Posted 11 October 2003 - 11:42 AM
I tried the file you uploaded, and it gave me the same problem.
I did try and am able to take the original sample2.cat file, open it in cooledit with the standard settings, then saved it as a PCM raw data .cat file and place it back in the game's folder and it runs fine. That is, of course, without making any changes to the contents.
I can also open the original file in goldwave, alter some of the sounds (meaning making them less hissy, other effects that do not change the length of the sound, or so I hope) and the game will run it, uncluding the altered sound, but then it won't play any of the effects that are in the file after the altered effect.... I suppose if you could figure out how to edit the file but keep all sound effects the exactly same length, then it might work... I suspect that those blips of static are code telling the game where in the .cat file the sound effect is...