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Ufo: Sectoid Run


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#1 percy

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Posted 05 July 2008 - 10:19 AM



UFO : SECTOID RUN

SECTOID RUN IS A 2D FAN GAME, INSPIRATED BY THE UFO GAME SERIES FROM MICROPROSE.

ALL GRAPHICS, SOUNDS AND ASPECTS FROM THE ORIGINAL GAME ARE COPYRIGHTED BY MICROPROSE LTD.

THE GAME SHALL SHOW WHAT IT MEANS TO PLAY AS SECTOID- ALIEN IN THE UFO: ENEMY UNKNOWN- UNIVERSE.


STORY

THE TIME WHERE YOU START OFF IS THE YEAR 1998.

YOU ARE ONE OF THE SECTOIDS, WHO EXPLORES THE HUMAN PLANET - EARTH.

ONCE THE SECTOID COMMANDER HAVE LOST CONTACT TO FIVE SCOUT SHIPS AND NOW HE WANTS TO FIND OUT WHAT HAPPENED.

PREPARE YOUR SCOUT SHIP BECAUSE ITS TIME TO FIND OUT WHERE THE MISSING SHIPS HAVE BEEN !


CONTROLS

<UP> - JUMP / MOVE UFO UP

<DOWN> - MOVE UFO DOWN

<LEFT> - GO LEFT / MOVE UFO LEFT

<RIGHT> - GO RIGHT / MOVE UFO RIGHT

<SPACE> - FIRE

<CTRL> - THROW ALIEN GRENADE

<LEFT MOUSE-CLICK> - FIRE UFO LASER

<RIGHT MOUSE-CLICK> - STOP UFO LASER

<1> - PLASMA PISTOL

<2> - HEAVY PLASMA GUN

<3> - BLASTER LAUNCHER

<F4> - SWITCH BETWEEN

<F5> - SAVE GAME

<F6> - LOAD GAME

<F9> - SCREENSHOT

<ESC> ABORT ALL


GAMEPLAY

THERE ARE THREE DIFFERENT GAMEPLAYS.

THE FIRST ONE IS THE GEOSCAPE GAMEPLAY:

HERE YOU START OFF YOUR MISSIONS.

THERE ARE FIVE CROSSES ON THE WORLD MAP.

EVERY CROSS IS A UFO CRASH SITE, WHERE YOU CAN LAND YOUR SCOUT SHIP, TO EXPLORE THE TERRAIN.

WHEN YOU MOVE YOUR CROSS ABOVE ONE OF THE CRASH SITES,

THE SECOND GAMEPLAY WILL START:

IN THE SECOND GAMEPLAY, WHICH IS THE BASIC GAMEPLAY, YOU PLAY AS SECTOID, IN A 2D ACTION JUMP'N'RUN MODE.

HERE YOU MUST COLLECT FIVE YELLOW ELERIUM CRYSTALS, TO FILL YOUR DRIVE WITH ANTI MATTER POWER.

WHEN YOU GET THROUGH ONE YELLOW CRYSTAL IT WILL BE SHOWN UP OF YOUR PLAYER.

NOW YOU MUST BRING IT BACK TO THE TRANSPORT BEAM, TO FILL THE ANTI MATTER DRIVE.

BY THE WAY THERE WILL BE A FULL LOADED SKYRANGER, WHERE A LOT OF XCOM SOLDIERS CAN GET OUT.

FINALLY YOU MUST COLLECT ONE BLUE MIND PROBE, IN EACH MISSION, TO FINISH IT UP.

THE MISSION IS LOST WHEN YOU FILL THE ANTI MATTER DRIVE WITHOUT COLLECTING THE MIND PROBE.

ACCOMPLISHED MISSIONS WILL BE COLORIZED GREEN AT THE GEOSCAPE MODE.

IF YOU ARE TO SLOW AT THE GEOSCAPE, THE XCOM WILL SEND OUT INTERCEPTORS, TO STOP YOUR ALIEN SCOUT SHIP.

THE INTERCEPTORS ARE COLORED RED AT THE GEOSCAPE.

IF THERE IS A COLLISION WITH AN INTERCEPTOR,

YOU GET TO THE THIRD GAMEPLAY:

THERE ARE THIRTY INTERCEPTORS, IN THREE WAVES.

THE INTERCEPTORS WILL ATTACK YOUR SCOUT SHIP, SO YOU MUST DODGE THE BULLETS.

YOUR SCOUT SHIP HAS A LIGHT LASER BEAM TO STOP THE INTERCEPTORS.

IF YOU CAN STOP ALL THIRTY INCOMING INTERCEPTORS, THE THIRD GAMEPLAY IS WON.

NOW YOU WILL RETURN TO THE GEOSCAPE TO FINISH THE NEXT MISSIONS.


CREDITS

MICROPROSE LTD.



DOWNLOAD

UFO: SECTOID RUN (5 MB zipped) - http://sektoid.net/D...Sectoid_Run.zip


HAVE FUN !!!


Edited by percy, 18 February 2013 - 02:47 PM.


#2 uncy

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Posted 16 December 2008 - 04:29 AM

Hey Percy!

Wow! Great Job!!! I wasn't sure about trying your game, I never liked 2d games very much. But today I got to play it a bit and I am impressed.

I loved the cool effects you added to the SNES like UFO graphics, nice!

I can't believe I killed so many humans with my lil sectoid, Rambo like ;)

I hope you continue to add new features, perhaps more movement during the battle.

Keep the good work!
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Uncy

#3 percy

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Posted 21 January 2013 - 03:28 PM

A new Host has been added..

Have fun with it !