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#1 DaiShiva

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Posted 31 December 2003 - 11:18 AM

I would like this thread to be a list of the maps that people have made. If you do not have a server on which to host your maps, PM me and ill host them on my server.

now lets see those maps :happybanana:

#2 stewart

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Posted 05 January 2004 - 07:22 PM

I thought I'd get the ball rolling with a few that were posted at XTC.

These are from Bagirov:
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I'm starting to like the heavy cannon more and more.

#3 stewart

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Posted 05 January 2004 - 07:22 PM

Some more
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I'm starting to like the heavy cannon more and more.

#4 stewart

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Posted 05 January 2004 - 07:25 PM

Some from Terawatt_99 @ XTC

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I'm starting to like the heavy cannon more and more.

#5 stewart

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Posted 05 January 2004 - 07:25 PM

Anouther from Bagirov

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I'm starting to like the heavy cannon more and more.

#6 Deathskull

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Posted 05 January 2004 - 08:26 PM

:o wow :o
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#7 Cpl. Facehugger

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Posted 05 January 2004 - 08:29 PM

Now if I could only get the damnned map editor to work! :)
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#8 Puasonen

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Posted 06 January 2004 - 04:01 AM

How can I get those to work?
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#9 j'ordos

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Posted 06 January 2004 - 09:58 AM

Cpl. Facehugger, your new avatar always makes me think you're nyyperoid :) . I don't know if their map files are already downloadable, if they are you have to replace the existing ones I guess, or use xcomutil (don't know how it works exactly tho, better ask daishiva...)

Cpl. you also need the microsoft .NET framework, is that the problem?
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#10 Puasonen

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Posted 06 January 2004 - 11:51 AM

Cpl. Facehugger, your new avatar always makes me think you're nyyperoid :) .

Yeah, tell me about it.. Even I have had to check twice sometimes to make sure it's not me. :o
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#11 Cpl. Facehugger

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Posted 06 January 2004 - 02:16 PM

Heh. Just a little creative photoshop editing turned the one I got from DaiShivia's site into my customized avatar! Complete with lighting effects and gauss rifle! :)

Anyway, when I try to install .net framework, it gives me another error! That is really annoying! :(

Hmm, I did actually use windows update, so maby it works now! *Goes to try it*
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#12 DaiShiva

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Posted 06 January 2004 - 09:40 PM

Yeah thats off topic, but still, thats a cool avatar cpl =)

#13 Deathskull

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Posted 07 January 2004 - 08:50 PM

Heres a edited large scout:

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  • UFO_120.gif

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
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#14 stewart

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Posted 07 January 2004 - 08:51 PM

Okay I just snagged a copy. I've got 95 on the machine I play Xcom on, is the editor gonna work there?
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I'm starting to like the heavy cannon more and more.

#15 DaiShiva

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Posted 07 January 2004 - 09:30 PM

stewart:if you can get the .net framework installed, it should run

i *think* ive heard one person say that the map editor works on 95, cant remember for sure

Deathskull: looks good, nice job =) those black areas need covers though. There are floor tiles just for that purpose. (just look at UFO_150)

lookin good sofar

Edited by DaiShiva, 07 January 2004 - 09:38 PM.


#16 Deathskull

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Posted 07 January 2004 - 10:08 PM

I fixed it. I always wondered how do fix that

Edit: I just realized that you could get to the roof and jump into the hole int the middle and be stuck there the hole mission so I added 2 more doors.

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  • UFO_120.gif

Edited by Deathskull, 07 January 2004 - 10:16 PM.

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#17 j'ordos

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Posted 09 January 2004 - 03:04 PM

Does your scout have two levels? If not, those elevators serve only to get people on to the roof, right? If you leave out those elevators, you can leave out the doors as well, since you'd need a flying suit to get up on the roof anyway :)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#18 Deathskull

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Posted 09 January 2004 - 09:43 PM

It only has 1 level.
USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#19 Puasonen

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Posted 10 January 2004 - 03:25 AM

So the elevators lead to the roof?
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#20 Deathskull

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Posted 10 January 2004 - 11:22 AM

yes
USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#21 j'ordos

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Posted 11 January 2004 - 07:13 AM

Here's a medium scout map, based loosely (heh, you can't really create rounded UFO's here :) ) on Himmlers latest small scout concept ^_^

Attached Thumbnails

  • UFO_110.gif

Edited by j'ordos, 16 January 2004 - 02:40 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#22 Puasonen

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Posted 11 January 2004 - 07:44 AM

Here's a medium scout map, based loosely (heh, you can't really create rounded UFO's here :) ) on Himmlers latest small scout concept ^_^

That's a beauty.
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#23 ATeX

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Posted 11 January 2004 - 07:48 AM

Yep, she shure is :D

It looks like it should be a very important ufo. For example to transport very important alien specie in it (the head of some alien department).

#24 Cpl. Facehugger

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Posted 11 January 2004 - 08:57 AM

It looks like a pain in the donkey to attack.
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#25 j'ordos

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Posted 11 January 2004 - 10:04 AM

That was the intention ^_^
Unfortunately, when I tried it in combat the Interceptor was a little too generous with missiles and there wasn't enough left of it to really try it out :(
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#26 Cpl. Facehugger

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Posted 11 January 2004 - 10:32 AM

Do a test, use cannons. :)

Your interior is a lot like mine, except mine is poorly drawn and more rounded. ^_^
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#27 j'ordos

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Posted 11 January 2004 - 11:05 AM

And strangely enough, yours is posted AFTER I posted this one :)
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#28 Robo Dojo 58

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Posted 11 January 2004 - 11:09 AM

Yeah, those blasted UFO power sources just can't take 6 Avalanches. :D

For a simpler test: Just let it touch down. The Avenger can get there before it takes off again. If you catch the UFO early, the Skyranger can make it in time, too.

PS: Nice UFO design, J'ordos! Facehugger, your's is alot like J'ordos', and it only came a few hours after his pic... :sly: :LOL:

--Edit: Sorry, J'ordos! My brain must've farted. :wacko:

Edited by Robo Dojo 58, 11 January 2004 - 07:29 PM.

Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#29 Cpl. Facehugger

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Posted 11 January 2004 - 12:14 PM

Hey! If you are going to accuse me of copying, at least accuse me of copying the right person's work! (Yes I based it off yours J'ordos.:))

Anyway, what Bruenorish pic are you refering to?
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#30 Robo Dojo 58

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Posted 11 January 2004 - 07:32 PM

Why, I'm referring to the Bruenorish one... that... with the... :o oops.
Sorry, J'ordos. Credit given where it's due. :stupid:
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#31 Puasonen

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Posted 12 January 2004 - 01:50 AM

That was the intention ^_^
Unfortunately, when I tried it in combat the Interceptor was a little too generous with missiles and there wasn't enough left of it to really try it out :(

That brings me a question. What if you drop it and it's damaged? What does it look like in the battlescape? When you draw new ufos, do you have to draw the crashed version too?
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#32 DaiShiva

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Posted 12 January 2004 - 02:47 AM

I'm told that the game engine explodes the engines maybe 2 or 3 times (large enough to cause massive damage) and that is what makes the 'dead' map.

I always thought it was weird when only the lower level of the ufo was damaged (in tftd) and the rest of the battleship was undamaged, well, thats why.

#33 stewart

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Posted 12 January 2004 - 10:09 AM

stewart:if you can get the .net framework installed, it should run

How do I get that? How big is it? This may also be a stupid question but do I need to be live-connected to internet to run the map editor; I know .NET uses web-based libraries?
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I'm starting to like the heavy cannon more and more.

#34 DaiShiva

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Posted 12 January 2004 - 10:36 AM

.net framework

24 meg

you dont have to be connected to the internet for the map editor to run

windows 95 is not one of the supported operating systems, so i do not know if it will run

yes, .net can use web-based libraries, but thers none of that in the map editor =)

#35 stewart

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Posted 12 January 2004 - 10:50 AM

My 95 box is a stand-alone. Fortunately Mr. Zipdrive will save the day! :happybanana:

Of course if 95 is doomed from the start . . . :crying:

I'll let you know . . . eventually.
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I'm starting to like the heavy cannon more and more.

#36 j'ordos

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Posted 16 January 2004 - 02:37 PM

Oh yeah, here's the mapfile for that medium scout, if anyone's interested. I've tested it a few times in combat and it seems to be working fine, except for some tiles you can't move on (you can move 'through' them by going to a square behind it, but not to the square itself) and some other minor things I don't know how to fix atm :unsure:

installation : rename mscout.ex_ to mscout.exe and extract the files to the main xcom folder. Overwrite existing files or rename them and use xcomutil to use multiple maps (details in the mapview online help file : here)

edit : also updated the image I posted before.

Attached Files


Edited by j'ordos, 16 January 2004 - 03:02 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#37 Deathskull

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Posted 26 January 2004 - 09:24 PM

Heres a small underwater bunker I made.

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  • PIPES00.gif

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
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#38 Puasonen

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Posted 27 January 2004 - 05:21 AM

Where did you get that door from? I can't remember seeing that in the game :huh?:
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#39 DaiShiva

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Posted 27 January 2004 - 10:42 AM

its part of the PIPES tileset, which i have never seen normally ingame

#40 Puasonen

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Posted 27 January 2004 - 12:57 PM

Nice! Does the game have more of those very rare objects that you can use with the editor?
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#41 j'ordos

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Posted 27 January 2004 - 03:24 PM

:huh:
You don't need an editor for that pipeset, I've had it several times ingame (though definitely not as much as the volcanic and the... blue-rock terrain, which is a pity, really. They give you all these nice tile sets and 90% of the maps are from those 2 sets :crying: )
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#42 Puasonen

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Posted 28 January 2004 - 07:36 AM

I think the Roman looking environment is pretty common too. And I have had that sunken air plane environment pretty often too.
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#43 j'ordos

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Posted 28 January 2004 - 03:39 PM

Yeah, those two do seem to become more common after a few months (maybe you're going deeper on the ocean floor and finally find Atlantis? ;) )
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#44 Puasonen

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Posted 28 January 2004 - 03:53 PM

I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay? :rolleyes:
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#45 Deathskull

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Posted 28 January 2004 - 07:00 PM

I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?  :rolleyes:

its AZTEC
edit:its MAYAN

Edited by Deathskull, 28 January 2004 - 07:03 PM.

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#46 Cpl. Facehugger

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Posted 28 January 2004 - 07:05 PM

You're both wrong! It's alien!
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#47 Deathskull

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Posted 28 January 2004 - 07:09 PM

Its Atlantis!!!
USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#48 Puasonen

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Posted 29 January 2004 - 12:44 AM

WHATEVER! :cussing:
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#49 j'ordos

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Posted 30 January 2004 - 02:08 PM

I don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?  :rolleyes:

The map editor is easy enough to use, why don't you have a crack at it? :)

Edited by j'ordos, 31 January 2004 - 08:14 AM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#50 DaiShiva

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Posted 31 January 2004 - 01:20 AM

  don't understand why there can't be everything in one map! Few tubes, one plain, rocks and a little Roman city. Maybe you editor masters should make some interesting maps okay?


The only reason you cant have everything in one map is because of hard limits in the xcom engine. The only way to get around those limits would be to recompile the engine from the source code with some heavy modifications.

Well, i suppose someone could hack the exe and insert their own binary patch, but thats not my forte =)