Blitzen Posted February 21, 2009 Share Posted February 21, 2009 I am trying to remake all the UFO maps and make them tougher. I have figured out most everything in the Map View program, but can't figure out how the flags work exactly. (with reguards to pathing and spawning.) Any help would be apreciated. thanks. Link to comment Share on other sites More sharing options...
Zombie Posted February 23, 2009 Share Posted February 23, 2009 To be honest, we don't really know what they are for completely. I found that on an X-COM base defense mission the flag byte governs which modules the aliens want to attack (destroy). Other than that mission type however, I'm unsure. That byte isn't vital though, so feel free to mod away. - Zombie Link to comment Share on other sites More sharing options...
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