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XCOMUFO & Xenocide

Mapview Tutorial?


Blitzen

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I am trying to remake all the UFO maps and make them tougher. I have figured out most everything in the Map View program, but can't figure out how the flags work exactly. (with reguards to pathing and spawning.) Any help would be apreciated. thanks.
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To be honest, we don't really know what they are for completely. I found that on an X-COM base defense mission the flag byte governs which modules the aliens want to attack (destroy). Other than that mission type however, I'm unsure. That byte isn't vital though, so feel free to mod away. :)

 

- Zombie

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