Cpt. JAG Posted February 7, 2009 Share Posted February 7, 2009 I was playing today and I decided to burn down a jungle map with 4 rocket launchers and a healthy amount of Incendiary rockets. I envisioned the entire map on fire at once....but after my third rocket things wouldnt catch fire or cause any more smoke. Is this a bug or is the amount of smoke and fire limited on the battlescape? Link to comment Share on other sites More sharing options...
Zombie Posted February 7, 2009 Share Posted February 7, 2009 (edited) Most files for the game had a cap on the number of records they could hold because of size concerns. Smoke and fire is one of them. Smokref.dat (which stores both smoke and fire info) has a max record size of 400 entries which means only that many tiles can be on fire or occupied by smoke at any one instance. It's unfortunate really, as setting the whole map on fire would have been fun. - Zombie Edited February 8, 2009 by Zombie Fixed file name. Link to comment Share on other sites More sharing options...
Cpt. JAG Posted February 7, 2009 Author Share Posted February 7, 2009 So that would make me next question, is there anyway to edit this so it allows more fire? Link to comment Share on other sites More sharing options...
Zombie Posted February 7, 2009 Share Posted February 7, 2009 Well, Seb76 created a fixer/extender frontend for the CE version with 2048 tiles possible. You can find more information about the extender on his User Page at the X-COM wiki. That aspect is still highly experimental though. Better than the way it is now, that's for sure. - Zombie Link to comment Share on other sites More sharing options...
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