DaiShiva Posted January 7, 2004 Share Posted January 7, 2004 (edited) the file mapedit.dat is a text file that tells the program which maps exist at what locations on your harddrive, and what images to load in what order. If you want to keep your custom made maps separated from the original maps, then this guide is for you =) I dont suggest using the paths editor, i think its a LOT easier to manually edit the mapedit.dat file. Its possible to do with the paths editor, but people have reported problems using it to manage large numbers (10+) of files at once. first you need to set up a new group. Use the following template for your custom maps:Tileset:Custom maps type:1 rootPath:c:\mapDirectory\ rmpPath:c:\rmpDirectory\ blankPath:c:\blankDirectory\ palette:ufo files:A Subgroup end files:Another Subgroup end endthings of note:rootpath,rmpPath,blankPath can be the same directory, but they need to have the trailing backslash ( \ ) in order to work palette can either be ufo or tftd, more on this later This simple addition to the mapedit.dat file achieves this effect:http://www.daishiva.com/images/edit1.gif now we need to add maps.between the files: ... end tags, put the name of the file of the .map fileie, if in the directory c:\mapDirectory\ i have a file named MYMAP.MAP the line would be files:A Subgroup mymap: end There should also be a MYMAP.RMP file in the c:\rmpDirectory\. If you do not have a .blk file in the c:\blankDirectory\, that is not a problem. now it looks like:http://www.daishiva.com/images/edit2.gif lastly, you need to specify the images that go with the map. The images you can use are defined in the images.dat file. if there are lines in images.dat that say:img1:c:\imagePath\ img2:c:\imagePath\ then your mapedit file will say: files:A Subgroup mymap:img1 img2 end the palette defined on the palette:ufo line will be the one used to color the images. All images will use the same palette. If you specify the wrong palette, you get some pretty interesting looking maps =) so, our final, custom edit to the mapedit file looks like this:Tileset:Custom maps type:1 rootPath:c:\mapDirectory\ rmpPath:c:\rmpDirectory\ blankPath:c:\blankDirectory\ palette:ufo files:A Subgroup mymap:img1 img2 end files:Another Subgroup end end note that this only organizes maps for the map editor, the easiest way to get the maps into the game, is to rename them so they overwrite the original maps used by the game (make sure the map sizes match). More information can be found in the online help file Edited January 7, 2004 by DaiShiva Link to comment Share on other sites More sharing options...
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