misiek Posted November 6, 2009 Share Posted November 6, 2009 Hello, (There is already a topic in X-Com General forum, but i think this would be better place to post information and updates). http://ufotts.ninex.info/ Basically, this project is a faithful remake of UFO Enemy Unknown. It has single player (as humans or aliens) and multiplayer mode.In multiplayer mode, you play whole campaign (unlike Ufo 2000 where you play only battles). Other features:Rebalanced and reworked tactical combat. Its no longer as much luck based as it was. Its more about tactics, positions and using some of the previously not popular items (smoke screen for example will be more useful)Extended research time for both sides. Earth weapons are no longer useful only for the first week or two of the game. Developing technologies in a smart and planned way counts!Reworked air combat making it possible to engage 4 vs 4 crafts at a time. Also, air battle is now determined not only by range of weapons, but also by speed of the craft. Even if you equip large distance weapons, you cannot hold enemy crafts away for infinite time.Keyboard shortcutsSmall, yet interesting changes to races, mostly to give them more combat flavour, instead of just ufopedia flavor. Remember reading Celatid's description? Their flavor text mentioned they can detect human brain waves. Celatids in Ufo: TTS will also! Making them act like a radar for Muton soldiers.Alien ranks gain more meaning. Medic will finally be able to help his mates.Game works on XP and VISTA (of the tested systems. Might work on other windows familiy systems)Example screenshot of alien base: http://ufotts.ninex.info/wp-content/gallery/screenshots/highresufobase2.jpg Status of this project:Currently our team is remaking tiles for battlescape. When there will be enough graphics, we will release demo version. Link to comment Share on other sites More sharing options...
Sorrow Posted November 7, 2009 Share Posted November 7, 2009 Sounds interesting. Any chances for a Laser Squad-style auto-fire? Link to comment Share on other sites More sharing options...
uncy Posted November 7, 2009 Share Posted November 7, 2009 Wow! I didn't notice this was an Alien Base! Cool! Link to comment Share on other sites More sharing options...
misiek Posted November 7, 2009 Author Share Posted November 7, 2009 Sorrow said: Sounds interesting. Any chances for a Laser Squad-style auto-fire? Haven't played Laser Squad. How this auto-fire works? Link to comment Share on other sites More sharing options...
Sorrow Posted November 8, 2009 Share Posted November 8, 2009 It has a full-auto mode - the player specifies two points from which to which character aims and specifies a number of bullets fired. Link to comment Share on other sites More sharing options...
misiek Posted November 8, 2009 Author Share Posted November 8, 2009 Hello, Your suggestion is being discussed here:http://ufotts.ninex.info/forum/index.php?topic=29.0 If you're interested, join in Link to comment Share on other sites More sharing options...
misiek Posted November 9, 2009 Author Share Posted November 9, 2009 Hello guys. Do you want to see how battlescape looks with remade tiles for desert terrain?http://ufotts.ninex.info/wp-content/gallery/screenshots/desert_show_sharp.jpg As you see, viewport is much larger, while tiles also are in higher resolution. Unit tiles in screenshot are original, but they will also be remade (like every other tile). Link to comment Share on other sites More sharing options...
uncy Posted November 12, 2009 Share Posted November 12, 2009 Wow, nice work! Mutons were never meant to hold pistols, that's why its messy when you try it... It would be nice if one day someone could make those maps look a bit more "smooth". Not so "square"... Just a thought. Link to comment Share on other sites More sharing options...
misiek Posted November 12, 2009 Author Share Posted November 12, 2009 uncy said: Wow, nice work! Mutons were never meant to hold pistols, that's why its messy when you try it... It would be nice if one day someone could make those maps look a bit more "smooth". Not so "square"... Just a thought. You mean something like that (3rd variant) ?http://ufotts.ninex.info/forum/index.php?t...0.msg122#msg122 As you see that don't work well when mountain grows more than 1 step. This would need more terrain tiles to work well - but for now there is already much work on recreating tiles. This project needs help with graphics. If you can (and want to) help, register on forum and/or join ufotts irc channel (details here http://ufotts.ninex.info/index.php/irc/ ). If you don't have graphic talent, maybe you know someone who has. Link to comment Share on other sites More sharing options...
misiek Posted January 23, 2010 Author Share Posted January 23, 2010 Hello, Thanks to new graphic artist, game is getting new remade tiles. He already remade tiles for sectoid, ufo, barn and cultivat.Here are comparison screenshots, one with new old tiles, one with new (both versions feature new gui): http://ufotts.ninex.info/wp-content/gallery/screenshots/graphics_old.jpg http://ufotts.ninex.info/wp-content/gallery/screenshots/graphics_new.jpg Link to comment Share on other sites More sharing options...
MiniMacker Posted January 23, 2010 Share Posted January 23, 2010 I believe I just got a boner. Link to comment Share on other sites More sharing options...
kafros Posted January 24, 2010 Share Posted January 24, 2010 Wonderful! Link to comment Share on other sites More sharing options...
misiek Posted May 24, 2010 Author Share Posted May 24, 2010 Hello,This thread is kinda old, so let's make small update.Currently project has demo version with one mission. But its progress is far, far further. Basically single player is quite complete, probably there will be beta tests soon. After that, single player version will be released to public.Head for more information to http://ufotts.ninex.infoTime for some media:Terror missions:http://ufotts.ninex.info/wp-content/gallery/screenshots/terrorsite.jpghttp://ufotts.ninex.info/wp-content/gallery/screenshots/terrorsite2.jpgNew air combat gui:http://ufotts.ninex.info/wp-content/gallery/screenshots/acgui.jpgMovie from air combat: Comparison between old tiles and new:http://ufotts.ninex.info/wp-content/gallery/screenshots/fire_o.jpghttp://ufotts.ninex.info/wp-content/gallery/screenshots/fire_n.jpgLightning:http://ufotts.ninex.info/wp-content/gallery/screenshots/lightning_new.jpgAvenger:http://ufotts.ninex.info/wp-content/gallery/screenshots/avenger.jpg Link to comment Share on other sites More sharing options...
Jenny Posted May 24, 2010 Share Posted May 24, 2010 Looks good, keep up the good work. Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted May 27, 2010 Share Posted May 27, 2010 Finally a remake with a shot of success Link to comment Share on other sites More sharing options...
Sorrow Posted May 28, 2010 Share Posted May 28, 2010 I wish there would be more 2D UFO remakes. Link to comment Share on other sites More sharing options...
ufonef Posted July 10, 2010 Share Posted July 10, 2010 Public beta is up.Give it a try at http://ufotts.ninex.info/ Link to comment Share on other sites More sharing options...
sectoid5 Posted July 9, 2019 Share Posted July 9, 2019 I recently installed and played multiplayer in Ufo The two sides. I saved and exited and could not figure out how load multiplayer save. I noticed some black splotches in the battlescape two. How do load saves and fix the black splotches? Link to comment Share on other sites More sharing options...
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