heavy launchers just to inflict as much damage as it's possible

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And yes, I also hate it when the guy is right in front of my nose and I don't see him. Oh the number of times this has happened in UFO.
It was the second time it happened to me. Another thing that I hate is when an enemy with a dangerous weapon starts walking/crawling around instead of using it on my soldiers.
For example, in one raid, a cultist with sniper rifle was close to my soldier, but started crawling instead of firing.
Another such situation was when a cultist with sniper rifle killed one of my soldiers on point blank range and then instead of shooting another one which was just beside him, he picked up a heavy launcher and walked around for a moment

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I always found it amusing how much the organizations cared about getting their properties destroyed, yet didn't seem to care about civilians at all. 
Heh

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Too bad that there aren't civilians on raids - genociding would be amusing

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I uploaded a video of
my first alien mission. I'm starting to wonder if it wouldn't be better if I made the aliens use some real weapons instead of the launchers. I think I'll have to play X-Com 1 again and see how it works there...
Edited by Sorrow, 25 March 2008 - 05:56 AM.