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#1 Guest_Syntax Error_*

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Posted 31 October 2003 - 06:11 AM

If you need a french translator, you can count on me, i ll do my best.
I know every details about UFO (enemies, weapons, story, ...)
But i would like to write texts in english, i have a lot of ideas.

#2 j'ordos

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Posted 31 October 2003 - 06:28 AM

You'll have to register an acount here if you want to help out, and then an admin can give you recruit status, giving you the ability to contribute in the workshops.
If you're registered you can also PM project members, and if you're looking into writing up descriptions, storylines or whatever, I'd think it's best to contact Breunor for now.
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#3 stewart

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Posted 31 October 2003 - 10:01 AM

Hmm? A translator called Sytax Error; is this a good idea?

At any rate you're a recruit now.
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#4 Guest_Guest_*

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Posted 31 October 2003 - 10:12 AM

When i write no syntax error i make! :D

#5 Syntax Error

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Posted 31 October 2003 - 10:18 AM

Ooooops not registered...

#6 mamutas

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Posted 31 October 2003 - 10:55 AM

There are no process for translations so far, but it will be added in the future. Keep your eyes open, there will be an announcment about it.

Admins, maybe it is worth to put some announcement in the lobby, as I have seen 2 such requests this week.
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#7 stewart

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Posted 31 October 2003 - 12:10 PM

This is a CTD issue I should think. They should figure out what they want to do. Programming should interface with them with respect to dealing with "funny" characters.
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#8 mamutas

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Posted 31 October 2003 - 12:17 PM

It is mutual issue. Progs and CTDs needs to work out the common process on how what is written/translated is used in what is coded. For example, where to look for French files?

Also, Arts are involved too, because there might be adjustments in UI layouts (for example, German translation does not fit on the button).
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#9 Cpl. Facehugger

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Posted 31 October 2003 - 02:32 PM

What do you mean that it is a ctd and programming issue? I don't understand. Please tell me so I can help! :)
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#10 mamutas

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Posted 31 October 2003 - 03:05 PM

No need to discuss it at this early point. Please, wait till we will be ready to work on it.
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#11 Jenny

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Posted 01 November 2003 - 09:17 AM

As I mentioned in the other thread, if you need a dutch translator you can count on me.
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#12 j'ordos

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Posted 01 November 2003 - 12:21 PM

Vertalen in het Nederlands? Waarom? Nu ja, zolang het alleen maar de geschreven tekst is... :)
*denkt aan Dungeon Keeper en begint oncontroleerbaar te huiveren* :eek:

Edited by j'ordos, 01 November 2003 - 06:14 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#13 stewart

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Posted 01 November 2003 - 06:04 PM

Good God J'ordos is actually swaggering! :o
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#14 mamutas

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Posted 01 November 2003 - 09:40 PM

Why when I see jordos' post I think about pirates? <_<
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#15 kelfka

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Posted 02 November 2003 - 12:19 PM

I would love to join up!

I even started what Breunor asked and put it in the Laboratory.

#16 j'ordos

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Posted 02 November 2003 - 03:22 PM

Good God J'ordos is actually swaggering! :o

Why when I see jordos' post I think about pirates? <_<


:huh?: *2

@Stewart: Just what about my post do you consider swaggering? I didn't even know you could understand Dutch? :o
Or do you consider me typing in my mother tongue swaggering? :blink:

@Mamutas: you probably have some (very) good childhood memories watching pirate films :P
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#17 Dr. Retro

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Posted 02 November 2003 - 06:21 PM

Just to remind you: I'd love to help with a german translation ;)

Waiting for work,
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#18 j'ordos

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Posted 03 November 2003 - 01:40 PM

Shouldn't it be 'Dr. Strangelove'? :P
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#19 FrYzZer

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Posted 10 November 2003 - 10:14 AM

I cant beleive it.... Xenocide Project..... :D

i was dreaming about it.... a new version on x-com : ufo....

hey.. if i can do anything to help... it would be a pleasure....

i can translate english - french ...

or maybe write some music.... i have ******* good idea for music... :rock:

of all kind... but if you like techno stuff i would be in heaven... :Blush:

hit me back....

i m not a great programmer but i am an artist and i like x-com over all....

#20 X-Clu-Zif

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Posted 10 November 2003 - 02:31 PM

Dear people of the Creative Writing Department...

I have recently found this forum, but have long been following the development of Xenocide, it seems as the project evolves it needs more writers, I'm willing to do both story-line writing and writings of small stories to go into for instance guides and manuals... I have previously published both poetry and shortstories but not about anything Sci-Fi, actually my normal area of writing is philosophy, etics and moral...

I speak and write Danish, English and German, so I could also help translating what has already been written, and deliever my own writings in all languages, not that I think there will be much need for Danish...

Christian

P.S. I see that I already got blue colour thingie, is there anywhere I can read about who has got which colours and why...

Edited by X-Clu-Zif, 10 November 2003 - 02:32 PM.


#21 Cpl. Facehugger

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Posted 10 November 2003 - 03:57 PM

A post in the "contact the admin" forum has everything you need.
Here is the gist of it though
Newbs with 0 posts= Green :)
Members with one post= Aqua
Project Member recruits= Blue
Project Members=purple
Moderators=Pink
Global Moderators=Red
Admins=Orange
Banned=White
Googlebots & Plantiffs=Black

Project members and recruits can post in the workshops. The majority of work in xenocide is done in the workshops. For instance, the CTD, of which I am a part (and you will be eventually) does most of its work in the X-net and story parts of the workshops. Here Clicky, Clicky is a link to the CTD assets list (so we know who is working on what.) You may want to check out the art assets list too, to see what you are going to base your CT off of. For instance, say you are doing the plasma cannon, you would look at the model and base your text off of that. If you want any help, just ask one of the seniors, or one of the CTD members for assistance.

Welcome to Xenocide!

Ohh yeah,Here is the link to the art assets list.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#22 Breunor

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Posted 11 November 2003 - 05:19 PM

X-Clu is giving the Alien Homeworld text a try.

#23 Cpl. Facehugger

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Posted 11 November 2003 - 05:26 PM

I'm looking foward to seeing his work. :)
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#24 Gutter Monkey

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Posted 30 November 2003 - 04:19 PM

Hi. I'd like to join the creative text dept, and help out in any way I can. I've already PMed Breunor, and he said that I'd be welcome to join, but first I should post here asking to join up.

Thanks for your time and consideration

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#25 Cpl. Facehugger

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Posted 30 November 2003 - 05:49 PM

Hmm. I see.

As part of the CTD, you will work on the story, and the descriptions for items/technologies. Are you comfortable with that? To start with here, Clicky, Clicky is the CTD assets list where it says who is working on what. Once you are done with a text, post it in the X-net workshop (or the story workshop if it belongs there) to let us give it critique. You should check that your text conforms to the model (if applicable) because the text will get changed before the model.

You will soon be made a recruit, so you will have the ability to post in the workshops and contribute to xenocide discussions.

Welcome to Xenocide.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#26 Gutter Monkey

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Posted 30 November 2003 - 08:50 PM

Thanks, glad to help. :wave:

But...I'm a little confused. Do I do a writeup of something that hasn't been done yet and just post it, or do I ask for a spcific item and then write it up and post it, or do I just ask to be assigned something, and then once I've been told what to do I go do it?

#27 Breunor

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Posted 30 November 2003 - 09:39 PM

The first part was posting in here stating your intention to help so the appropriate admin can elevate you to recruit. Like I mentioned in the PM you can then see the working forums and see which items are available to work on. You can pick whichever entry you like to work on, just realise that changes are sometimes required to match changes in other entries it might be based on, and there will be lots of comments by other members about content. Everybody has their own perspective, so just be aware that your first draft might receive lots of comments and can evolve quite a bit. If nothing on the list catches your eye let me know and I'll pick a name from my hat. ^_^

#28 Cpl. Facehugger

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Posted 01 December 2003 - 08:53 AM

As Bruenor said, choose what you want.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#29 Guest_Historian_*

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Posted 02 December 2003 - 10:12 AM

Hey all,
I've just noticed this project and I'm hyped up to help.

I'm pretty good with english and I'd like to think I'm very creative.
I can also come up with many different concepts for new weapons, armors etc
I'm also pretty good with new mechanics. I believe I can come up with some interesting novel stuff for this game.

Aaaanyway, is there any room in the creative Department for more?
Anyone I should PM? Anywhere I should post new ideas?


PS : Facehugger, are you the same as in the ufoaftermath.co.uk forums? If so you may remeber me (you gave me a thumbs up there)

:happybanana: --- I just wanted to put this in. It's just so funny :)

#30 stewart

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Posted 02 December 2003 - 11:52 AM

Step one was good, you posted your interest in the recruitment center; thanks (many people post wherever)!

Step two is get your free account here and then use it to reply to this thread. Then we can make you a recruit.

Always glad to have new enthusiastic members!
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#31 Breunor

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Posted 02 December 2003 - 12:13 PM

Once you're a recruit you'll have access to additional forums, including areas for creative text. Once you have recruit status, PM me for details, or just take a look around the forums to settle in.

#32 Cpl. Facehugger

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Posted 02 December 2003 - 01:56 PM

Hmm, wonder how I missed this one? :P

I guess all I can say is, Welcome to Xenocide!

And yes I am the one from the Ufoaftermath forums! :)

Edited by Cpl. Facehugger, 02 December 2003 - 01:57 PM.

I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#33 Historian

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Posted 02 December 2003 - 04:09 PM

Funny, I thought I had logged in as soon as I registered. Oh well

So this is my Alias

Btw, I have some programming knowledge (mainly C and some basic VB) can I help in any way? is the language you're using (OpenGL was it?) easy to grasp if you know C?

#34 Cpl. Facehugger

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Posted 02 December 2003 - 08:10 PM

Programmers of any skill are appreciated here. Contact Red Knight or mamutas for information.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#35 Tenebrae

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Posted 14 December 2003 - 10:06 PM

I didn't quite get it. Is recruitment over or what? :huh?: :hammer:

Anyway..if it isn't count me in :beer:

#36 Breunor

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Posted 15 December 2003 - 08:52 AM

Nope, we're always recruiting, we ask if you're interested to post in here to let us know. You can become a recruit and contribute to the work in progress during a probationary period.

#37 Tenebrae

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Posted 15 December 2003 - 11:01 AM

Ok.I'm willing to participate as a CW and as a music writer.
As far as programming skills are concerned I'm at a very basic level(Hello world!) :devillaugh:
Just tell me what to do and I'll try to help however I can. Cheers

#38 Cpl. Facehugger

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Posted 15 December 2003 - 01:59 PM

Recruitment is never over. :)
What would you like to do?

At any rate, an admin such as Stew or Micah will make you a recruit soon enough. From there, you will be able to post in the workshops. Each is subdivided into basic categories (CTD, Art, Prog, and Sound/Music) so you know where to go if you are an artist for example. Of course, you can post where ever you want, but put all xenocide work into the proper forum please. :)

Welcome to Xenocide!
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#39 Guest_Guest_*

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Posted 17 December 2003 - 04:14 PM

breunor and deimos sugested i apply as a creative text writer due to my millitary experence for clairifications on concepts

#40 sigurd

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Posted 17 December 2003 - 04:16 PM

sorry about that last post i forgot to log in ...breunor and deimos sugested i apply as a creative text writer due to my millitary experence for clairifications on concepts

#41 Burge

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Posted 18 December 2003 - 12:50 AM

Hi.

I'm an XCOM addict. It was the first PC game I really got into, and I still play it through at least once a year!

I live in Australia and I'm 20 years old. I've just finished second year at uni (bach. of info. tech.) and would really love to help out where I can for the experience and fun of it all!

I think I would be best suited for the following areas:

* Creative Text ( :idea: )

- I have chosen English electives at uni, and scored very well this year (high distinctions), so I would probably be of most use here. I also have a strong familiarity with the XCOM story lines (1, 2 & 3). I'm also continuing on with English studies next year at university.

* Programming ( :unsure: )

- I have completed an advanced Java programming course at uni this year, as well as learning basic (VERY basic) C, Perl and TCL/CSH/Javascript. I don't know how much use I would be here, but I want to learn and get the experience of working on a project such as this to help my uni studies next year.


Cheers, please contact me ASAP (esp. by email) if I can be of any use to the project!

#42 Cpl. Facehugger

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Posted 18 December 2003 - 02:02 PM

Lets see. Programmers of any skill are required. Hence, if you can program, even a little and then do CTD work on the side then please do that.

Anyway, an admin will make you a recruit soon enough. Then you will be able to post in the workshops, where the majority of Xenocide work is done.

Welcome to Xenocide!
P.S. Someone else can Email him. Probably RK or Mamutas (prog dpt)
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#43 Burge

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Posted 19 December 2003 - 05:10 AM

Cheers.

Happy to help out where I can.

I'm also learning PHP on the side, but I guess that has no relevance to a project such as this =p

Oh, and is it just me, or is UFO: Aftermath quite unpopular on these boards? :D
I know is entirerly FREAKIN' hard, but surely it's the best we've got so far? :LOL:

#44 Cpl. Facehugger

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Posted 19 December 2003 - 02:08 PM

Well, where can you help Burge? :)

It isn't you. Most people here don't like aftermath. Except me of course. I think it is fun, and it will hold me over until xenocide is released. I hope. :)
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#45 Breunor

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Posted 19 December 2003 - 02:23 PM

Uh, I think Cpl. needs to have a conversation with himself:
Cpl.: "Well, where can you help Burge?"
Cpl.: "Hence, if you can program, even a little and then do CTD work on the side then please do that."

Just kidding Cpl...

Anyway Burge, welcome aboard, you'll notice you are now a recruit, so you have access to the Workshop forums where we are discussing items for version 1. There is a X-Net forum listed there, where most creative writing is taking place. I believe LordT has been doing some web design for the site, you might contact him via PM to see if you can help there as well. Welcome aboard!

#46 Cpl. Facehugger

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Posted 19 December 2003 - 04:27 PM

LOL! :) :LOL:
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#47 ChonkE

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Posted 05 January 2004 - 07:45 PM

Heya all,
I would really enjoy to help you in your project in anyway possible but mostly in the creative text department. I am a better than average writer, have lots of good and sometimes original (gasps!) ideas. I just like to use these damn computers, not understand them. I really enjoyed the original X-com and all tactical games (for the most part) with my favorites being X-com, and the Jagged Alliance series. If you need a fresh writer with some good ideas, I would be more than happy to be a regular contributor to the project.

Thanks,
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#48 stewart

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Posted 07 January 2004 - 08:17 PM

Elevated to recruit
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#49 Anthraxus

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Posted 21 January 2004 - 11:16 AM

I'm available to help with Creative Writing tasks as necessary. I will PM Breunor to find out what still needs to be done.

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#50 Breunor

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Posted 21 January 2004 - 12:26 PM

Once you have recruit status, the CT list will be visible, welcome aboard + pm response. :)